Alliedassault

Alliedassault (alliedassault.us/index.php)
-   MoH Maps, Mods & Skins (alliedassault.us/forumdisplay.php?f=11)
-   -   Modern Map (alliedassault.us/showthread.php?t=24805)

S.C. 05-13-2003 03:49 PM

Modern Map
 
"This was originally goanna be a 40’s themed map but I got tired of playing that era and started to make it in a more contemporary theme half way through it (you can tell from half the map :D) Anyway, I’m mostly done with all the structure work. Gotta fix up and replace some brushes and textures. And do the vis. Also hafta put some more models around the place like cars and crap. I’m gonna try to make this an objective map. A complex one with multiple objectives; around 6 or 7 individual objectives. Mostly blow some crap up like those power generators or that bridge over the street, etc. But they’ll be some nice ones like steal and defend a truck as it drive across the map. Or by that train yard- where an armored gun train (gotta make that too) rolls in and needs to be blowup/defended as it shoots down a squadron of planes flying over it (not that realistic but should be fun as hell hehe). The map will start with one objective and move on to the next after it’s complete/failed. What the next objective will be depends on who won the last one so it’ll make a little bit of sense (even though ww2 soldiers fighting in modern streets doesn’t lol). The overall goal for the allies is to take the axis controlled docks starting from the city/town area. And the axis has to hold up. If the axis are losing then the last objectives become scored earth ones (if they can’t keep the place- then none will) same for allies if they cant manage to take the map from the axis. Whichever side that completes 3 objectives wins the round, so I hope that’ll give it a lot replay value with 3 to 5 posible objective to play out in a round. I was also thinking of having respawn enabled for this since the map’s big and the rounds might get real long. So everyone will have a chance to play each objective out. Maybe a mix of respawn and round base… Say you stay dead till there there’s 2 or 3 members of your team left alive, then you can respawn (of course respawn areas change with each objective to maxumise verity as there’s so many distinct areas). Don’t know if it’s even possible to make it respawn like that. But if it is, that could give it a good steady pace and have enough players alive to make the last objectives as lively as the first. I might need a lot of help with all that- it’s gonna be a lot of scripting and I hardly do that. So what do you guys think? Anyway I’ll post more screens as I progress."

[img]http://www.dodstudios.net/uploads/uploads/scmap1.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/scmap2.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/scmap3.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/scmap4.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/scmap5.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/scmap6.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/scmap7.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/scmap8.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/scmap9.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/scmap10.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/scmap11.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/scmap12.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/scmap13.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/scmap14.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/scmap15.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/scmap16.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/scmap17.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/scmap18.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/scmap19.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/scmap20.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/scmap21.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/scmap22.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/scmap23.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/scmap24.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/scmap25.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/scmap26.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/scmap27.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/scmap28.jpg[/img]

T.Hunter 05-13-2003 04:12 PM

Wow. this is by far the best map ive seen that has been posted on this forum. Great texturing, Architecture and details. Good Job, and i cant wait till the download link freak:

misfits859 05-13-2003 04:41 PM

Holy smokes!
 
Fantastic. Get that baby done and link us up!

Hopefully you've got future ideas in mind.

SouljaSlim 05-13-2003 05:19 PM

NICE!!
 
Thats a gangsta lookin map you made, keep up tha work playa biggrin: biggrin: mwah:

Dj RaNnY kAn 05-13-2003 05:28 PM

hey u should make some maps for the modern mod that some people r making i think they need another mapper not sure

Rott3n 05-13-2003 05:33 PM

wow nice job man.

KyleMandich 05-13-2003 05:50 PM

Great Looking Map! I can't wait to download it.

9mm BeRetTa 05-13-2003 06:29 PM

looks awesome. good job

ToeNail 05-13-2003 06:41 PM

WOW! I am more than impressed. I don't know what to say...
"Amazing" job!!! Two thumbs WAY up.

05-13-2003 06:43 PM

OH, ITS BETTER THEN THAT ITS REALLY TIGHT! Lol, hey that does feel good, JK! Nice map man.

[DAS REICH] Blitz 05-13-2003 06:44 PM

LMAO SO NICE!did u see that pic with wallhack ave and pandora driv. or something LMAO PRICELESS!!!1

dinosaur3367 05-13-2003 07:16 PM

This will probably become one of the most played custom maps when its released!

[KGM]Cmndr.Stuca[U-571] 05-13-2003 10:05 PM

AWESOME !!!!!!! CANT WAIT TO PLAY IT!!!!!!


i like the spot on the top of the ship... looks like a good sniping spot

S.C. 05-14-2003 04:18 AM

More Screenies
 
Here’s some older pics of the map (b4 I made the phone poles) I took with my gun. You can find info on the gun here- http://www.modtheater.com/forum/showthr ... eadid=7338 but there’s some different angles of the map with these shots

[img]http://www.theantitrust.com/upload/sopmod3.jpg[/img]
[img]http://www.theantitrust.com/upload/sopmod4.jpg[/img]
[img]http://www.theantitrust.com/upload/sopmod5.jpg[/img]

But what do you guys think of my ideas of the objectives and stuff?

S.C. 05-14-2003 04:31 AM

forgot this one...
 
[img]http://www.theantitrust.com/upload/sopmodtesting1.jpg[/img]


All times are GMT -6. The time now is 03:13 PM.

Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.