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Keep getting 'unrecognized entry in...' errors
I've just did a clean install of mohaa+patch 1.11 and keep getting these errors.
I did a copy (took out the gameplay) of the game up until the error: --- Common Initialization --- Medal of Honor Allied Assault 1.11 win-x86 Mar 5 2002 ----- FS_Startup ----- Current search path: C:\PROGRA~1\EAGAME~1\MOHAA/main C:\PROGRA~1\EAGAME~1\MOHAA\main\pak6.pk3 (104 files) C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak5.pk3 (259 files) C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak4.pk3 (593 files) C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak3.pk3 (669 files) C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak2.pk3 (4722 files) C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak1.pk3 (772 files) C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak0.pk3 (11175 files) ---------------------- 18294 files in pk3 files execing default.cfg execing menu.cfg execing newconfig.cfg Config: unnamedsoldier.cfg execing configs/unnamedsoldier.cfg couldn't exec localized.cfg execing autoexec.cfg Unknown command "fov" couldn't exec custom.cfg ...detecting CPU, found AMD w/ 3DNow! ------- Input Initialization ------- Initializing DirectInput... Couldn't set DI coop level Falling back to Win32 mouse support... ------- Input Initialization Complete ------- 41 You are now setup for easy mode. ----- Client Initialization ----- Called FadeSound with: 0.000000 ----- Initializing Renderer ---- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded ...setting mode 7: 1152 864 FS ...using colorsbits of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (1152x864) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 0 ) ...41 PFDs found ...hardware acceleration found ...PIXELFORMAT 5 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...using GL_EXT_texture_compression_s3tc ...using GL_ARB_texture_compression ...using GL_EXT_texture_env_add ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...GL_EXT_texture_env_combine not found ...using GL_EXT_compiled_vertex_array ...WGL_3DFX_gamma_control not found GL_VENDOR: ATI Technologies Inc. GL_RENDERER: RADEON 9700 PRO x86/MMX/3DNow!/SSE GL_VERSION: 1.3.3966 WinXP Release GL_EXTENSIONS: GL_ARB_multitexture GL_EXTENSIONS: GL_EXT_texture_env_add GL_EXTENSIONS: GL_EXT_compiled_vertex_array GL_EXTENSIONS: GL_S3_s3tc GL_EXTENSIONS: GL_ARB_depth_texture GL_EXTENSIONS: GL_ARB_fragment_program GL_EXTENSIONS: GL_ARB_multisample GL_EXTENSIONS: GL_ARB_point_parameters GL_EXTENSIONS: GL_ARB_shadow GL_EXTENSIONS: GL_ARB_shadow_ambient GL_EXTENSIONS: GL_ARB_texture_border_clamp GL_EXTENSIONS: GL_ARB_texture_compression GL_EXTENSIONS: GL_ARB_texture_cube_map GL_EXTENSIONS: GL_ARB_texture_env_add GL_EXTENSIONS: GL_ARB_texture_env_combine GL_EXTENSIONS: GL_ARB_texture_env_crossbar GL_EXTENSIONS: GL_ARB_texture_env_dot3 GL_EXTENSIONS: GL_ARB_texture_mirrored_repeat GL_EXTENSIONS: GL_ARB_transpose_matrix GL_EXTENSIONS: GL_ARB_vertex_blend GL_EXTENSIONS: GL_ARB_vertex_buffer_object GL_EXTENSIONS: GL_ARB_vertex_program GL_EXTENSIONS: GL_ARB_window_pos GL_EXTENSIONS: GL_ATI_draw_buffers GL_EXTENSIONS: GL_ATI_element_array GL_EXTENSIONS: GL_ATI_envmap_bumpmap GL_EXTENSIONS: GL_ATI_fragment_shader GL_EXTENSIONS: GL_ATI_map_object_buffer GL_EXTENSIONS: GL_ATI_separate_stencil GL_EXTENSIONS: GL_ATI_texture_env_combine3 GL_EXTENSIONS: GL_ATI_texture_float GL_EXTENSIONS: GL_ATI_texture_mirror_once GL_EXTENSIONS: GL_ATI_vertex_array_object GL_EXTENSIONS: GL_ATI_vertex_attrib_array_object GL_EXTENSIONS: GL_ATI_vertex_streams GL_EXTENSIONS: GL_ATIX_texture_env_combine3 GL_EXTENSIONS: GL_ATIX_texture_env_route GL_EXTENSIONS: GL_ATIX_vertex_shader_output_point_size GL_EXTENSIONS: GL_EXT_abgr GL_EXTENSIONS: GL_EXT_bgra GL_EXTENSIONS: GL_EXT_blend_color GL_EXTENSIONS: GL_EXT_blend_func_separate GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXTENSIONS: GL_EXT_blend_subtract GL_EXTENSIONS: GL_EXT_clip_volume_hint GL_EXTENSIONS: GL_EXT_draw_range_elements GL_EXTENSIONS: GL_EXT_fog_coord GL_EXTENSIONS: GL_EXT_multi_draw_arrays GL_EXTENSIONS: GL_EXT_packed_pixels GL_EXTENSIONS: GL_EXT_point_parameters GL_EXTENSIONS: GL_EXT_rescale_normal GL_EXTENSIONS: GL_EXT_secondary_color GL_EXTENSIONS: GL_EXT_separate_specular_color GL_EXTENSIONS: GL_EXT_stencil_wrap GL_EXTENSIONS: GL_EXT_texgen_reflection GL_EXTENSIONS: GL_EXT_texture3D GL_EXTENSIONS: GL_EXT_texture_compression_s3tc GL_EXTENSIONS: GL_EXT_texture_cube_map GL_EXTENSIONS: GL_EXT_texture_edge_clamp GL_EXTENSIONS: GL_EXT_texture_env_combine GL_EXTENSIONS: GL_EXT_texture_env_dot3 GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic GL_EXTENSIONS: GL_EXT_texture_lod_bias GL_EXTENSIONS: GL_EXT_texture_object GL_EXTENSIONS: GL_EXT_texture_rectangle GL_EXTENSIONS: GL_EXT_vertex_array GL_EXTENSIONS: GL_EXT_vertex_shader GL_EXTENSIONS: GL_HP_occlusion_test GL_EXTENSIONS: GL_NV_texgen_reflection GL_EXTENSIONS: GL_NV_blend_square GL_EXTENSIONS: GL_NV_occlusion_query GL_EXTENSIONS: GL_SGI_color_matrix GL_EXTENSIONS: GL_SGIS_texture_edge_clamp GL_EXTENSIONS: GL_SGIS_texture_border_clamp GL_EXTENSIONS: GL_SGIS_texture_lod GL_EXTENSIONS: GL_SGIS_generate_mipmap GL_EXTENSIONS: GL_SGIS_multitexture GL_EXTENSIONS: GL_SUN_multi_draw_arrays GL_EXTENSIONS: GL_WIN_swap_hint GL_EXTENSIONS: WGL_EXT_extensions_string GL_EXTENSIONS: WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 8 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 7, 1152 x 864 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: AMD w/ 3DNow! rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 0 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled Initializing Shaders Setting up Shaders ----- finished R_Init ----- ------- profiling DrawBackground methods ------- glDrawPixels w/ BGR: 3475155 clocks glDrawPixels w/ RGB: 3416187 clocks glTexSubImage2D w/ BGR: 2775277 clocks glTexSubImage2D w/ RGB: 2830329 clocks DrawBackground: using glTexSubImage2D with BGR data ------------------------------- ------ Force Feedback Initialization ----- Loading ff... ff: Creating feedback device: ff: ...no ff mouse found Failed to load ff dll ------------------------------------------ --------- Force Feedback Shutdown -------- ------------------------------------------ Winsock Initialized ------- Sound Initialization (full) ------- Sound opened using Direct Sound 'Miles Fast 2D Positional Audio' provider opened. Loading global/sound0.txt ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- ----- Sound Info ----- driver - Miles Fast 2D Positional Audio speaker setup - headphones reverb - OFF samplebits - 16 speed - 22050 ---------------------- ------- Sound Initialization Complete ------- 176 ms Setting up Shaders Loading inventory... ----- Client Initialization Complete ----- 1816 ms --- Common Initialization Complete --- 2777 ms Working directory: C:\PROGRA~1\EAGAME~1\MOHAA ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- trFMV::play(), playing EAlogo.RoQ ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- trFMV::play(), playing 2015intro.RoQ ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- trFMV::play(), playing intro.RoQ ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- Called FadeSound with: 0.000000 ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- 66.151.108.177:12203 resolved to 66.151.108.177:12203 UI_DrawConnect called ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- Called FadeSound with: 0.000000 Called FadeSound with: 0.000000 ------- Sound Begin Registration ------- ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- ------- Sound Begin Registration Complete ------- UI_DrawConnect called -----------PARSING UBERSOUND------------ Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level. Parse/Load time: 1.600000 seconds. -------------UBERSOUND DONE--------------- -----------PARSING UBERDIALOG------------ Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level. Parse/Load time: 0.629000 seconds. -------------UBERDIALOG DONE--------------- stitched 0 LoD cracks ...loaded 7537 faces, 160 meshes, 0 trisurfs, 0 flares ----------- Loading DCL file maps/dm/mohdm4.dcl --------- ------ Finished loading DCL file maps/dm/mohdm4.dcl ----- ^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd' ^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd' ------- Sound End Registration ------- ------- Sound End Registration Complete ------- ----- CL_Shutdown ----- ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- Called FadeSound with: 0.000000 ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- ------- Sound Shutdown (full) ------- ------- Sound Shutdown Complete ------- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...hiding window ...destroying window ...window successfully destroyed ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- MSG_ReadDeltaEntity: unrecognized entity field type 23283 for field 201 |
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