Alliedassault

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-   -   New model: US_HELMET_INSIDE plus some other gears (alliedassault.us/showthread.php?t=19315)

Sgt KIA 02-17-2003 10:46 PM

New model: US_HELMET_INSIDE plus some other gears
 
The new helmet model makes it possible to assign 2 .tga for us helmets without any risk inside being transparent or having the same skin as the outside.

In this skinpack there are couple of new gears too:
- repositioned canteen for assaultvest.skd
- bayonet attached to the vest
- 2 grenades attached to the vest

Thanks to Krzysztof who helped me out at the end to build up this pack, and to Promitheas who helped me to make that inside.

[url=http://www.alliedassault.us/pafiledb3/pafiledb.php?action=file&id=296:2b597]Get the skin + gears here.[/url:2b597]

[img]http://personal.inet.fi/atk/webcodex/shot_desert_ranger.jpg[/img]

ToeNail 02-17-2003 10:48 PM

I like EVERYTHING on this skin BESIDES his ugly face biggrin:

Sgt KIA 02-17-2003 10:54 PM

Quote:

Originally Posted by ToeNail
I like EVERYTHING on this skin BESIDES his ugly face biggrin:

Lol. Change it if you like. Its just 2 little lines in the .tik file.

02-17-2003 11:25 PM

make bayonet on m1 now lol

nice work

Sgt KIA 02-18-2003 12:53 AM

Quote:

Originally Posted by newt
make bayonet on m1 now lol

nice work

See what Barl14 said:
Quote:

Originally Posted by Balr14
Quote:

Originally Posted by newt
BAYONET NOT flame WTF or a knife close combat weapons were u get ur hands bloody not burned

Would like to see knives as well, but we don't have enough info about the model bone and animation systems to do that yet. EA didn't tell us that.

So im afraid i CANT do that. I mess with the models already there...

Sgt KIA 02-19-2003 01:02 AM

Tips how to use the inside model
 
In order to use the inside for us helmets in your own projects you need inside model files from the gear folder. If you use another folder structure for models in your .pk3 file make sure you change your .tik file accordingly.

Check the .tik file for the correct order to call for models and shaders. I havent tested that but i figured since the us_helmet.skd has a bit inside too (see the pic), the correct order would be you first call for the inside model and its shader and after that the outside. That way the inside skin wont mess outside skin.
[img]http://personal.inet.fi/atk/webcodex/kypara.jpg[/img]

Another thing. Those who have had problems with inside being transparent, make sure you remove "cull none" lines from both inside and outside shaders in your shader file (look at the shader file). You wont need that line IF you use both models.

TWE-Ryan 02-19-2003 06:54 AM

ahhh link to d/l....

Sgt KIA 02-19-2003 07:05 AM

Re: New model: US_HELMET_INSIDE plus some other gears
 
[quote="Sgt KIA":f4ae7]
[url=http://www.alliedassault.us/pafiledb3/pafiledb.php?action=file&id=296:f4ae7]Get the skin + gears here.[/url:f4ae7]
[/quote:f4ae7]
Here for the 2nd time. The bold text above is the link. biggrin:

Double U 02-19-2003 02:55 PM

Quote:

Originally Posted by newt
make bayonet on m1 now lol

nice work

Been done!!!!!

Maplegyver 02-19-2003 03:21 PM

where?


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