Alliedassault

Alliedassault (alliedassault.us/index.php)
-   MoH Maps, Mods & Skins (alliedassault.us/forumdisplay.php?f=11)
-   -   HOW DO I MAKE AN CROSSHAIR (alliedassault.us/showthread.php?t=28412)

GDC_GangstaDrew 07-17-2003 06:34 AM

HOW DO I MAKE AN CROSSHAIR
 
IM NOT SURE WHAT TO DO TO MAKE AN CROSSHAIR? CAN SOMEONE HELP ME OR TELL ME HOW mwah: fire1: M16:

GDC_GangstaDrew 07-17-2003 06:36 AM

Re: HOW DO I MAKE AN CROSSHAIR
 
[quote="GDC_GangstaDrew"]IM NOT SURE WHAT TO DO TO MAKE AN CROSSHAIR? CAN SOMEONE HELP ME OR TELL ME HOW mwah: fire1: M16: ILIKE AN TUTORIAL OR SOMETHING

GDC_GangstaDrew 07-17-2003 06:40 AM

Re: HOW DO I MAKE AN CROSSHAIR
 
im trying to get my sig working to wile im posting this tread thats why u see so many posts sorry about that

GDC_GangstaDrew 07-17-2003 06:42 AM

Re: HOW DO I MAKE AN CROSSHAIR
 
man its not working maybe this will work

GDC_GangstaDrew 07-17-2003 06:43 AM

Re: HOW DO I MAKE AN CROSSHAIR
 
man shit its not working can anyone tell me how to fix my sig so it will show
AND ALSO MY QUESTION ABOUT CROSSHAIRS

potato 07-17-2003 06:53 AM

u aint supposed to hav spaces in the code thing

Zoner 07-17-2003 07:32 AM

I fixed your sig.

Try sending Minefield a PM regarding crosshair creation. He's pretty good at that kinda stuff.

GDC_GangstaDrew 07-17-2003 11:55 PM

[quote="Zoner91"]I fixed your sig.

ok ty tho man but i dont know how the pm cant reach him for some reason if theers anyone else out there that can tell me how plzz tell me angel:

Brutal CarNage 07-18-2003 12:58 AM

Try this link
 
[url:3ca0b]http://www.alliedassault.com/phpBB2/viewtopic.php?t=166256[/url:3ca0b]

Try that and see if it helps. When testing sigs and pics you should always do a preview to see if it shows up. If it doesnt, its not working. That way you dont have 4 or 5 posts in a row.

Matt228 07-18-2003 10:07 PM

download somebody elses crosshair, open it with pakscape, edit crosshair.tga(using an image editor such as gimp) in textures/hud, and save as user-****.pk3

GDC_GangstaDrew 07-19-2003 07:12 AM

Quote:

Originally Posted by Matt228
download somebody elses crosshair, open it with pakscape, edit crosshair.tga(using an image editor such as gimp) in textures/hud, and save as user-****.pk3

YEAH BUT I DONT WANNA DO THAT I WANT TO START FROM SCRACTH I DONT WANNA BE AN RIPER LIKE OTHER PEOPLE U KNOW WHAT I MEAN? fire2:

nsscorpion 07-19-2003 09:16 AM

How to make a quick and dirty xhair
 
Ok i use paintshop so excuse my crudeness lol

1 open psp make a new image 32 x 32 transparent background

2 draw your xhair makin sure the centre ie your dot etc is dead centre of image

3 goto masks / new /from image

4 choose source opacity

5 click view mask (should all go red)

6 click save to alpha channel

7 call your image crosshair.tga save in texture\hud and pk3 it

et voila a new hair stick it in mainta all done

you could try the animap command and make it animated via the shader or leave it plain up to you

i hope this helps if not ahhh well M16:

GDC_GangstaDrew 07-19-2003 12:35 PM

Re: How to make a quick and dirty xhair
 
Quote:

Originally Posted by nsscorpion
Ok i use paintshop so excuse my crudeness lol

1 open psp make a new image 32 x 32 transparent background

2 draw your xhair makin sure the centre ie your dot etc is dead centre of image

3 goto masks / new /from image

4 choose source opacity

5 click view mask (should all go red)

6 click save to alpha channel

7 call your image crosshair.tga save in texture\hud and pk3 it

et voila a new hair stick it in mainta all done

you could try the animap command and make it animated via the shader or leave it plain up to you

i hope this helps if not ahhh well M16:

aww awsome man ty very much also if u can tell me how to animate if u dont whant to then thats ok

nsscorpion 07-21-2003 09:24 AM

Animating a xhair
 
ok 1st of i learnt to use the animate in shader by lookin at q3 shader manual and buy lookin at a few animated scope shaders

here is a link to shader manual
http://www.heppler.com/shader/

I have cut and pasted the animation part here (Idont know exactly what you need to do so...)

AnimMap <frequency> <texture1> ... <texture8>
The surfaces in the game can be animated by displaying a sequence of 1 to 8 frames (separate texture maps). These animations are affected by other keyword effects in the same and later shader stages.

<Frequency>: the number of times that the animation cycle will repeat within a one second time period. The larger the value, the more repeats within a second. Animations that should last for more than a second need to be expressed as decimal values.

<texture1> ... <texture8>: the texturepath/texture name for each animation frame must be explicitly listed. Up to eight frames (eight separate .tga files) can be used to make an animated sequence. Each frame is displayed for an equal subdivision of the frequency value.

Example: AnimMap 0.25 animMap 10 textures/sfx/b_flame1.tga textures/sfx/b_flame2.tga textures/sfx/b_flame3.tga textures/sfx/b_flame4.tga would be a 4 frame animated sequence, calling each frame in sequence over a cycle length of 4 seconds. Each frame would be displayed for 1 seconds before the next one is displayed. The cycle repeats after the last frame in sequence is shown.


Hope this helps

regards scorpion


All times are GMT -6. The time now is 06:51 AM.

Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.