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-   -   .pk3 file creation - which files? (alliedassault.us/showthread.php?t=30716)

dime1622 10-06-2003 11:09 PM

.pk3 file creation - which files?
 
when i compile my map using mbuilder, i get:

.bak
.bsp
.prt
.vis

I put the .bsp, .prt, and .vis using pakscape, in a maps/dm directory. the map still doesnt work. ive noticed that some people put a .min file in their .pk3 file. mbuilder isnt making a .min file for me, and its been so long since ive tried making maps that ive forgotten, i used to know how to do it..... please help!

elitecloud 10-06-2003 11:52 PM

http://dynamic4.gamespy.com/%7Emap/moha ... ic_pk3.php

dime1622 10-07-2003 01:17 AM

so where do i get the .min file at? do i have a bad copy of mbuild? i dunno what to do, ive already looked at all the mapping sites, so please dont redirect me there.

dime1622 10-07-2003 03:02 AM

ok i ran the console this time, and the game says "no player spawn named ". can't spawn player" literally. i originally just had a dm start thingy, but now i have a plain old start box as well. any ideas?

elitecloud 10-07-2003 11:20 AM

if it's going to be allies vs. axis, you need to make allies spawns on one side, and axis spawns on the other... =)

nsscorpion 10-09-2003 10:19 AM

From what i understand the game makes the .min file when its run in game.
All you need in your map pk3 is the .bsp .scr and any custom sounds textures etc u used.

To do a spawm all maps MUST have a player start in it then u can add allied axis spawns where ever you need em.

regards scorp


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