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help me with sound so everyone can hear it..scriping not map
i have opened uberdialog.scr and changed the default grenade throw sound to a sound file that says "fire in the hole" that is included in the game. now my problem is i hear it fine, but only me.. i edited the steilhandgranate_base.txt to point to the new sound also and cached it in dmprecatch and to mohdm1 i've also tried other things i'm leaving out.... is it possible to change the default sounds others hear by server side scripting?i can't seem to get ubersound and uberdialog to load in the clients cause if i change a taunt i hear the change but no one else does, please point me in the right dirrection eatthis:
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I don't know much about it, but.....
any sound that I have changed has worked for everyone, as long as it uses a sound that comes with the game (hence, everyone already has it on their own PC) |
and what did you do to change the sound, which file did you edit?
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in one instance it was a plane. i changed it in the main script by...
$plane.sound = "whateversound" in another instance, i changed the sound for the sherman tank (which has no sounds) so I changed the tik file for the sherman tank. in the tik file, there is a sound parameter, and I changed it to the same as the tiger. |
i can get the death sounds and pain sounds to work... but not the messages they say, i'll hear the change but my test computer will still say the normal message, i even tried placing the alias for the taunt mixed up with the death files just incase the computer only shared death sounds, but that didn't work either, thanks four helping me bluebrooks... here's my threads, hopefully you can help
(uberdialog.scr) //custom death sounds alias player_death08 sound/dialogue/M3L2/A/dfr_panic_35h3.wav soundparms 1.5 0.1 0.9 0.2 160 1200 dialog streamed maps "m1 m2 m3 m4 m5 m6 dm obj" (works fine when they die) alias allied_airborne_af sound/dialogue/Generic/A/idle/dfr_idle_35h_1.wav soundparms 1.5 0.1 0.9 0.2 160 1200 dialog streamed maps "m1 m2 m3 m4 m5 m6 dm obj" (should go when taunt "coving fire" is used, but doesn't work for others) and also i have a fire that gives health when your standing in it, but the sound again only works for me :( //Fire script for map 1 (this part is in my fixmap1.scr so i don't edit the mohdm1.scr directly) local.fix1 = spawn script_model local.fix1 model "emitters/firefill.tik" //front local.fix1.origin = ( -741.46 -773.43 448.13 ) local.fix1.angles = ( 0 0 0 ) local.fix1.scale = 1.0 local.fix1 = spawn script_model local.fix1 model "emitters/linger_smoke.tik" //front local.fix1.origin = ( -741.46 -773.43 449.13 ) local.fix1.angles = ( 0 0 0 ) local.fix1.scale = 1.0 local.fix1 = spawn script_model local.fix1 model "emitters/fire.tik" //under bridge local.fix1.origin = ( -741.46 -773.43 448.13 ) local.fix1.angles = ( 0 0 0 ) local.fix1.scale = 1.0 //Fire give health and sound (this is in the mohdm1.scr) local.trig = spawn trigger_multiple local.trig targetname hurt local.trig setsize ( -741.46 -773.43 448.13 ) ( -701.46 -723.43 448.13 ) //local.trig sound sound/dialogue/Generic/A/idle/dfr_idle_35h_1.wav local.trig setthread _mythread local.trig message "You found the fountian of youth!" local.trig sound firesound_1 streaming (i've tried direct links to sound files here with a line like this "sound/dialogue/Generic/A/idle/dfr_idle_35h_1.wav" with no luck) local.trig wait 10 // How often the trig acts local.trig delay 0 // How long before trig acts level waittill spawn _mythread: $hurt volumedamage -100 Can you figure either one out? or can anyone else please try and help also? thanks |
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