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Crossfire Village TEST map ready
It's ready for testing now. Just uploading it and will post the link shortly.
I just needed to start this thread as I will be printing a link to it in the readme of the game (and I needed a full address). |
Download the map [url=http://www.btinternet.com/~ydisss/CrossfireVillageTEST.zip:c4681]here[/url:c4681].
Server admins please post your server details here if you will be hosting this map. Please note there are 3 bugs that I have already fixed (2 missing faces and a car has bad clipping). If you notice any more problems please let me know here or in PMs. Any suggestions are welcomed, providing they are constructive and they make sense. Remember this is purely a test map. This will not be the final release but the content is 99% final. Hope you enjoy it. |
Found z-fighting in pub on top of the drinks cabinet, and another missing face (curb under the arch of the brick gatehouse).
Both fixed. |
If you have posted some of these already, then I apologize. This is what I have found.
2 overlapping brushes. Zoomed out pic then a zoomed in pic. [img]http://www.dodstudios.net/uploads/uploads/xfire_bug1.jpg[/img] [img]http://www.dodstudios.net/uploads/uploads/xfire_bug2.jpg[/img] 2 areas of invisible faces. [img]http://www.dodstudios.net/uploads/uploads/xfire_bug3.jpg[/img] [img]http://www.dodstudios.net/uploads/uploads/xfire_bug4.jpg[/img] thats all that i found. good job otherwise. excellent map as a test. |
The last two I already saw and fixed. First one I had missed, thanks for that. Fixed it.
Keep em comin :) |
No problem. I'll keep an eye out for more. Run another test.
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Objective version is scripted and ready to test. I'll finish it off tomorrow night and release that here.
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Have any server admins seen this and uploaded the map yet? I need it to be tested for playability before the end of this week (I plan to realease it fully then, both DM and Obj versions).
If you have done (or will do) this then please post so and show the details for your server so people can try it out. Thanks. |
Ydiss I uploaded it to the aM server and will be play testing tonight. I will provide you feedback on the map ASAP.
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Thanks, W. I'll pop by if I can to say hello.
So far I think I have addressed all of the niggly bugs. I have also added ambient sound (generic MoH town background). The only issues I have to really test that I can think of (unless I've missed more texture/brush issues) is the gameplay and the performance. If anyone has any performance issues be sure to post your specs so I can take note. If there are drastic performance issues (sub 20 FPS in more than one area) then I will do my best to remove the problem. Otherwise the map will be released as it is. |
Posting the link on aan.net
We'll give it a go too. Good job, manno! |
Thanks, Zone. I'll try and situate my FTP today and upload it for testing. Provided all goes well, we can test it out later tonight (starting around 6 or 7 - Third Watch is on tonight and I'm not missing it hake: ).
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Ok, I went through the map again, this time checking every brush carefully and I am happy to report that there are no other visible bugs to pick out. You did quite a good job with the amount of work put into the map. I look forward to the objective version. Good job.
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Thanks MP. biggrin: I appreciate it.
I didn't really go for anything amazingly diverse or revolutionary and most of the modelling is very straight-forward. I didn't really push any boundaries back and I didn't make it too detailed. I just wanted to make a stalwart and playable map that looked the part without having too much eye candy. I do appreciate the compliments, though. Incidentally, I have noticed on more small error but it's the kind of error that only I could notice, because it's so out-of-the-way. By the red-brick gatehouse there are buildings that border the north side and under the roof-edge there is a gap that allows you to see thru it and to the sky. Very small error but one I have fixed. Purely asthetics. Objective again won't be anything revolutionary but it will feature Axis attacking (which is quite rare) and it's pretty much ready to go. I'll post a full list of all the bugs I (and Mpowell) have found and fixed. I won't release another test version as the problems are all only visual and none change the playability (The missing faces cannot be fired through and I doubt players will be seen thru them - except one they are all just caulk showing). |
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