Alliedassault

Alliedassault (alliedassault.us/index.php)
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-   -   Coop game (alliedassault.us/showthread.php?t=1984)

ReBel 01-06-2002 03:40 AM

Hosting a coop game for four people, please join... 12.238.226.156

ReBel 01-06-2002 06:39 AM

Seems to work very well, although three players are about max unless you are dedicated.
I am now running a dedicated server, give it a try and tell me know how it goes.
Same IP as above.


[This message has been edited by ReBel (edited January 06, 2002).]

Ramza 01-06-2002 06:41 AM

Same server, Rebel? I'll be there http://www.alliedassault.com/ubb/smile.gif

ReBel 01-06-2002 06:42 AM

Yep, same IP. I'm gonna run it dedicated for awhile (time to go eat)..
Let me know how it is Ramza.

Ramza 01-06-2002 06:43 AM

Sure thing

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Teamwork is essential; it gives the enemy other people to shoot at.
There is no such thing as an atheist in a foxhole.

Ramza 01-06-2002 06:51 AM

Can't seem to connect, I'm guessing it's probably full. Oh well, I'll keep trying http://www.alliedassault.com/ubb/smile.gif

------------------
Teamwork is essential; it gives the enemy other people to shoot at.
There is no such thing as an atheist in a foxhole.

ReBel 01-06-2002 07:21 AM

Ok, dedicated doesn't seem to work, nobody connected (or could connect Ramza).
So starting it again normally.


Ramza 01-06-2002 07:21 AM

Right-o, gonna try for one more round before bed time, now http://www.alliedassault.com/ubb/biggrin.gif

quiet 01-06-2002 07:25 AM

I thought the dev of the mod said not to run dedicated?

ceskins 01-06-2002 09:02 AM

we did http://www.alliedassault.com/ubb/wink.gif, think about it like this, the host player MUST be connected to the map for the map to function, like any other coop game.

The ai Looks for the player when using triggers, spawns, and objectives. We looked into dedicated support, but found it impossible to have a stable game with it.

enjoy!


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