Alliedassault

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-   -   Laying prone? (alliedassault.us/showthread.php?t=2651)

Ye Lunatic 01-15-2002 05:05 AM

Is there a way to lay prone in this game? Will there be? I sure hope so, if not, t would seem that the developers left out something that could make the game more realistic and more fun.

Is there a way to turn off the signs above other player's heads?

How do I doot people in the game if I am running a server?

Thanks

FuBarGrn 01-15-2002 05:10 AM

Based on what I have heard...prone is not going to be in the full game.....we can only hope that a modder will come up with *something*

Ohgr 01-15-2002 05:25 AM

The nazis can lay prone in the sp game http://www.alliedassault.com/ubb/frown.gif

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Manny 01-15-2002 05:28 AM

There could be prone. Go to the controls menu. For [prone button] it will say 'duck/prone'...

01-15-2002 05:35 AM

Last I checked< no

[HEL]Killa123 01-15-2002 05:58 AM

they said in the future after the game is released tehy would code the rest of the soldiers to go prone so hopefully YES there will be proning

01-15-2002 06:03 AM

If that was true....it would be in a patch..Here is the thing, its called Medal of Honor:Allied Assault GOLD>>> witch means mass production and I belive final realease.

Also someone can make a mod like it etc.

First Man Down 01-15-2002 07:00 AM

The action in the game is too fast paced to go prone - the enemies run right towards you most of the time. Going prone is almost a complete waste of time in this game. I have yet to encounter a situation where I wished I could go prone, or if I did, it would have improved my chances of not being hit.

FuBarGrn 01-15-2002 07:06 AM

they said that it would have taken an extra month to code in a few more things...

First Man Down 01-15-2002 07:19 AM

I should say, it might be useful in MP.

Robot Giant Robo 01-15-2002 07:25 AM

Well, enemies go prone, so that could save a modder some work. If enemies go prone, then it'll come around in a patch eventually. Perhaps the crouch key will toggle through stand, crouch, and prone eventually.

I don't know anything on coding, but I would think that all that would need to be done if animations are done is to make a key bind to switch on that animation for the player model.

I'm only familiar with UT modeling... does anyone know of a way to view Q3 engine player model animations?

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kyee7k 01-15-2002 07:35 AM

there were many a time in the demo where i wished i could lay prone instead of just crouching in order to setup the perfect sniping job.


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