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-   -   City Nights2 Weapons! (alliedassault.us/showthread.php?t=26620)

Hobbs 06-14-2003 02:09 AM

City Nights2 Weapons!
 
here are some of the new weapons Deleto and I have been working on for the next mod.

Pics of the map and weapons should be up on our site (hopefully) by next week.

for now check em out on "the chill lounge's" forums.

http://www.qcdr.com/~LOCC/forum/viewtopic.php?t=485
http://www.qcdr.com/~LOCC/forum/viewtopic.php?t=492

Littletoy 06-14-2003 03:06 AM

Soooo F*cking Great man biggrin: biggrin:

Innoxx 06-14-2003 03:10 AM

Cool conversion. Who were th original authors? I never quite caught it.

Dr. Deleto 06-14-2003 04:21 AM

well Innoxx, we have all the credits lined up for the readme, those are just promo shots of what to expect. also, beleive it or not, some we have actually done ourselves. I have a workin LAW rocket in game for allies that I moddeled myself. the only thing ive used on it of anyone elses was the skin, which im soon going to totally redo. just used it as a guideline for my skin which im doing tommorow. we'll see how that turns out, lol.

k-i-a 06-14-2003 04:38 AM

Got a download link?

Muff 06-14-2003 04:43 AM

Looking at the link to cobras site posted in that forum, se says that the bar will be replaced by the m60? Have hyou got this working yet? coz the 60 rules. Will it have a working belt(doesnt matter) or will you have the box feed system, so the belt is hidden. Just running around with a belt draped over the gun looks cool, like Rambo or Animal Mother in full metal jacket. perhaps there could be a machine gunner skin with extra belts around his shoulders?

Dr. Deleto 06-14-2003 04:51 AM

yeah the m60 will replace the bar. its a box belt feed model, but you can still see the belt and bullets chambering. dont worry tho, ive gotten around the idea that your gonna be able to run around like a madman with an m60. since im making these guns realistic in firepower, im also making them realistic in other ways. in other words, best bet with a 60 is to find a good spot, and cover for your team. since it will have a higher fire rate it will still be a kick ass weapon to use. just more of a cover weapon.

06-14-2003 08:06 AM

SWEEEEEET

mad: M16:

Gonzo 06-14-2003 08:18 AM

very nice

TWE-Ryan 06-14-2003 08:42 AM

Hmmmm.....
[img]http://www.sxcreations.com/Misc/AKscrshot.jpg[/img]

heres an AK 100% works anims and everything replaces the SMG it was converted from CS actually i dunno jsut found it on some site.

link: http://www.sxcreations.com/Misc/user_weapons.pk3

XanatosBMAGE 06-14-2003 10:11 AM

!? Where the hell did you find this? People have been looking for an ak-47 modle for weeks!

XanatosBMAGE 06-14-2003 10:13 AM

I know this isn't the perfect place to ask this question, but it is a City Nights question. In the Readme it does say CN is only AA. But is it completely incompatible?

Kamil-RS 06-14-2003 11:10 AM

well the city nights weapons show up in SH, except for the axis rifle, it doesn't show up at all. also most of the bash anims don't work. some do though.

06-14-2003 12:44 PM

i have a quetion wat will happen if u have the mods together (city nights and city nights 2) would it mess up the gaame or would u need 2 choose 1 only?
fire2: M16:

hp 124 06-14-2003 01:23 PM

Im not trying to be a ass or anything , why dont you guys make the weapons and not take them from other games, deleto's good he made a bayonet but o well do what you guys do. cool:


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