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-   -   Server-side script lags (alliedassault.us/showthread.php?t=20974)

Bouncer 03-15-2003 06:03 AM

Server-side script lags
 
I need to ask about Moh AA and SP server-side scripting. For a while I have done some scripting to create mods on the server. In one script for example I have about 50 objects, maybe more. I debug the logfile and fixed accordingly. All of the sudden the map is lagging big time. I had only mad minor adjustments since the map was put on with the mod. Now, I removed all the mg42's and it still lags. I dont understand this because it was running fine with the mg42's before and now I even remove them it still lags. All files that need to be cached are cached in the precache scripts. Any ideas? Please note these are for stock maps.

Is there a limit on the amount of objects? Is there a way to go into more detail to find out which one(s) might be causing the problem? Does setting parameters such as.....immune bullet, fast bullet....etc have an effect on it also?

Just so you know, alot of the objects are hidden. Thats the way I found how to be more creative with objects that need to be notsolid to work.


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