Alliedassault

Alliedassault (alliedassault.us/index.php)
-   MoH Maps, Mods & Skins (alliedassault.us/forumdisplay.php?f=11)
-   -   Scripting a skin (alliedassault.us/showthread.php?t=24141)

[401st]King 05-01-2003 05:06 PM

Scripting a skin
 
im having trouble with my first skin...i can alter everything and i followed a tut by guarnere but its not coming out right and i know its a scripting problem. anyone want me to send them the file and fix the scripting for me?? or at least show me how it should look or what to add. Thanks guys.

05-01-2003 05:21 PM

post .shader file, and .tik

and write down and post file paths

example: folder_blah/textures/blah

folder_blah/scripts

folder_blah/models/player

[401st]King 05-01-2003 05:29 PM

how do i attach the files??[/img]

05-01-2003 05:31 PM

copy paste press the Code thing once then paste then press it again

[401st]King 05-01-2003 05:35 PM

this is the shader:


newface
{
qer_editorimage textures/models/human/newface.tga
{
map textures/models/human/newface.tga
rgbGen lightingSpherical
}
}



newhelmet
{
qer_editorimage textures/models/human/newhelmet.tga
{
map textures/models/human/newhelmet.tga
rgbGen lightingSpherical
}
}

newpants
{
qer_editorimage textures/models/human/newpants.tga
{
map textures/models/human/newpants.tga
rgbGen lightingSpherical
}
}

newpants_cull
{
qer_editorimage textures/models/human/newpants.tga
cull none
{
map textures/models/human/newpants.tga
rgbGen lightingSpherical
}
}

newgear
{
qer_editorimage textures/models/human/newgear.tga
{
map textures/models/human/newgear.tga
rgbGen lightingSpherical
}
}


newcoat
{
qer_editorimage textures/models/human/newcoat.tga
{
map textures/models/human/newcoat.tga
rgbGen lightingSpherical
}
}










[code:c73da]newface
{
qer_editorimage textures/models/human/newface.tga
{
map textures/models/human/newface.tga
rgbGen lightingSpherical
}
}



newhelmet
{
qer_editorimage textures/models/human/newhelmet.tga
{
map textures/models/human/newhelmet.tga
rgbGen lightingSpherical
}
}

newpants
{
qer_editorimage textures/models/human/newpants.tga
{
map textures/models/human/newpants.tga
rgbGen lightingSpherical
}
}

newpants_cull
{
qer_editorimage textures/models/human/newpants.tga
cull none
{
map textures/models/human/newpants.tga
rgbGen lightingSpherical
}
}

newgear
{
qer_editorimage textures/models/human/newgear.tga
{
map textures/models/human/newgear.tga
rgbGen lightingSpherical
}
}


newcoat
{
qer_editorimage textures/models/human/newcoat.tga
{
map textures/models/human/newcoat.tga
rgbGen lightingSpherical
}
}




heres the .tik:


TIKI
setup
{
path models/human/allied_pilot
skelmodel allied_pilot.skd

surface newpants shader newpants
surface newcoat shader newcoat
surface cullpants shader newpants_cull
surface newhelmet shader newhelmet
surface newgear shader newgear

// $include models/human/heads/us_old_heads.tik
path models/human/heads
skelmodel head1.skd
surface head shader newface

path models/human/hands
skelmodel hand.skd
surface hand shader handsnew
}

etc....



[/code:c73da][/code]


All times are GMT -6. The time now is 06:54 AM.

Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.