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-   -   HELP! Skin wont show! (alliedassault.us/showthread.php?t=22512)

T.Hunter 04-06-2003 03:12 PM

HELP! Skin wont show!
 
I just finished my Waffen SS Spring Skin, and I had to rename all the shaders, tiks and tgas. I Pk3'd it up and put it in mohaa/main. When i go to multiplayer options the skin's name is there but you can see the player at all! But when you join a mulitiplayer game with force models on it shows up!

why is it showing up in game but not in the multiplayer options?

ill be willing to send the .pk3

T.Hunter 04-06-2003 03:14 PM

typo:

".....When i go to multiplayer options the skin's name is there but you cant* see the player at all!..."

T.Hunter 04-06-2003 05:37 PM

*BUMP*

04-06-2003 05:39 PM

ok just post .tik

[code ] blah blah [ /code]

k?

T.Hunter 04-06-2003 05:43 PM

[code:7fdbf]TIKI
setup
{
path models/human/german_wehrmact_soldier
skelmodel heerprivate.skd

surface wehrmact_pants shader spring_pants
surface wehrmact_tunic shader spring_tunic
surface wehrmact_tunic_c shader spring_tunic_c

path models/human/heads
skelmodel head6.skd
surface head shader spring_face

path models/human/hands
skelmodel hand.skd
surface hand shader handsnew

path models/gear/g_headgear
skelmodel coveredhelmet.skd
surface outside shader spring_helmet
surface inside shader german-helmet_inside

path models/gear/heer
skelmodel loadout.skd
surface loadout shader spring_gear

path models/gear/ss
skelmodel ssmp44clips.skd
surface ssmp44clips shader mp44ammopouch
}

//
// define what folder to get specific sound from for the player model
//
$define pulloutdir sound/weapons/pullout


init
{
client
{
// Cache sounds here
}
server
{
voicetype axis4 // set the voicetype to use for multiplayer instant messaging
}
}


//
// include the base player model definition
//
$include models/player/base/include.txt

// need to indicate the end of the tiki file because we have a tiki command at the end
//end
[/code:7fdbf]

T.Hunter 04-06-2003 05:56 PM

[code:509ca]spring_pants
{
qer_editorimage textures/spring_pants.tga
{
map textures/spring_pants.tga
rgbGen lightingSpherical
}
}
hands_ss_sf
{
qer_editorimage textures/models/human/germanmaps/ss_sf/hands_ss_sf.tga
{
map textures/models/human/germanmaps/ss_sf/hands_ss_sf.tga
rgbGen lightingSpherical
}
}
spring_tunic
{
qer_editorimage textures/spring_tunic.tga
{
map textures/spring_tunic.tga
rgbGen lightingSpherical
}
}
spring_helmet
{
qer_editorimage textures/spring_helmet.tga
{
map textures/spring_helmet.tga
rgbGen lightingSpherical
}
}
spring_tunic_c
{
qer_editorimage textures/spring_tunic.tga
cull none
{
map textures/spring_tunic.tga
rgbGen lightingSpherical
}
}
static_spring_helmet
{
cull none
qer_editorimage textures/spring_helmet.tga
{
map textures/common/reflection1.tga
rgbGen vertex
tcgen environmentmodel
}
{
map textures/spring_helmet.tga
rgbGen vertex
blendfunc gl_one_minus_src_alpha gl_src_alpha
}
}

//{
// qer_editorimage textures/spring_helmet.tga
// cull none
// {
// map textures/spring_helmet.tga
// rgbGen lightingSpherical
// }
//}

spring_face
{
qer_editorimage textures/spring_face.tga
{
map textures/spring_face.tga
rgbGen lightingSpherical
}
}

we_gear
{
qer_editorimage textures/models/gear/german_gear/german_gear.tga
{
map textures/models/gear/german_gear/german_gear.tga
rgbGen lightingSpherical
}
}

we_riflebelt
{
qer_editorimage textures/models/gear/german_gear/riflebelt.tga
{
map textures/models/gear/german_gear/riflebelt.tga
rgbGen lightingSpherical
}
}

d_works
{
qer_editorimage textures/models/human/germanmaps/d_german.tga
{
map textures/models/human/germanmaps/d_german.tga
rgbGen lightingSpherical
}
}







static_wehrmact_tunic
{
qer_editorimage textures/models/human/germanmaps/wehrmact/wehrmact_tunic.tga
{
map textures/models/human/germanmaps/wehrmact/wehrmact_tunic.tga
rgbGen static
}
}

static_wehrmact_pants
{
qer_editorimage textures/models/human/germanmaps/wehrmact/wehrmact_pants.tga
{
map textures/models/human/germanmaps/wehrmact/wehrmact_pants.tga
rgbGen static
}
}

static_wehrmact_helmet
{
qer_editorimage textures/models/human/germanmaps/wehrmact/wehrmact_helmet.tga
cull none
{
map textures/models/human/germanmaps/wehrmact/wehrmact_helmet.tga
rgbGen static
}
}

static_wehrmact_face
{
qer_editorimage textures/models/human/germanmaps/wehrmact/wehrmact_face.tga
{
map textures/models/human/germanmaps/wehrmact/wehrmact_face.tga
rgbGen static
}
}

static_wehrmact_gear
{
qer_editorimage textures/models/gear/german_gear/german_gear.tga
{
map textures/models/gear/german_gear/german_gear.tga
rgbGen static
}
}

static_wehrmact_riflebelt
{
qer_editorimage textures/models/gear/german_gear/riflebelt.tga
{
map textures/models/gear/german_gear/riflebelt.tga
rgbGen static
}
}

static_d_works
{
qer_editorimage textures/models/human/germanmaps/d_german.tga
{
map textures/models/human/germanmaps/d_german.tga
rgbGen static
}
}

/////////////////////////////////////////////////////////////////////////////////////
//uniform color variants
/////////////////////////////////////////////////////////////////////////////////////

wehrmact_tunic_olive
{
qer_editorimage textures/models/human/germanmaps/wehrmact/Wtunicolive.tga
{
map textures/models/human/germanmaps/wehrmact/Wtunicolive.tga
rgbGen lightingSpherical
}
}

wehrmact_tunic_fieldgrey
{
qer_editorimage textures/models/human/germanmaps/wehrmact/Wtunicfgrey.tga
{
map textures/models/human/germanmaps/wehrmact/Wtunicfgrey.tga
rgbGen lightingSpherical
}
}
wehrmact_tunic_fieldgrey_c
{
qer_editorimage textures/models/human/germanmaps/wehrmact/Wtunicfgrey.tga
cull none
{
map textures/models/human/germanmaps/wehrmact/Wtunicfgrey.tga
rgbGen lightingSpherical
}
}
static_wehrmact_tunic_fieldgrey
{
qer_editorimage textures/models/human/germanmaps/wehrmact/Wtunicfgrey.tga
{
map textures/models/human/germanmaps/wehrmact/Wtunicfgrey.tga
rgbGen vertex
}
}

wehrmact_tunic_green
{
qer_editorimage textures/models/human/germanmaps/wehrmact/Wtunicgreen.tga
{
map textures/models/human/germanmaps/wehrmact/Wtunicgreen.tga
rgbGen lightingSpherical
}
}
wehrmact_tunic_green_c
{
qer_editorimage textures/models/human/germanmaps/wehrmact/Wtunicgreen.tga
cull none
{
map textures/models/human/germanmaps/wehrmact/Wtunicgreen.tga
rgbGen lightingSpherical
}
}
wehrmact_pants_olive
{
qer_editorimage textures/models/human/germanmaps/wehrmact/WPantsolive.tga
{
map textures/models/human/germanmaps/wehrmact/WPantsolive.tga
rgbGen lightingSpherical
}
}

wehrmact_pants_green
{
qer_editorimage textures/models/human/germanmaps/wehrmact/WPantsgreen.tga
{
map textures/models/human/germanmaps/wehrmact/WPantsgreen.tga
rgbGen lightingSpherical
}
}

wehrmact_pants_fgrey
{
qer_editorimage textures/models/human/germanmaps/wehrmact/Wpantsfgrey.tga
{
map textures/models/human/germanmaps/wehrmact/Wpantsfgrey.tga
rgbGen lightingSpherical
}
}
static_wehrmact_pants_fgrey
{
qer_editorimage textures/models/human/germanmaps/wehrmact/Wpantsfgrey.tga
{
map textures/models/human/germanmaps/wehrmact/Wpantsfgrey.tga
rgbGen vertex
}
}

spring_gear
{
qer_editorimage textures/spring_gear.tga
{
map textures/spring_gear.tga
rgbGen lightingSpherical
}
}[/code:509ca]

04-06-2003 06:14 PM

static is making me hot.

use a shader from a custom skin

T.Hunter 04-06-2003 06:36 PM

i did.

04-06-2003 07:38 PM

then whats with all that other crap?

T.Hunter 04-06-2003 09:54 PM

i dont know i got it off a custom skin

04-06-2003 10:04 PM

remove all that crap put textures in 'textures' folder


[code:b56dc]puppet_helmet
{
qer_editorimage textures/puppet_helmet.tga
{
map textures/puppet_helmet.tga
rgbGen lightingSpherical
}
}
che2_top
{
qer_editorimage textures/che2_top.tga
cull none
{
map textures/che2_top.tga
rgbGen lightingSpherical
}
}
che2_pants
{
qer_editorimage textures/che2_pants.tga
{
map textures/che2_pants.tga
rgbGen lightingSpherical
}
}[/code:b56dc]

there

T.Hunter 04-06-2003 11:40 PM

still didnt fix the problem...


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