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 Multiple Shell-Eject from Springfield in Spearhead. I have posted this problem before, but not in a thread like I am now. I have no altering .pk3 files in my /mainta directory that would cause this. When I rechamber after I have fired a shot with the Springfield, I get 5 to 10 shells ejecting versus the normal 1 shell. Here is a picture of what I mean. If anyone would know why it is doing this, even in a stock game with version 2.15, please let me know. Its getting ridiculous to see that many shells ejecting with 1 rechamber. Thanks. [img]http://www.dodstudios.net/uploads/uploads/MultipleShells.jpg[/img] | 
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 Wouldn't we just all love it if it had been fixed with the release? cry: | 
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 Think everyone gets that, have you tried replacing the sh skc and skd files with the moh skc and skd's for the 03? | 
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 No I haven't, but that was untouched in SH. I was thinking that maybe it was the way the animations in the .tiki file were referenced. I have talked to other folks and most say they never have this problem. Just odd thats all. | 
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 Well, I just checked and the .tiki files are identical in both AA and SH. Maybe I should just edit the bullcount to be 0 and be done with the satan shells. lol | 
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 bullet* excuse the spam. its early for me. | 
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 I personally wouldn't mind if my game had that error in it, it looks kinda cool if loads of empty shells fly out of a gun for no reason  oOo: | 
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 i tend not to notice this because i play without hand and gun models on.  biggrin: | 
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 Well, I adjusted the bulletcount to 0 and now the problem has vanished, yet it still ejects the normal 1 with the rechamber so now it looks normal. If anyone has this problem, let me know and I'll tell you what to edit to fix it. Thanks for your help. | 
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 well with the new patch 2.15 i thought they would fix the ass sliding problem to because it sure is there still.... and i hate that multiple shell release thing it pisses me off so damn much!!!!!!!  M16: | 
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