![]() |
HELP my helmet
ok i need so inside of helmet is not transparent
heres shader [code:bdadd]long1_coat { qer_editorimage textures/models/human/long1_coat.tga { map textures/models/human/long1_coat.tga rgbGen lightingSpherical } } long1_coat_c { qer_editorimage textures/models/human/long1_coat_c.tga cull none { map textures/models/human/long1_coat_c.tga rgbGen lightingSpherical } } long1_pants { qer_editorimage textures/models/human/long1_pants.tga { map textures/models/human/long1_pants.tga rgbGen lightingSpherical } } long1_helmet { qer_editorimage textures/models/human/long1_helmet.tga { map textures/models/human/long1_helmet.tga rgbGen lightingSpherical } } long1_gloves { qer_editorimage textures/models/human/long1_gloves.tga { map textures/models/human/long1_gloves.tga rgbGen lightingSpherical } } long1_face { qer_editorimage textures/models/human/long1_face.tga { map textures/models/human/long1_face.tga rgbGen lightingSpherical } } long1_gear { qer_editorimage textures/models/human/long1_gear.tga { map textures/models/human/long1_gear.tga rgbGen lightingSpherical } }[/code:bdadd] and the TIK [code:bdadd]TIKI setup { path models/human/german_panzer_tankcommander // Set path to set skelmodel from skelmodel panzer_tankcommander.skd // Set body model surface coat1 shader long1_coat surface pants shader long1_pants surface coat2 shader long1_coat_c path models/human/heads // Set new path for head model skelmodel head7.skd // Set head model surface head shader long1_face path models/human/hands skelmodel hand.skd surface hand shader long1_gloves path models/equipment/USGear/airborne skelmodel airborne_gear.skd surface gear shader long1_gear path models/equipment/USGear/helmets skelmodel us_helmet.skd surface us_helmet shader long1_helmet } // // define what folder to get specific sound from for the player model // $define pulloutdir sound/weapons/pullout init { client { // Cache sounds here } server { voicetype army // set the voicetype to use for multiplayer instant messaging } } // // include the base player model definition // $include models/player/base/include.txt // need to indicate the end of the tiki file because we have a tiki command at the end //end [/code:bdadd] thanks need help fast |
Re: HELP my helmet
Quote:
The transparency is set off once you add this line: long1_helmet { qer_editorimage textures/models/human/long1_helmet.tga cull none { map textures/models/human/long1_helmet.tga rgbGen lightingSpherical } } ---- Pls remember, that when you are using a skin of your own for helmet the same skin appers inside too. Thats one of the bad things of us_helmets model. (you cant assign 2 .tgas for us_helmets but for german ones you can). But that problem is solved soon. wink: |
All times are GMT -6. The time now is 08:23 PM. |
Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.