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Having trouble with a skin!
hi everyone I have recently been trying to make a waffen ss mountain korps skin but for some reason i can't get it to work, so i just thought i'd tell you what i have done and show you my .tik and my .shader file.
ok so i have it all packed up into a pk3 file i have 3 folders and they are models>player: german_mountain.tik, german_mountain_fps.tik scripts: mountain.shader textures: mountain_shirt.tga, mountain_pants.tga, mountain_helmet.tga, gustav.tga (gustav is the face) ok so those are the contents of the pk3 file i hope they are right if not please tell me! here are my shader and tik files: TIKI setup { path models/human/german_waffenss_shutze skelmodel waffen_ss_shutze.skd surface pants shader mountain_pants surface tunic shader mountain_shirt surface tunic_cull shader mountain_shirt_cull path models/human/heads skelmodel head8.skd // surface head shader gustav path models/human/hands skelmodel hand.skd surface hand shader handsnew path models/gear/g_headgear skelmodel germanhelmet.skd surface outside shader mountain_helmet surface inside shader german-helmet_inside } // // define what folder to get specific sound from for the player model // $define pulloutdir sound/weapons/pullout init { client { // Cache sounds here } server { voicetype axis4 // set the voicetype to use for multiplayer instant messaging } } // // include the base player model definition // $include models/player/base/include.txt // need to indicate the end of the tiki file because we have a tiki command at the end //end If anyone finds anything wrong with this please tell me! here is the shader file: mountain_shirt { qer_editorimage textures/mountain_shirt.tga { map textures/mountain_shirt.tga rgbGen lightingSpherical } } mountain_pants { qer_editorimage textures/mountain_pants.tga { map textures/mountain_pants.tga rgbGen lightingSpherical } } camohelm { qer_editorimage textures/models/gear/german_gear/camohelm.tga cull none { map textures/models/gear/german_gear/camohelm.tga rgbGen lightingSpherical } } shutzshirt_cull { qer_editorimage textures/mountain_shirt.tga cull none { map textures/models/human/germanmaps/shutzen/shutzshirt.tga rgbGen lightingSpherical } } gustav { qer_editorimage textures/gustav.tga { map textures/gustav.tga rgbGen lightingSpherical } mountain_helmet { qer_editorimage textures/mountain_helmet.tga { map textures/mountain_helmet.tga rgbGen lightingSpherical } thanx for taking a look at it! please reply if you see anything wrong! i appologize for this being so long! Thanx Boomstick |
well one thing that is wrong with it is that i cant understand it... but i guess that is unfixable.
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