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-   -   Pegasus Bridge TDM Beta (alliedassault.us/showthread.php?t=31503)

Uber_Soldat 10-29-2003 03:28 PM

Pegasus Bridge TDM Beta
 
This is a map me and T.Hunter have been making for about a year, and a few other people have helped along the way aswell I think.

Anyway, its a map of Pegasus Bridge, a bridge the British Paras captured on D-Day, and also where the first building to be liberated on the invasion (cafe gondre) is. This is as close to the real place as it could be, but its hard to find good photos, info etc to get it exact.



Heres the read-me:



___________________________________________



10/28/03
Pegasus Bridge TDM (BETA) For MoH:AA and MoH:SH
By: Uber_Soldat & T.Hunter
Credits: Uber_Soldat, T.Hunter, Rafo and everybody @ modtheater.com forums

To Install:
Place PegasusbridgeTDMBeta.pk3 in Moh/Main or mainta

To Uninstall:
Remove/delete PegasusBridgeTDMBeta.pk3 from Moh/Main or mainta



Map Info:
Pegasus Bridge is for TDM ONLY. It has 20 axis and 20 allied spawn points it supports
a total of 40 players.

>>>>>>>>>>>>>>>>>>>>>>>>!!!!!!THIS MAP DOES NOT SUPPORT FFA!!!!!!<<<<<<<<<<<<<<<<<<<<<<<<<<<

This is a historically accurate map of Pegasus Bridge. This map takes place In Normandy,
France in the early hours of D-Day. This map has taken 1 1/2 years to complete and
everything is guaranteed to be 95% historically accurate. Alot of time has been spent
on this map and we hope you enjoy it.

In the future we might release a FFA And OBJ version but dont hold your breath.
We still need to VIS it to get the FPS higher so if your interested e-mail us.

-----------------------------------------COPYRIGHTS-----------------------------------------

NO PART OF THIS MAP IS TO BE EDITED WITHOUT OUR PRIMISSION

------------------------------------------CONTACTS------------------------------------------

UberSoldat: me004e4180@blueyonder.co.uk
T.Hunter: yzkid6@hotmail.com



________________________________________





It is still beta, so email me or T.Hunter with any bugs etc. VIS hasnt been done, so dont send emails/post on fps problems, except areas with very low fps that could be fixed later on.




I'll upload some screenshots later, but heres a link:

http://www.edwards124.pwp.blueyonder.co ... DMBeta.zip

T.Hunter 10-29-2003 03:35 PM

[img]http://www.you-are-a-huge-nerd.com/public/freepix/PegasusBridge2.jpg[/img]
[img]http://www.you-are-a-huge-nerd.com/public/freepix/PegasusBridge3.jpg[/img]
[img]http://www.you-are-a-huge-nerd.com/public/freepix/PegasusBridge4.jpg[/img]
[img]http://www.you-are-a-huge-nerd.com/public/freepix/PegasusBridge7.jpg[/img]
[img]http://www.you-are-a-huge-nerd.com/public/freepix/PegasusBridge5.jpg[/img]
[img]http://www.you-are-a-huge-nerd.com/public/freepix/PegasusBridge6.jpg[/img]

biggrin:

HeadUp 10-29-2003 03:37 PM

looks awesome!
AA compatible?

Uber_Soldat 10-29-2003 05:00 PM

yes

10-29-2003 05:01 PM

i love it man good work. i like the night effect, gives a more releastic theme to it rock: beer: fire2:

T.Hunter 11-01-2003 12:46 AM

bump

T.Hunter 11-05-2003 07:37 PM

bump x2

HeadUp 11-05-2003 07:53 PM

looks a lot like the pegasus bridge from cod, but the graphics are better

Tystnad 11-06-2003 08:40 AM

Quote:

Originally Posted by DJHeadUp
looks a lot like the pegasus bridge from cod, but the graphics are better

Which would mean that they are both very realistic, since Hunter and Uber began this map before CoD had even announced its existance..

HeadUp 11-06-2003 10:39 AM

yeah

there should be a concrete mg bunker at one side of the thing

newt. 11-06-2003 02:28 PM

its very small.... u should have some planes flying across map maybe crashing...... have bridge be usful as in going up and down....

I like that basement on nazi side with nice stuff in it... maybe add on to that?

HeadUp 11-06-2003 02:32 PM

actually, there is the bunker i didnt see it
nevermind then
this map is totally haxxorzzzz!!11

Ralph Wilson 11-06-2003 03:54 PM

This map does not load...
 
I think I am having the same .min file problem.

Oh well, I played it on my roomates PC and it is really neat. Those red rooms are vibrant.

Dragonwraith 11-06-2003 03:55 PM

shame it's not objective

Slyk 11-07-2003 12:04 PM

Uber_Soldat: nice map. I played around in the beta a bit. Couple questions:
- Did you use VIS groups?
- I had some areas with ok FPS while just running around, but with a full server I'd worry about them. VIS and a shorter far_plane would help maybe.
A couple suggestions:
- wire obstacles or something to block off moving into the 'instant death' triggers you have. I just found that to be frustrating that for no reason I just died by crossing into some invisible zone. Would 'feel' better to me.
- a little more cover on the river banks, even if it's just bushes or a few crates around.
- a couple z-fighting problems in the bunker mg windows.
- soften the lighting level a bit for the red lights, may cut down on some of the bleed through around the door frames, etc.

The glider are top notch! I love the house details. The bridge is awesome! Nice to see some guys put a LOT of time into a map to make it look, feel and run great. Good job, and PLEASE, finish it off. It'll show.


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