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Operation Sealion Final
i finished the map yesterday, and Kalti compiled for me. this is the final version, and i think every bug is fixed. all the buildings and walls around the edge of the map have got clip above them, so theres no way at all onto any of the roofs or under the map. also , i looked at the .map yesterday and there was no bottom to the skybox. i dont know if it was like that in the beta, but now my fps is alot better in it, about 30 looking out the church tower at the whole map.
heres the story of the map: in the early 1940s, the Luftwaffe defeated the RAF in the Battle of Britain. Hitler then organised Operation Seelowe, the invasion of britian by sea and air along the south coast. none of that happened tho. the raf won the battle of britain so the invasion couldnt take place, and thats when he started the blitz. get the map pk3 [url=http://www.edwards124.pwp.blueyonder.co.uk/Operation-Sealion-Final.zip:70623]here,[/url:70623] and screenshots [url=http://www.edwards124.pwp.blueyonder.co.uk/Sealion-Screenshots.zip:70623]here[/url:70623] if those links done work, copy and paste the link into the adress bar. the map is for tdm, dm and rb, with up to 64players heres some other older screenshots that arent in the zip: [img]http://www.dodstudios.net/uploads/uploads/sealion_churchBack.jpg[/img] [img]http://www.dodstudios.net/uploads/uploads/sealion_garage.jpg[/img] [img]http://www.dodstudios.net/uploads/uploads/sealion_pillbox.jpg[/img] [img]http://www.dodstudios.net/uploads/uploads/sealion_shelter.jpg[/img] [img]http://www.dodstudios.net/uploads/uploads/sealion-alley.jpg[/img] [img]http://www.dodstudios.net/uploads/uploads/sealion-house.jpg[/img] [img]http://www.dodstudios.net/uploads/uploads/sealion-pier.jpg[/img] [img]http://www.dodstudios.net/uploads/uploads/sealion-terraces.jpg[/img] [img]http://www.dodstudios.net/uploads/uploads/sealion-butchers2.jpg[/img] [img]http://www.dodstudios.net/uploads/uploads/sealion-beach.jpg[/img] [img]http://www.dodstudios.net/uploads/uploads/sealion_chuch.jpg[/img] [img]http://www.dodstudios.net/uploads/uploads/sealion_churchSide.jpg[/img] [img]http://www.dodstudios.net/uploads/uploads/sealion_posterWall.jpg[/img] |
thats looking fucking nice. good work
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I agree it looks wicked biggrin:
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looks so realistic, nice work.
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Nice
I must say this is a bad ass map. To bad you couldnt put bots in it. cool:
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I downloaded and played it and OMG it is so sweeeeeeeeeet.....so much detail and the bakery is my favorite with the bread in it mmmmmm mmmm
Brilliant work uber |
looks good cant wait to play
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awesome, can't wait to play
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yes it is a very good map. My clan had it on the server the other day and its great.
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is this of sword beach because it looks like it with the houses right on the beach if its not still looks fucken great!
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this map is ok, best one in my list so far
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Quote:
i got the idea from a program on bbc about our defences. all we had were them concrete blocks [the hexagon ones] for miles along the beaches, with bunkers like on the Nebelwerfer sp mission every few 100m. they showed you the defences inland aswell. there were pillboxes hidden everywhere in the woods with tripwires across the canals and rivers to trigger mines. i might make a map of that soon, like a 2nd part to this map this is a link to some info on operation seelowe / sealion: http://www.geocities.com/herrvermylen/Seelowe.html |
GG Uber Soldat
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We tested this map a couple of weeks ago on my server with around 20 players. Everyone LOVED the map, but we found that a one point, one of the teams occupied both beach MG nests and repetitively killed the same people respawning in the boats. It was something like four times in row, the same two players got shot. Has this been seen before?
Red redsbox@dls.net http://redsbox.net |
the spawn points are in the right place so that at the start of the round, the axis can get off the beach and hide before the allies get there. if they kill any allies going for the bunkers then they can stop them killing all the axis spawning in the boats. and the axis also spawn ontop of the cliffs and by the sewer, so those players can clear the bunkers for the other players. so even tho its tdm, you still need to work as a team to survive
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