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large crate location?
large crate, which .tik file is the large crate, i cant inf d it, and i have been looking for hours. im speaking on the large crates used in most mods, and a example would be the crates in southern france beside the tunnel, and the ones in the algiers where u can jump up to get over a wall.. thanks in advance.
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It is not a model. It is made out of brushes.
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you mind telling me how to make a simple crate? or how to use brushes? cause i didnt see any of this in the how-to i was pointed to. thanks in advance. and this would work as a serverside mod to a stock map right?
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local.box1 = spawn script_model
local.box1 model "static/indycrate.tik" local.box1.origin = ( -907 -4455 -460) local.box1.angles = (0 90 0) local.box1 solid local.box1 nodamage |
can the local.box1 or locl.fix1 be named anything? or does it have to cordinate with a file name?
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[quote="TMP-Lyme":3c41a]can the local.box1 or locl.fix1 be named anything? or does it have to cordinate with a file name?[/quote:3c41a]
u can change the "box1" part to any name you want, just make sure if change the name it's the same for the wole script: local.box2 = spawn script_model local.box2 model "static/indycrate.tik" local.box2.origin = ( -907 -4455 -460) local.box2.angles = (0 90 0) local.box2 solid local.box2 nodamage local.box3 = spawn script_model local.box3 model "static/indycrate.tik" local.box3.origin = ( -907 -4455 -460) local.box3.angles = (0 90 0) local.box3 solid local.box3 nodamage and so on ALSO you can chande the size if the item: local.fire = spawn script_model local.fire model "emitters/fireandsmoke.tik" local.fire.origin = ( 0 0 0) local.fire.angles = (0 45 0) local.fire.scale = 2.0 <-------- (1.0 is stocksize) |
thanks alot!
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mounted machine guns
what file is the mounted machine gun? like the one u go up to, press "use" and have unlimited ammo, it just shoots.... i cant seem to find it mad:
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LOL
local.mg421 = spawn models/statweapons/mg42_gun.tik local.mg421.origin = ( 3615.72 -1620.19 261.28) local.mg421.angle = -90 local.mg421 yawCenter -100 local.mg421 maxyawoffset 45 local.mg42Bipod = spawn script_model local.mg42Bipod model "statweapons/mg42_bipod.tik" local.mg42Bipod.origin = ( 3615.72 -1620.19 263.28) local.mg42Bipod.angle = -90 local.mg42Bipod solid keep in mind these are a bitch to get the angles right where you want it |
thanks dude, your a big help beer:
man im a noob |
what is the yaw line for?
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