Alliedassault

Alliedassault (alliedassault.us/index.php)
-   MoH General Discussion (alliedassault.us/forumdisplay.php?f=7)
-   -   Multiple Shell-Eject from Springfield in Spearhead. (alliedassault.us/showthread.php?t=22099)

MPowell1944 04-01-2003 01:55 AM

Multiple Shell-Eject from Springfield in Spearhead.
 
I have posted this problem before, but not in a thread like I am now. I have no altering .pk3 files in my /mainta directory that would cause this. When I rechamber after I have fired a shot with the Springfield, I get 5 to 10 shells ejecting versus the normal 1 shell. Here is a picture of what I mean. If anyone would know why it is doing this, even in a stock game with version 2.15, please let me know. Its getting ridiculous to see that many shells ejecting with 1 rechamber. Thanks.

[img]http://www.dodstudios.net/uploads/uploads/MultipleShells.jpg[/img]

Blastman77 04-01-2003 11:10 AM

Wouldn't we just all love it if it had been fixed with the release?
cry:

geRV 04-01-2003 11:19 AM

Think everyone gets that, have you tried replacing the sh skc and skd files with the moh skc and skd's for the 03?

MPowell1944 04-01-2003 12:09 PM

No I haven't, but that was untouched in SH. I was thinking that maybe it was the way the animations in the .tiki file were referenced. I have talked to other folks and most say they never have this problem. Just odd thats all.

geRV 04-01-2003 12:12 PM

Quote:

Originally Posted by MPowell1944
No I haven't, but that was untouched in SH. I was thinking that maybe it was the way the animations in the .tiki file were referenced. I have talked to other folks and most say they never have this problem. Just odd thats all.

I get it a lot too, not every shot but frequently enough. I know that spearhead has new shell models as the ones in moh were the hexagonal shells from quake 3 so maybe thats something to do with it.

MPowell1944 04-01-2003 12:13 PM

Well, I just checked and the .tiki files are identical in both AA and SH. Maybe I should just edit the bullcount to be 0 and be done with the satan shells. lol

MPowell1944 04-01-2003 12:13 PM

bullet*

excuse the spam. its early for me.

HobbitUK 04-01-2003 12:14 PM

I personally wouldn't mind if my game had that error in it, it looks kinda cool if loads of empty shells fly out of a gun for no reason oOo:

geRV 04-01-2003 12:17 PM

Quote:

Originally Posted by HobbitUK
I personally wouldn't mind if my game had that error in it, it looks kinda cool if loads of empty shells fly out of a gun for no reason oOo:

Only happens when the bolt cycle animation is triggered. For me it happens every now and again but ive heard some say it does it constantly.

HobbitUK 04-01-2003 12:19 PM

Quote:

Originally Posted by Gerard
Quote:

Originally Posted by HobbitUK
I personally wouldn't mind if my game had that error in it, it looks kinda cool if loads of empty shells fly out of a gun for no reason oOo:

Only happens when the bolt cycle animation is triggered. For me it happens every now and again but ive heard some say it does it constantly.

I have never noticed this, i think i need to be more observant happy:

magnesium12 04-01-2003 12:52 PM

i tend not to notice this because i play without hand and gun models on. biggrin:

MPowell1944 04-01-2003 01:30 PM

Well, I adjusted the bulletcount to 0 and now the problem has vanished, yet it still ejects the normal 1 with the rechamber so now it looks normal. If anyone has this problem, let me know and I'll tell you what to edit to fix it. Thanks for your help.

DDB101st 04-02-2003 06:22 PM

well with the new patch 2.15 i thought they would fix the ass sliding problem to because it sure is there still.... and i hate that multiple shell release thing it pisses me off so damn much!!!!!!! M16:


All times are GMT -6. The time now is 12:38 AM.

Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.