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-   -   i need to no how to make loading map go faster (alliedassault.us/showthread.php?t=29861)

hellfire69 09-04-2003 12:01 AM

i need to no how to make loading map go faster
 
need to no how to make the loading map thing before every game go faster swordfight: fire1: M16:

[MOD]Gen.WikiWeaponn 09-04-2003 12:33 AM

You could always stop time in the immediate area around you and yourself, and while it will not ssem any faster to you, it will be faster to the outside world.

Johnj 09-04-2003 03:21 AM

I only know of one way to make the maps load faster and that is to get a faster processer.When I played on my 900mhz machine I was always the last player on the map. With my 2ghz unit I am one of the first.

Ydiss 09-04-2003 05:51 AM

Faster processor, faster Hard Drive (10000 RPM, or 7200 RPM instead of 5400 RPM) faster memory and more memory.

MoH:AA will cache a lot of data if you have more than 256MB memory. This means that when you first load a map it will save shared info (like textures, models and effects) and will store it in your RAM, even after you quit back to windows.

This will stay in your RAM until it is shunted out by another application.

This means that having 512MB RAM will make your maps load faster (after the first map is loaded from bootup) than if you had only 256MB.

Bazooka_Joe 09-05-2003 11:12 AM

The loading time between each map is dependent on two things; your computer, and (If a MP game) the server's computer.

As Ydiss said, small adjustments (HD rotation speed, more RAM, etc) will always help, but core elements to faster load times are CPU power, RAM, and Video card, and your OS.

As for the server, loading a map (even though it's located on your PC, the client) still draws bandwidth from the server. Along with that, certian checks, such as making sure the maps are identical, and other aspects, are what can bog down you connecting to the server faster. These small aspects though, are exactly that; small. The main cause is a slow client PC.


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