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Bigger wallhit puff?
I'll be short on this one, which files can I edit to make bullet hits in walls/floors bigger, so its like more realistic(if you watch BoB/SPR you can see the debris are a lot bigger than the game).
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I would like to see a mod or a way to do that also....Ive searched on about every website for "bigger effect detail" and "larger hit puff" but theres nothing..... hake:
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I think you need to edit the TIK files found in Pak0 in the main folder. Under models/fx you'll find files for concrete, wood and so on. Open them and set the SCALE higher. Here's what I mean:
scale .5 <- Edit this! path models/fx/destruction/concrete1 skelmodel concrete1.skd surface material1 shader concrete1 |
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