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-   -   Nobody seems to able to fix this.....sounds/.mus files (alliedassault.us/showthread.php?t=19735)

Bouncer 02-23-2003 10:57 PM

Nobody seems to able to fix this.....sounds/.mus files
 
I figured some of this out for the most part. I added the line under the level waittil spawn and got it to work

I used it on Omahaa. The m3l1.mus has an intensive battlesound in it called Amb_M3_Battlebeach_01.mp3 which is aux3 as the reference in the file. The only problem is that the sound doesnt play from start for the clients that connect to thee server once I load the map. I have to type "restart" in the console for it to work. How can I fix this to start when map starts for everyone and those who join in the middle of the map pick it up too? I have post the script I was using, if you could post the fix I would appreciate it. Thanks!

level.script = maps/obj/obj_team3.scr
exec global/ambient.scr "m3l1"

level waittill spawn
$world farclipoverride -1

forcemusic aux3 aux3


BTY. I was able to use the script in different ways including using the
$player stufftext "tmstartloop ......." command to get it to work too but same results. If its a trigger issue can you please post a trigger the way it would work in Omahaa?

Bouncer 02-23-2003 11:01 PM

Oh ya, I almost forgot. I had to use the "wait 2" over the forcemusic aux3 aux3 in order for it to work for me at the start of the map. So it reads like this

level.script = maps/obj/obj_team3.scr
exec global/ambient.scr "m3l1"

level waittill spawn
$world farclipoverride -1

wait 2
forcemusic aux3 aux3

MPowell1944 02-23-2003 11:51 PM

No need. Just edit the obj_team3.mus file and change the normal sound to what you want. Much easier.

Bouncer 02-24-2003 04:22 AM

That would only allow it to be a clientside mod. I need it to work serverside for everyone

MPowell1944 02-24-2003 08:12 AM

Roger that.


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