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Ramelle (Beta) - obj map
3rd map ive released in 2 days, this time its Ramelle beta, based on the town at the end of Saving Private Ryan. i started this map last october, and it was my first mp map. i havent done much with it since xmas, but its ready as beta now. a lot of the map ive had to make up. in the movie, the first tank goes past the main road, and down the one behind the church. 2 tanks go down the main road, one gets its tracks destroyed with the sticky bombs, the one behind it goes back then, and you see the tank commander giving orders to the infantry. that tank goes down behind hotel, but that road wasnt even built in the film, but its there in the map. thats the tank that comes up behind miller and ryan when theyre throwing the mortar rounds. another tank goes down behind the church from somewhere, and a halftrack. so ive had to make up most of the stuff, but most of it is the same as in the movie
some info: -almost exact to the film, except for a few things that i noticed once id got too far to change -driveable tank in the axis spawn -holds 64 players -respawning is on -includes the record player with the tu es partout playing obj info: allied obj is to defend the town axis obj is to capture the town. they can capture the town if one of the players stays at the back of the allied side for 10 seconds. but, to make things harder for the axis, once any axis player gets near the bridge, the allies can fall back and use the detonator to blow up the bridge. the only way across then is thru the river, with only a few ways up the banks one other thing about the map, the tank doesnt shoot the belltower from the front of the chuch, by the fountain, like most people i know think. jackson is sniping them soldiers behind the church out the side window, while parker uses the 30cal out the front window. then he sees the tank aim up and shouts 'parker get out'. things that'll change for the final: i took out the barbed wire from the posts infront of the hotel, but had the translucents filter on, so i forgot to delete the clip, so theres an invisable wall there more rubble in some places (some destroyed houses have no rubble around them, like the one next to the bridge on the allied side) windows health lowered on the allied side some more vis_leafgroups back of church destroyed more, so the tank can actually aim at the tower from the backstreet destroyable tower allies will spawn on the church side of the river at first, then once the axis get near the bridge, the allies have to fall back and can only spawn on the alamo side i know the bridge looks strange, but its the closest i could get it. it needs to be made from brushes for it to work right with the exploder another important thing about the map is that if someone leaves the game while driving a tank, the server will crash. thatll be fixed for the final, so if you are running it on a server make sure everyone knows that (unless its a public server, when people would quit on purpose the crash the server) the map: http://www.edwards124.pwp.blueyonder.co ... amelle.pk3 some screens. some of them have had the brightness and contrast changed so theyre clearer: [img]http://www.dodstudios.net/uploads/uploads/Ramelle-b-Alamo.jpg[/img] [img]http://www.dodstudios.net/uploads/uploads/Ramelle-b-Allied01.jpg[/img] [img]http://www.dodstudios.net/uploads/uploads/Ramelle-b-Allied02.jpg[/img] [img]http://www.dodstudios.net/uploads/uploads/Ramelle-b-Axis01.jpg[/img] [img]http://www.dodstudios.net/uploads/uploads/Ramelle-b-BackStreet.jpg[/img] [img]http://www.dodstudios.net/uploads/uploads/Ramelle-b-Cafe.jpg[/img] [img]http://www.dodstudios.net/uploads/uploads/Ramelle-b-Chuch.jpg[/img] [img]http://www.dodstudios.net/uploads/uploads/Ramelle-b-ChuchBack.jpg[/img] [img]http://www.dodstudios.net/uploads/uploads/Ramelle-b-ChuchView.jpg[/img] [img]http://www.dodstudios.net/uploads/uploads/Ramelle-b-EdithHouse.jpg[/img] [img]http://www.dodstudios.net/uploads/uploads/Ramelle-b-MainRoad.jpg[/img] [img]http://www.dodstudios.net/uploads/uploads/Ramelle-b-Tank.jpg[/img] [img]http://www.dodstudios.net/uploads/uploads/Ramelle-b-Vins.jpg[/img] [img]http://www.dodstudios.net/uploads/uploads/Ramelle-b-overview.jpg[/img] |
Once again Soldat Outstanding work bruh, keep it up. Damn these maps you releasin are very realistic lookin, im totally feelin em' These will mos def be tested out with the squad to see if it goes in rotation biggrin: biggrin:
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If you could just fix the bridge Id call this the best map ever. Ever think of putin in bots for those unfortuantes with 56 gay?
Is this for SH by chance? |
its made for AA (sh wasnt even out when i started making it). the tank doesnt work properly in sh:
once you get in, you need to reverse before you can go forwards if you get out the tank, you sometimes get stuck in the back of it its a lot harder to go over uneven ground, even the places that have been clipped so its best in aa. the map is still fine in sh, its just the tank that doesnt work properly i did think of putting in bots, but it would take a very long time to put all the pathnodes in this map |
ohh. Because I had seen another map based on Rammelle with a bot in it. Id kill for this map to have bots.
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you should get a job with EA making maps lol, nice work man..very impressive
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The FPS are considerably high!
fire2: M16: |
i remember testing this map wayyy back, finally the release :)
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Wow that looks effing nice.
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it's is a great map and amazing job BUT the FPS does suck
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pretty good man
a bit unoriginal tho (no offense at all!!) could you add some dogfighting or something to seperate it from the masses???? if not, thats aight bro, i respect your mapping talent-- keep it up |
very nice. yet to play, but looks nice.
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Finally a more than decent Ramelle map...
Can't wait to play it. biggrin: |
Im sold! This map is slammin!!! So many great spots to creep n snipe biggrin: Great work on it fellas!
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