Alliedassault

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-   -   SINGLEPLAYER COOP REVAMP RELEASE! (alliedassault.us/showthread.php?t=2039)

ceskins 01-06-2002 11:03 PM

Ah, yes, I forgot to add:

I WILL ADD:

when the map objectives finish, the map itself reloads, and resets the spawnpositions of the enemy AI

If you are typing "restart" it will quickly reset everyone on the map and will not give it a chance to reload the spawn triggers for the main player, and the main player (you) is the only entity that can trigger these effects.

Hope that helps http://www.alliedassault.com/ubb/smile.gif

[This message has been edited by ceskins (edited January 07, 2002).]

ReBel 01-07-2002 09:31 AM

Any ETA on this?

JezusChr7st 01-07-2002 09:37 AM

uuhhh... you'll have to ask ID about that one...

http://www.alliedassault.com/ubb/biggrin.gif

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http://www.3rd.homestead.com/files/scott.jpg

ReBel 01-07-2002 09:42 AM

BTW, I tried to run a dedicated coop server last night and ppl were not able to join.
Anyone have any ideas?

Thx

ceskins 01-07-2002 10:47 AM

Hi all

WOW, thats all I can say about the massive feedback for this mod.

I just better say this while I have the chance:

THIS MOD DOES NOT REPRESENT EA OR 2015'S FINAL PRODUCT AT ALL, IT IS A MOD, SO PARTS OF THE LEVEL HAD TO BE EDITED IN ORDER TO MAKE IT FUNCTION WITH COOP! IF YOU FIND BUGS OR STUFF THAT JUST DOESN'T SEEM RIGHT IN THIS MOD, BLAME US! ( ceskins101@hotmail.com ) AND NOT THE GOOD PEOPLE AT 2015, OR EA THE PUBLISHER.

ok, now with that said, BRING ON THE NEWS!..


with the release of this mod it went online with quite a bit of little bugs and problems, but we found it to be at a working state enough to release to the public on the irc channel:

server: irc.enterthegame.com
channel: alliedassault

So, what are the plans you ask?
well, we plan to release an updated version with some fixes that should make a few of you happy TODAY..

The known bugs I am aware of are as follows, and we will try to fix these up as best we can:

Tank Does not move, Collision Model still left on map -

(this is the invisible block you encounter just after the scene 3 town battle)

FIX: The tank will now move into position, but will not fire to fix the the targeting slow down bug that happens when multiple users are connected to the game.

MG42's DO NOT FIRE!?? -

(this little bug was actually not as bad in the previous version we had running, what would happen was the monster AI would fire the mg42's a bit, and then back up and try to kill you when the mg42 did not function for them anymore)

FIX: we are going to attempt to get it back to the state we had it at, having the mg42 troops just back up off the mg42 gun as you pass them.

GREYSCREEN BUG!?

(this happens when the client connects to the server and we suspect it has something to do with the precache file, we are attempting to bypass this by loading the precache file in a different way, this should fix the problem, and if it does not, well, just use the fix right now that we have)

FIX: like said above, to fix it right now, just move around http://www.alliedassault.com/ubb/wink.gif

NOTE: this is the greyscreen mask INGAME and not the voodoo problem some people had been reporting with the regular demo on its own.

Adds to the mod version 2

HBT ranger uniform, you can now play as the green us_army ranger

US army with assaultvest
The assault vest is now available to use

REPORT ANY OTHER BUGS YOU MAY HAVE HAD!, and if any, report anything you think we should add...(we will let you know if it can be done or not)

--Thanks
ceskins

ReBel 01-07-2002 10:59 AM

I ran a coop server last night for a few hours (it was a blast) - but I noticed that sometimes there were more germans and sometimes less when we replayed the map.
The "difficultyHard" nor "skill 2" nor "g_skill 2" settings seemed to have no effect. Just a thought.
The more germans the better, please...

Thx again for the mod, great job guys


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