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-   -   ECMOHDM6 90% (alliedassault.us/showthread.php?t=28333)

MPowell1944 07-15-2003 11:10 AM

ECMOHDM6 90%
 
Finally, the first map for EyeCandy 2.0 is about done. This is the new and improved version of Stalingrad, finally with all NEW light levels. These 2 screenshots are unedited.

Please, post your thoughts here. Feedback is welcome. Thanks.

[img]http://www.dodstudios.net/uploads/uploads/ecmohdm6-1.jpg[/img]

[img]http://www.dodstudios.net/uploads/uploads/ecmohdm6-2.jpg[/img]

Tystnad 07-15-2003 11:26 AM

Holy Smokes! ed:
That is exactly the way i wanted Stalingrad, dark and scary!
Powell, your freaking me out... eek:

Littletoy 07-15-2003 11:46 AM

That is one of a freaking Map, Great job MP biggrin:

Zoner 07-15-2003 12:13 PM

Looks great, Powell. Good job.

Itamar 07-15-2003 12:16 PM

GJ
 
Good job Powell *Thumbs up

But I'm intrested to know
Are there any places for snipers , hmmm I know there is but places like seen in EatG

Really interest me , and about fps , what's with that issue ? addressed for the slow computers ?

07-15-2003 01:05 PM

MP, that...is...fricking AWESOME!!! I would use it, but i quit MOHAA months ago. But i loved the Eye Candy packs

MPowell1944 07-15-2003 04:38 PM

Thanks for the feedback. Regarding FPS, it is currently running right at or slightly above the stock map's FPS range.

07-15-2003 04:39 PM

since it looks server sided. You gonna add sandbags and shit?

like in the movie"stalingrad" where that damn moh map spawned from

HeySteve! 07-15-2003 05:02 PM

I can't wait! Makes Stalingrad look like a whole new level.

07-15-2003 05:17 PM

Immpossible to snipe lol YEs my dream lol!

MPowell1944 07-15-2003 06:04 PM

Newt, if you can do better, by all means DO IT.

07-15-2003 06:25 PM

Just need the .scr and I'll move my sandbags to it. with maybe a working radio and random explosions?

united-nations 07-15-2003 06:40 PM

ermm apart from smoke and a tank what have u done to it ps i prefer original

Tystnad 07-15-2003 06:45 PM

He has darkened the whole map it seems, made it more realistic...
Cuz as far as i know, the town was covered in clouds most of the time, and the fog laid heavy during Dusk/Night/Dawn, because of the river.

MPowell1944 07-15-2003 06:53 PM

Wow. Sandbags and explosions. Anyone can do that. You go ahead and recompile all of the lighting and apply new textures within the BSP itself (not the regular method of replacing textures), and I will have a look at it. Go ahead, start modding it.


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