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Does the spearhead "culling system" need removed a
The amount of glitches introduced with this culling system is nothing short of ridiculous. Earler i was playing a game and getting sniped left and right by one guy, it turns out because he was partially standing behind a piece of barbed wire his character model wasn't being drawn so he was basically invisible untill you were right on top of him.
Other glitches include sometimes u lean round a corner and see no-one only to be greeted by 4 or so enemies charging at you because they were partially behind a wall and weren't being drawn. Sometimes even walking round a corner will cause a kinda "Popup" effect there will be no-one there and all of a sudden a character pops into view and riddles ya as you couldn't see him. This "culling system" was obviously introduced to increase performance, it basially works with the theory of "what you can't see the engine doesn't draw" so it should increase performance. Unfortunately in practice it needs tweaked heaily or removed alltogether as it cause more problems than enough. |
true dat
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Yes.. It's lame.. But is does help to reduce the number of wall-hacking haxor wannabe's..
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[quote="Mr_nStuff":aa48b]Yes.. It's lame.. But is does help to reduce the number of wall-hacking haxor wannabe's..[/quote:aa48b]
Yes it reduces hacking but at the cost of making the game glitchy as hell. Its a no win situation imo. |
yeah.. it's lame..
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Exactly that. The whole deal with if you're looking through a mirror and cannot see someone sucks. They have a shitload of stuff to fix, and frankily, it pisses me off that they haven't.
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hence the words "add/remove programs"
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Culling is a well thought out idea but badly implemented if they get it working with MOH x12783217893 then it will be an excellent feature.
And a fairly big technical advancment in MP Online games. kdjac |
Looks like I wasted 15 bucks
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They will probibly fix it, but like kdja said, it will cost us an exp pack or two.
Unless your stik0r wink: |
don't you forget it
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Hopefully they figure out what an Areaportal is for next exp pack.
AreaPortal =Pro: Ar-ea-por-tal An Area inside the confines of a map which is blocked from all other areas hence increasing FPS. Used in conjunction with VIS leafgroup can maximise Quake 3 engine frame rates and performance. Maker of Holland should really read that line. kdjac |
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