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 Need help with rocket projectile mod I'm trying to make my rockets shoot something different, liek a toilet ro german shepard. I went into the bazookashell_dm.tik and edited the first three lines to point to a german shepard, but the mod didnt work. Then down at the bottom i changed the idle animation from 'projectile_bazooka.skc' to 'german_shepard.skc' but it still did not work. I took this file and made a pk3 named 'user_dogsinatoob_mod.pk3' and inside this i made 'models' then 'projectiles' and then the bazookashell file. What am I missing here??? | 
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 You want the bazooka to shoot german shepherds?  You're missing more than I can imagine... oOo:  But, hey....fill yer boots. It's your game, right? | 
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 OK when the dog lands he will be pissed off. Will he attack the nearest player (if on your side do you rack up a teamkill?) or will he come hunt you down? | 
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 i think he will be pissed of for being shot out, so come kill his nice little master. eatthis: | 
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