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-   -   Making objects bullet proof (alliedassault.us/showthread.php?t=22612)

deathbyshaggy 04-07-2003 11:52 PM

Making objects bullet proof
 
Hey All,

Still playing with some add on mods to the orignal maps....

I downloaded the Tritone (I think that's how it's spelled) mod for Algiers, and it's been my little rosetta stone for figuring out other stuff. Anyway, the deal is that all the added objects (sandbags, crates and barrels, vehicles) are invisible to bullets. They are solid in that a player can jump on them and be blocked from moving through them, but when it comes to bullets...well they go right through them! Is there any way to make them block bullets? I've seen the "invincible" and "solid" properties, but these dont seem to do the job. Any ideas?

Thanks again!!

mohaa_rox 04-08-2003 04:06 AM

It is made by a brush called "clip" from textures-->common menu.

THere are many types of clips, just to name a few:
player clip
metal clip
wooden clip
paper clip
normal clip

Walgrind 04-08-2003 12:56 PM

I would take the clip_all from the same texture menu. Because clip just blocks the player, not the bullets.

MPowell1944 04-09-2003 07:49 AM

All you have to do is use notepad to open up the map's .scr file, and add this line below the spawned in item :

local.itemname immune bullet

// item name matching the spawned item's local name given above.

deathbyshaggy 04-15-2003 08:28 PM

Quote:

Originally Posted by MPowell1944
All you have to do is use notepad to open up the map's .scr file, and add this line below the spawned in item :

local.itemname immune bullet

// item name matching the spawned item's local name given above.

Thanks. I thought I tried this before, but gave it another try and I can still fire through the objects. Here's a sample of what I'm doing:

local.bags = spawn script_model
local.bags immune bullet
local.bags model "static/sandbag_link_main.tik"
local.bags.origin = ( -2160 2210 276.13 )
local.bags.angles = ( 0 0 0)

I must be doing something wrong. Any ideas? Thanks again!


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