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Expert Mappers...Only!...Huge Problem.
My map that I have been working on for almost a year on and off now, is finally complete. One problem, on the allied wide window, the walls are like, semi-seethroughable, depending on where you stand! ed: It's wierd, and I'd willingly send the beta .pk3, and maybe even the .map if you offer a plausible Explanation for how to fix it.
Also, How do I get a Picture for the loading screen, and edit the tab menu text of my map....thx. mwah: |
plenty of tutorials on that all ya gotta do is look
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eascya, this is not the place to be asking questions about mapping. if you really want to learn stuff like i did, register on: [url:6cc8c]http://www.modtheater.com[/url:6cc8c]
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Are the walls semi-transparent or the window?
What texture did you use? |
a
I'm not that stupid. By semi-trensparent, I meant that depeending where you are (spectating or in-game) certain walls flash in and out of existence.
I don't think their are any tutorials for my problem. |
Some brushes are corrupt. You can only delete the brushes, where those flashes occur and the brushes touching them and rebuild them. This works for me in most cases.
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i found that you can't worry about how things appear in spectator mode. concentrate on in-game mode and leave it at that.
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THx....but....
When I said spectator or in-game, i meant either way, it flashes, not just one or the other. I have deleted the original brushes and completely reconstructed that part, yet I get back in and all my efforts are futile. It's enough to drive a man insane! I already have a new, nice finished map ready for release, and I'm waiting to release both in a FFA/TDM/RbTDM pack, and this damn corner is holding me up! Goddammit! I can't take it anymore!!!! cry:
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2 thoughts
1. is it possibly the texture you are using on the brushes that is causing this? can u use another? I am sure you have tried this, but whatever. 2. this isn't a good solution, but might work. put another brush directly behind the brushes you have problms with. Maybe that will stop the translucency. If they are still there, possibly offset the texture on the back brush, and that will help. |
I know exactly how you feel. The Radiant drove me mad also. I had the same problem, and some fellow mappers postet those hints:
- select the brush, right-click and select func->crate, go to the entities menue and select indestructable or - make the brush as detail I dunno if this works, I never tried it, instead I deleted the map (wasn't to far, so what). Did you work with CGS Extract? Since I don't use it anymore, I never got that error again... good luck! |
Any errors during compile?
For example, degenerate planes or bad normals? |
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I wouold have posted any error messages I got. I personally hunted down every overlapping brush, leaked anything, etc, to no avail. I did work with CSG subtract. Should I not have? In the past it has never bothered me, and I figured if I recheck that htere's nothing overlapping, no problems. Am i wrong? I'm going to try the crate thing now. thx.
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Damn...Tried the crate thing, only succeeded in making a solid block of disappearance. GodDAMMIT! SOMEONE OUT THERE HELP ME!!!!!
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Alright, thats it! I've lost my patience. I am releasing my baord, EASDM1, Desertia, alone. The other one, you know, the F*cked up one, I am trying to minimize the damage of whats there,a nd just let it go. If any of you are up fo the challenge, e-mail me at eascya@scientist.com, and I'll send you the .map file, and you can try yourself. The person who succeeds in eliminating the problem...completely(!) will Receive EASCYA's I-owe-you-my-sanity award. Thank you to all, and to all a good night.
Look out for my new map too, its actually pretty cool. DL it and spread the word. Thx. |
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