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Skin Problems
I've been working on a skin and have finished all the modifications I wanted. But I am unable to view my skin in Mohaa. I've been using WolfMan's guide and it has worked well. I suspect that teh problem lies with my .tik files or the shader. Any assistance will be welcomed.
Shader file: allied_hpl_coat { qer_editorimage textures/models/human/usmaps/ranger/allied_hpl_coat.tga { map textures/models/human/allied_hpl_coat.tga rgbGen lightingSpherical } { allied_hpl_pants { qer_editorimage textures/models/human/usmaps/ranger/allied_hpl_pants.tga { map textures/models/human/allied_hpl_pants.tga rgbGen lightingSpherical } { allied_hpl_hands { qer_editorimage textures/models/human/allied_hpl_hands.tga { map textures/models/human/allied_hpl_hands.tga rgbGen lightingSpherical } { allied_hpl_gear { qer_editorimage textures/models/human/usmaps/ranger/allied_hpl_hemlet.sdk { map textures/models/human/allied_hpl_helmet.sdk rgbGen lightingSpherical } } allied_hpl_face { qer_editorimage textures/models/human/usmaps/allied_hpl_pants.tga { map textures/models/human/allied_hpl_pants.tga rgbGen lightingSpherical } { .tik file: TIKI setup { path models/human/allied_army_soldier // Set path to set skelmodel from skelmodel usarmy.skd // Set body model surface ranger_pants shader allied_hpl_pants surface us_top shader allied_hpl_coat surface armband shader allied_hpl_coat surface us_top_c shader allied_hpl_coat // $include models/human/heads/us_young_heads.tik path models/human/heads skelmodel head4.skd surface head shader allied_hpl_face path models/human/hands skelmodel hand.skd surface hand shader allied_hpl_hands path models/equipment/USGear/helmets skelmodel us_helmet.skd surface us_helmet shader allied_hpl_helmet } // // define what folder to get specific sound from for the player model // $define pulloutdir sound/weapons/pullout init { client { // Cache sounds here } server { voicetype ranger // set the voicetype to use for multiplayer instant messaging } } // // include the base player model definition // $include models/player/base/include.txt // need to indicate the end of the tiki file because we have a tiki command at the end //end |
in your shader....
your qer_editorimage path is different from your map path, they need to be the same! other than that, looks fine... |
I changed the .shader qer_editorimage and the map sections so that they are both equal, but i still only see the skin as a grey and black figure, nonoe of the changes I made are applied. Have I screwed up in the naming process, or do I need to edit the orginal files all over again?
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where is your gear shader?
this is wrong: qer_editorimage textures/models/human/usmaps/ranger/allied_hpl_hemlet.sdk make it: textures/models/human/allied_hpl_helmet.tga dont make your armband shader the same as your coat, armbands can be found in the pak2.pk3 in an folder called "insignia" |
Well, it looks like I might have to start from scratch again. Any suggestions as to a guide that involves photoshop? thanks for all the help.
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guarnere's, theres a tut sticky, its not completely informative, and it takes some figuring out and tril and error, but in the long run, its a very good tut, b/c you learn how to do shit on your own, just be prepared to spend an enitre day or so getting your first skin to work
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