Alliedassault

Alliedassault (alliedassault.us/index.php)
-   MoH Maps, Mods & Skins (alliedassault.us/forumdisplay.php?f=11)
-   -   large crate location? (alliedassault.us/showthread.php?t=30480)

TMP-Lyme 09-22-2003 06:57 PM

large crate location?
 
large crate, which .tik file is the large crate, i cant inf d it, and i have been looking for hours. im speaking on the large crates used in most mods, and a example would be the crates in southern france beside the tunnel, and the ones in the algiers where u can jump up to get over a wall.. thanks in advance.

MPowell1944 09-22-2003 08:55 PM

It is not a model. It is made out of brushes.

TMP-Lyme 09-22-2003 09:38 PM

you mind telling me how to make a simple crate? or how to use brushes? cause i didnt see any of this in the how-to i was pointed to. thanks in advance. and this would work as a serverside mod to a stock map right?

Dragonwraith 09-22-2003 10:27 PM

local.box1 = spawn script_model
local.box1 model "static/indycrate.tik"
local.box1.origin = ( -907 -4455 -460)
local.box1.angles = (0 90 0)
local.box1 solid
local.box1 nodamage

TMP-Lyme 09-23-2003 07:51 AM

can the local.box1 or locl.fix1 be named anything? or does it have to cordinate with a file name?

Dragonwraith 09-23-2003 01:13 PM

[quote="TMP-Lyme":3c41a]can the local.box1 or locl.fix1 be named anything? or does it have to cordinate with a file name?[/quote:3c41a]

u can change the "box1" part to any name you want, just make sure if change the name it's the same for the wole script:

local.box2 = spawn script_model
local.box2 model "static/indycrate.tik"
local.box2.origin = ( -907 -4455 -460)
local.box2.angles = (0 90 0)
local.box2 solid
local.box2 nodamage

local.box3 = spawn script_model
local.box3 model "static/indycrate.tik"
local.box3.origin = ( -907 -4455 -460)
local.box3.angles = (0 90 0)
local.box3 solid
local.box3 nodamage

and so on

ALSO you can chande the size if the item:
local.fire = spawn script_model
local.fire model "emitters/fireandsmoke.tik"
local.fire.origin = ( 0 0 0)
local.fire.angles = (0 45 0)
local.fire.scale = 2.0 <-------- (1.0 is stocksize)

TMP-Lyme 09-23-2003 01:34 PM

thanks alot!

TMP-Lyme 09-23-2003 11:46 PM

mounted machine guns
 
what file is the mounted machine gun? like the one u go up to, press "use" and have unlimited ammo, it just shoots.... i cant seem to find it mad:

Dragonwraith 09-24-2003 12:03 AM

LOL

local.mg421 = spawn models/statweapons/mg42_gun.tik
local.mg421.origin = ( 3615.72 -1620.19 261.28)
local.mg421.angle = -90
local.mg421 yawCenter -100
local.mg421 maxyawoffset 45

local.mg42Bipod = spawn script_model
local.mg42Bipod model "statweapons/mg42_bipod.tik"
local.mg42Bipod.origin = ( 3615.72 -1620.19 263.28)
local.mg42Bipod.angle = -90
local.mg42Bipod solid

keep in mind these are a bitch to get the angles right where you want it

TMP-Lyme 09-24-2003 01:41 AM

thanks dude, your a big help beer:

man im a noob

TMP-Lyme 09-24-2003 08:35 AM

what is the yaw line for?


All times are GMT -6. The time now is 07:03 PM.

Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.