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white load screen =(
i have tried for like 2 hours.....but all i get is this dumb white load screen
the shader : PBWP_ProSpeedBall { nomipmaps nopicmip cull none force32bit surfaceparm nolightmap { map $whiteimage } { clampMap textures/mohmenu/dmloading/2.tga } } The urc file : menu "dm/PBWP_speedball" 640 481 NONE 0 bgcolor 0 0 0 1 borderstyle NONE bgfill 0 0 0 1 fullscreen 1 //vidmode 3 //fadein 0.5 virtualres 1 postinclude ui/loadingbar.txt resource Label { name "Default" rect 248 0 256 256 fgcolor 1.00 1.00 1.00 1.00 bgcolor 0.50 0.50 0.50 0.00 borderstyle "NONE" shader "paper" } resource Label { name "Default" rect 496 0 256 256 fgcolor 1.00 1.00 1.00 1.00 bgcolor 0.50 0.50 0.50 0.00 borderstyle "NONE" shader "paper" } resource Label { name "Default" rect 496 248 256 256 fgcolor 1.00 1.00 1.00 1.00 bgcolor 0.50 0.50 0.50 0.00 borderstyle "NONE" shader "paper" } resource Label { name "Default" rect 248 248 256 256 fgcolor 1.00 1.00 1.00 1.00 bgcolor 0.50 0.50 0.50 0.00 borderstyle "NONE" shader "paper" } resource Label { name "Default" rect 0 248 256 256 fgcolor 1.00 1.00 1.00 1.00 bgcolor 0.50 0.50 0.50 0.00 borderstyle "NONE" shader "paper" } resource Label { name "Default" rect 0 0 256 256 fgcolor 1.00 1.00 1.00 1.00 bgcolor 0.50 0.50 0.50 0.00 borderstyle "NONE" shader "paper" } resource Label { name "Default" rect 0 0 640 480 fgcolor 1.00 1.00 1.00 1.00 bgcolor 0.50 0.50 0.50 0.00 borderstyle "NONE" shader "shadow" } resource Label { name "Default" rect 0 0 640 480 fgcolor 1.00 1.00 1.00 1.00 bgcolor 0.50 0.50 0.50 0.00 borderstyle "NONE" shader "wrinkles" } resource Label { name "Default" rect 80 32 480 368 fgcolor 1.00 1.00 1.00 1.00 bgcolor 1.00 1.00 1.00 0.00 borderstyle "NONE" shader "white" } resource Label { name "Default" rect 80 32 480 368 fgcolor 1.00 1.00 1.00 1.00 bgcolor 1.00 1.00 1.00 0.00 borderstyle "NONE" shader "sepiaoverlay" } resource Label { name "Default" rect 96 48 448 336 fgcolor 1.00 1.00 1.00 1.00 bgcolor 1.00 1.00 1.00 0.00 borderstyle "NONE" shader "speedball" } resource Label { name "Default" rect 76 28 64 64 fgcolor 1.00 1.00 1.00 1.00 bgcolor 1.00 1.00 1.00 0.00 borderstyle "NONE" shader "ul_corner" } resource Label { name "Default" rect 500 28 64 64 fgcolor 1.00 1.00 1.00 1.00 bgcolor 1.00 1.00 1.00 0.00 borderstyle "NONE" shader "ur_corner" } resource Label { name "Default" rect 500 340 64 64 fgcolor 1.00 1.00 1.00 1.00 bgcolor 1.00 1.00 1.00 0.00 borderstyle "NONE" shader "lr_corner" } resource Label { name "Default" rect 76 340 64 64 fgcolor 1.00 1.00 1.00 1.00 bgcolor 1.00 1.00 1.00 0.00 borderstyle "NONE" shader "ll_corner" } resource Label { title "PBWP_ProSpeedBall" name "Default" rect 72 408 496 32 fgcolor 1.00 1.00 1.00 1.00 bgcolor 0.00 0.00 0.00 0.00 borderstyle "RAISED" font facfont-20 //font courier16 } end. i think i have all the folders set up right...i just cant' get it to load..i see like PBWP Speedball @ the bottom..but like just white picture.... oOo: |
i downloaded the speedball map its awesome.I was playing with that map with my friends with the jedi mod we were killing each other with nades it was awesome.
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that's nice...can you help? it's my speedball map...did you get mine? or the other one that's alot better lol.....any whoo..any help would be appreciated.
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should i upload the map so you guys can see what iam talking about?
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guys? plz
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shure, but i think you should add the paintball bullet textures on the map and some paintballs firing in the background.
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umm..yeah....that's not what iam asking for in the topic man..
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PBWP_ProSpeedBall
{ nomipmaps nopicmip cull none force32bit surfaceparm nolightmap { map $whiteimage } { clampMap textures/mohmenu/dmloading/2.tga blendfunc gl_one_minus_scr_alpha_gl_src_alpha // try ading this line mate } } |
ok, iam going to try that now happy:
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nope =( thank you for trying though
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Have you tried the tut over at nemesis site?
http://users.1st.net/kimberly/Tutorial/ ... screen.htm scorp |
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