Alliedassault

Alliedassault (alliedassault.us/index.php)
-   MoH Maps, Mods & Skins (alliedassault.us/forumdisplay.php?f=11)
-   -   Help please (alliedassault.us/showthread.php?t=21980)

Sid 03-30-2003 01:58 PM

Help please
 
Help me im trying to make a new skin for the nade.
Im about halfway through but i wanted to see if it worked so i saved it as a Tga file packed it 'textures/models/weapons/p_masher' and saved it in the main, but the nade in the game dosnt seem to of changed please help

Sid 03-30-2003 02:15 PM

im a matter of fact ive finished my skin but i cant get it to show up after i finished it i used this help thing:

Now save the file as steilhangrenate.tga

Next you will need to create a .pk3 file from this image. I use pakscape, but you can create a folder and add the following folders inside it… textures/models/weapons/p_masher (axis) or m2grenade (allies) and put the .tga inside.

Zip it all up and save it as a .pk3 file. (make sure you save it as user-whatever) ex. User-Hobbs_Nades

ToeNail 03-30-2003 02:20 PM

Turn off Texture Compressions.

Sid 03-31-2003 09:55 AM

texture compression on allied assualt? Yeah it is off already

Sid 03-31-2003 10:46 AM

ok ive found something strange i copied out the original nade skin and replaced the pak2 original one with my new one it seems to work, when i replace the orginal

Tiwaz 03-31-2003 10:57 AM

Quote:

Originally Posted by Sid
ok ive found something strange i copied out the original nade skin and replaced the pak2 original one with my new one it seems to work, when i replace the orginal

You edited pak2.pk3?

Changing original .pk3's can make MoHAA unstable.

Sid 03-31-2003 11:13 AM

yea ive just realised it, everytime i load a map it quits back into the menu ive replaced it with the old one, and its workig ok. But im still stuck i cant get my new skin to show and im starting to get pissed off

Sid 03-31-2003 11:34 AM

sorry for this post ive just managed to fix it :D ill post some pics in herre when its done thanks

Sid 03-31-2003 11:46 AM

im having another problem now when i load up a map it seems to just quit back into the menu only when i have my mod on please help

Sid 04-01-2003 09:53 AM

come on some one must know why my new skin isnt showing please help!

Tiwaz 04-01-2003 10:20 AM

Extract the part of the .pk3 file you want to edit, including the folder structure, or create the structure and files yourself. Edit or replace the files (use a tutorial for this) you want to change, and save them. Compress the files and folders to a .zip and rename to user_nice_grenade.pk3 or whatever, and put them in your MoHAA\main or MoHAA\mainta (for Spearhead) folder. Should work.
Only the files you have edited should be present in the .pk3, more files only will only use up space.

If this doesn't work, you have done something wrong. Most likely it has something to do with your .tga (size, compression, whatever).

Sid 04-01-2003 10:24 AM

no ive worked it out i included the .dds file then i put it into a pak3 file and it all works fine.

Sid 04-01-2003 10:29 AM

I've just used your way and it works and i wont need the dds file. Thanks verrrry much.

Tiwaz 04-01-2003 10:31 AM

Quote:

Originally Posted by Sid
yea ive just realised it, everytime i load a map it quits back into the menu ive replaced it with the old one, and its workig ok. But im still stuck i cant get my new skin to show and im starting to get pissed off

It doesn't work.

Quote:

Originally Posted by Sid
sorry for this post ive just managed to fix it :D ill post some pics in herre when its done thanks

It works. Pics?

Quote:

Originally Posted by Sid
im having another problem now when i load up a map it seems to just quit back into the menu only when i have my mod on please help

It doesn't work.

Quote:

Originally Posted by Sid
come on some one must know why my new skin isnt showing please help!

It still doesn't work.

Quote:

Originally Posted by Sid
no ive worked it out i included the .dds file then i put it into a pak3 file and it all works fine.

It works? Congratulations.


Good luck.

Sid 04-01-2003 11:07 AM

yes it is, but this is the first ive modded anything,


All times are GMT -6. The time now is 10:24 PM.

Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.