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-   -   spawning in multiplayer, animation dont work (alliedassault.us/showthread.php?t=29602)

ductz3 08-26-2003 04:31 PM

spawning in multiplayer, animation dont work
 
when i spawn a human player like
spawn models/humans/german_elite_sentry.tik
in console
a german ai spawns and he just sits there and yells, and doesnt move around like they do Singleplayer
if you open the console and look
it says things like
Script Error: unknown animation 'rifle_stand_alert_legs' in 'models/human/german_elite_sentry.tik'
self setmotionanim (self.weapongroup + "_stand_alert_legs") (anim/aim.src, 29)
self ^

im aware that maybe something might not be pathed right so the ai can move properly in multiplayer, like in /anim/ folder or german_elite_sentry.tik , but thats about all i know for getting this to work, if u throw a gernade at him, he will duck, which IS a animation, i dont know why that gernade dodge animation works, and the rest like WALKING and SHOOTING don't...
thx

Bazooka_Joe 08-26-2003 09:57 PM

I might be wrong here, but all you're doing is adding a model of a soldier to the game, with no script attached. Therefore, it's just like a tree or building; they're seen but cannot do anything. Like I said, may be wrong though. JV_16 would know about this.

MPowell1944 08-27-2003 05:44 AM

1. Joe is correct. There is no scripting for the player to move, nor pathnodes to allow him to run around.

2. Its jv_map not jv_16. lol

Bazooka_Joe 08-27-2003 10:59 AM

Quote:

Originally Posted by MPowell1944
2. Its jv_map not jv_16. lol

Eh, close enough. His site is .map on PMOH, got them confused, heh


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