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-   -   Bigger wallhit puff? (alliedassault.us/showthread.php?t=21464)

imported_captain_howdy 03-22-2003 05:43 PM

Bigger wallhit puff?
 
I'll be short on this one, which files can I edit to make bullet hits in walls/floors bigger, so its like more realistic(if you watch BoB/SPR you can see the debris are a lot bigger than the game).

K-9NeXuS 03-22-2003 06:55 PM

I would like to see a mod or a way to do that also....Ive searched on about every website for "bigger effect detail" and "larger hit puff" but theres nothing..... hake:

Walgrind 03-22-2003 07:20 PM

I think you need to edit the TIK files found in Pak0 in the main folder. Under models/fx you'll find files for concrete, wood and so on. Open them and set the SCALE higher. Here's what I mean:



scale .5 <- Edit this!

path models/fx/destruction/concrete1
skelmodel concrete1.skd
surface material1 shader concrete1


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