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Hosting a coop game for four people, please join... 12.238.226.156
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Seems to work very well, although three players are about max unless you are dedicated.
I am now running a dedicated server, give it a try and tell me know how it goes. Same IP as above. [This message has been edited by ReBel (edited January 06, 2002).] |
Same server, Rebel? I'll be there http://www.alliedassault.com/ubb/smile.gif
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Yep, same IP. I'm gonna run it dedicated for awhile (time to go eat)..
Let me know how it is Ramza. |
Sure thing
------------------ Teamwork is essential; it gives the enemy other people to shoot at. There is no such thing as an atheist in a foxhole. |
Can't seem to connect, I'm guessing it's probably full. Oh well, I'll keep trying http://www.alliedassault.com/ubb/smile.gif
------------------ Teamwork is essential; it gives the enemy other people to shoot at. There is no such thing as an atheist in a foxhole. |
Ok, dedicated doesn't seem to work, nobody connected (or could connect Ramza).
So starting it again normally. |
Right-o, gonna try for one more round before bed time, now http://www.alliedassault.com/ubb/biggrin.gif
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I thought the dev of the mod said not to run dedicated?
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we did http://www.alliedassault.com/ubb/wink.gif, think about it like this, the host player MUST be connected to the map for the map to function, like any other coop game.
The ai Looks for the player when using triggers, spawns, and objectives. We looked into dedicated support, but found it impossible to have a stable game with it. enjoy! |
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