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-   -   I need a full list of Console commands ! (alliedassault.us/showthread.php?t=3174)

CoNtEmPt 01-22-2002 06:15 AM

Just like the topic says
I need alist of console commands for MOH
The game rocks im happy i bought it

My Squad is recruiting right now on irc.enterthegame.com
#unity

Once again i need a list of console commands for Medal Of Honor Help!!
LoL
Ttyl


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http://teamunity.clanpages.com/unityboth.jpg

Saintholgi 01-22-2002 06:17 AM

How To - Enable The Console:

Edit the MOH:AA shortcut to have the following:

MOHAANetDemo.exe +set ui_console 1

Note: You only need to run MOH:AA with the changed shortcut once, per fresh install, to enable the console.

How To - Display The Console:

1. Enable the MOH:AA console - See: How To - Enable The Console.

2. Run the game by itself or join a server.

2. Hit the ~ key.

How To - Display Your FPS:

1. Display the MOH:AA console - See: How To - Display The Console.

2. Type "fps 1" without the quotes.

How To - Kick A Player:

1. Display the MOH:AA console - See: How To - Display The Console.

2. Type "status" without the quotes.

3. Type "clientkick #" (without the quotes)

Note: The client number is associated with the name of the player that you found from list via the status command.

How To - List Console Commands:

1. Display the MOH:AA console - See: How To - Display The Console.

2. Type "cmdlist" without the quotes.

//Commands
cmdlist
say
status
cvarlist
eventlist
vstr
unaltbind
toggle
touchFile
snd
fov
fdir
pendingevents
net_restart
safeholster
script
zoomoff
safezoom
sectorlist
midiinfo
map
meminfo
systeminfo
ai_calltrace
ai_delete
exitintermission
entcount
gamevars
levelvars
cam
classtree
classlist
dumpallclasses
dumpclassevents
classevents
dumpevents
eventhelp
dmmessage
secondarydmweapon
primarydmweapon
spectator
join_team
holster
gameversion
reload
weapnext
weapprev
invnext
invprev
notready
ready
kill
noclip
notarget
god
give
set
difficultyHard
difficultyMedium
difficultyEasy
loadlastgame
loadgame
autosavegame
savegame
killserver
gamemap
devmap
spdevmap
spmap
restart
dumpuser
serverinfo
clientkick
kick
heartbeat
in_restart
pause
writeconfig
changeVectors
quit
exec
bind
alias
seta
unbindall
cd
dir
path
ctrlbindlist
altbindlist
bindlist
unctrlbind
ctrlbind
altbind
unbind
append
scale
subtract
add
cvar_savegame_restart
cvar_restart
reset
setu
sets
wait
echo


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http://dba.gamepoint.net/images/135428.jpg
http://community.theunderdogs.org/sm...ed/rlwhore.gif
This cat is a dangerous cat, no really.

CoNtEmPt 01-22-2002 06:18 AM

Man that must ta been 30 seconds after i wrote that message and you answered sweet
thanks
ill check those out
Cool

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http://teamunity.clanpages.com/unityboth.jpg

Saintholgi 01-22-2002 06:20 AM

np http://www.alliedassault.com/ubb/smile.gif

------------------
http://dba.gamepoint.net/images/135428.jpg
http://community.theunderdogs.org/sm...ed/rlwhore.gif
This cat is a dangerous cat, no really.

CoNtEmPt 01-22-2002 06:42 AM

hmm
i changed a few thigns but they wont stay
do i need to type SETU before
and also is ther any way to Change my FOV

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http://teamunity.clanpages.com/unityboth.jpg

Saintholgi 01-22-2002 06:46 AM

not sure about this but i think you must add it in some kind of .cfg file

------------------
http://dba.gamepoint.net/images/135428.jpg
http://community.theunderdogs.org/sm...ed/rlwhore.gif
This cat is a dangerous cat, no really.

Qwazimotto 01-22-2002 08:08 AM

Do You know how to add extra memory to the game?

I found a thread on anothr forum that said 3 add-ins would work...

But I se no differances

Here they are:

com_hunkMegs 150
com_soundMegs 16
com_zoneMegs 24

I also tried:

seta com_hunkMegs 150
seta com_soundMegs 16
seta com_zoneMegs 24

Thanks for any reply

------------------
Bone's Heal, Pain Is Fleeting, Chick's Dig Scar's & Glory Is Forever

cybertoolzz 01-22-2002 08:45 AM

you asked for it - so here it is

this is the ENTIRE list - rather lengthy but u can copy it out to a text file.

i know there is a command switch to set memory alloc in mohaa - in CS it is '-heapsize nnnnnn' where n = bytes (not mb).

there must be one for mohaaa but i have yet to figured it out.

let's get to work on figuring out what all these cmds mean!

this was extracted from within the mohaa console with the command 'cvarlist > cvarlist_filename.txt'

'cvarlist' lists ALL the cmds and the '>' pipes them to a text file.

HERE IS THE CVARLIST

g_lastsave ""
subAlpha "0.5"
snd_maxdelay "12"
snd_mindelay "2"
snd_chance "1"
snd_volume "1"
snd_mindist "160"
snd_reverblevel "0.5"
snd_reverbtype "0"
snd_yaw "0"
snd_height "16"
snd_length "16"
snd_width "16"
cg_te_alpha "1"
cg_te_color_g "1"
cg_te_color_r "1"
cg_te_color_b "1"
cg_te_filename "dump/testemitter.txt"
cam_angles_yaw "0"
cam_angles_pitch "0"
cam_angles_roll "0"
viewmodelactionweight "0"
viewmodelnormaltime "0"
viewmodelanimnum2 "0"
viewmodelblend "0"
viewmodelanimslot "0"
viewmodelsyncrate "0"
subteam3 "0"
subtitle3 ""
subteam2 "0"
subtitle2 ""
subteam1 "0"
subtitle1 ""
subteam0 "0"
subtitle0 ""
cg_hud "1"
dlg_badsave "This save game is invalid"
A ui_startmap ""
cl_movieaudio "1"
A cl_greenfps "0"
ui_failed "0"
ui_success "0"
ui_gotmedal "0"
ui_gmboxspam "1"
ui_NumShotsFired "0"
ui_NumHits "0"
ui_NumComplete "0"
ui_NumObjectives "0"
ui_Accuracy "0"
ui_PreferredWeapon "none"
ui_NumHitsTaken "0"
ui_NumObjectsDestroyed "0"
ui_NumEnemysKilled "0"
ui_HeadShots "0"
ui_TorsoShots "0"
ui_LeftLegShots "0"
ui_RightLegShots "0"
ui_LeftArmShots "0"
ui_RightArmShots "0"
ui_GroinShots "0"
ui_GunneryEvaluation "0"
ui_health_end "0"
ui_health_start "0"
ui_drawcoords "0"
ui_inventoryfile "global/inventory.txt"
ui_newvidmode "6"
ui_compass "1"
ui_debugload "0"
soundoverlay "0"
A ui_itemsbar "0"
A ui_weaponsbartime "2500"
A ui_consoleposition ""
A ui_gmbox "1"
A ui_minicon "0"
A s_obstruction_cal_time "500"
s_show_sounds "0"
s_show_num_active_sounds "0"
s_show_cpu "0"
s_initsound "1"
A s_dialogscale "1"
C s_testsound "0"
C s_show "0"
A s_mixPreStep "0.05"
AL s_loadas8bit "0"
A s_separation "0.5"
A s_ambientvolume "1.00"
L net_port "12203"
L net_ip "localhost"
AL net_socksPassword ""
AL net_socksUsername ""
AL net_socksPort "1080"
AL net_socksServer ""
AL net_socksEnabled "0"
AL net_noipx "1"
AL net_noudp "0"
C graphshift "0"
C graphscale "1"
C graphheight "32"
C debuggraph "0"
C timegraph "0"
A ff_disabled ""
ff_developer "0"
ff_ensureShake "1"
A ff_defaultTension "1"
A use_ff "1"
dcl_texturescale "32"
dcl_maxoffset "10"
dcl_minsegment "24"
dcl_maxsegment "512"
dcl_pathmode "0"
dcl_dostring "apply to all"
dcl_dobmodels "1"
dcl_doterrain "1"
dcl_doworld "1"
dcl_dolighting "1"
dcl_alpha "1"
dcl_b "1"
dcl_g "1"
dcl_r "1"
dcl_rotation "0"
dcl_widthscale "1"
dcl_heightscale "1"
dcl_radius "16"
dcl_shader "blastmark"
dcl_shiftstep "4"
dcl_autogetinfo "1"
dcl_showcurrent "1"
L dcl_editmode "0"
r_gfxinfo "
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: RIVA TNT2/AGP
GL_VERSION: 1.3.0
GL_EXTENSIONS: GL_ARB_imaging
GL_EXTENSIONS: GL_ARB_multitexture
GL_EXTENSIONS: GL_ARB_texture_env_add
GL_EXTENSIONS: GL_ARB_transpose_matrix
GL_EXTENSIONS: GL_EXT_abgr
GL_EXTENSIONS: GL_EXT_bgra
GL_EXTENSIONS: GL_EXT_compiled_vertex_array
GL_EXTENSIONS: GL_EXT_draw_range_elements
GL_EXTENSIONS: GL_EXT_fog_coord
GL_EXTENSIONS: GL_EXT_packed_pixels
GL_EXTENSIONS: GL_EXT_point_parameters
GL_EXTENSIONS: GL_EXT_rescale_normal
GL_EXTENSIONS: GL_EXT_secondary_color
GL_EXTENSIONS: GL_EXT_separate_specular_color
GL_EXTENSIONS: GL_EXT_stencil_wrap
GL_EXTENSIONS: GL_EXT_texture_edge_clamp
GL_EXTENSIONS: GL_EXT_texture_env_add
GL_EXTENSIONS: GL_EXT_texture_env_combine
GL_EXTENSIONS: GL_EXT_texture_lod_bias
GL_EXTENSIONS: GL_EXT_texture_object
GL_EXTENSIONS: GL_EXT_vertex_array
GL_EXTENSIONS: GL_EXT_vertex_weighting
GL_EXTENSIONS: GL_IBM_texture_mirrored_repeat
GL_EXTENSIONS: GL_KTX_buffer_region
GL_EXTENSIONS: GL_NV_blend_square
GL_EXTENSIONS: GL_NV_evaluators
GL_EXTENSIONS: GL_NV_fog_distance
GL_EXTENSIONS: GL_NV_packed_depth_stencil
GL_EXTENSIONS: GL_NV_texgen_reflection
GL_EXTENSIONS: GL_NV_texture_env_combine4
GL_EXTENSIONS: GL_WIN_swap_hint
GL_EXTENSIONS: WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU: x86 (P5/Pentium2, MMX)
rendering primitives: single glDrawElements
texturemode: gl_linear_mipmap_nearest
picmip: 2
texture bits: 16
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
"
A vid_ypos "22"
A vid_xpos "3"
L r_maskMinidriver "0"
L r_allowSoftwareGL "0"
L r_loadftx "0"
L r_loadjpg "1"
A ter_fastMarks "1"
A ter_minMarkRadius "8"
r_precacheimages "0"
r_static_shadermultiplier3 "1"
r_static_shadermultiplier2 "1"
r_static_shadermultiplier1 "1"
r_static_shadermultiplier0 "1"
r_static_shaderdata3 "0"
r_static_shaderdata2 "0"
r_static_shaderdata1 "0"
r_static_shaderdata0 "0"
A r_sse "0"
r_showportal "0"
A vss_smoothsmokelight "1"
A r_debuglines_depthmask "0"
R r_useglfog "1"
A r_lightcoronasize ".1"
C r_farplane_nofog "0"
C r_farplane_nocull "0"
C r_farplane_color ".5 .5 .5"
C r_farplane "0"
r_skyportal_origin "0 0 0"
r_skyportal "0"
r_light_showgrid "0"
A r_light_nolight "0"
A r_light_int_scale "0.05"
r_light_sun_line "0"
r_light_lines "0"
A r_stipplelines "1"
r_maxtermarks "1024"
r_maxpolyverts "16384"
r_maxpolys "4096"
A r_entlight_maxcalc "2"
A r_entlight_cubefraction "0.5"
A r_entlight_cubelevel "0"
A r_entlight_errbound "6"
C r_entlight_scale "1.3"
C r_entlightmap "0"
C r_noportals "0"
C r_lockpvs "0"
C r_drawBuffer "GL_BACK"
C r_offsetunits "-2"
C r_offsetfactor "-1"
C r_clear "0"
C r_showstaticbboxes "0"
C r_showhbox "0"
C r_shownormals "0"
C r_showsky "0"
C r_showtris "0"
C r_nobind "0"
C r_debugSurface "0"
C r_logFile "0"
C r_verbose "0"
C r_speeds "0"
C r_showcluster "0"
C r_novis "0"
C r_showcull "0"
C r_nocull "0"
C r_ignore "1"
C r_staticlod "1"
C r_drawspherelights "1"
C r_drawsprites "1"
C r_drawterrain "1"
C r_drawbrushmodels "1"
C r_drawbrushes "1"
C r_drawstaticmodelpoly "1"
C r_drawstaticmodels "1"
C r_drawentitypoly "1"
C r_drawentities "1"
C r_norefresh "0"
C r_measureOverdraw "0"
C r_skipBackEnd "0"
C r_showSmp "0"
C r_flareFade "7"
C r_flareSize "40"
C r_portalOnly "0"
C r_lightmap "0"
C r_drawworld "1"
C r_nocurves "0"
r_printShaders "0"
C r_debugSort "0"
lod_tool "0"
lod_position "0 0 0"
lod_save "0"
lod_tris ""
lod_metric "0.0"
lod_tikiname ""
lod_meshname ""
lod_mesh "0"
lod_zee_val "0"
lod_pitch_val "0"
lod_curve_4_slider "0"
lod_curve_3_slider "0"
lod_curve_2_slider "0"
lod_curve_1_slider "0"
lod_curve_0_slider "0"
lod_curve_4_val "0"
lod_curve_3_val "0"
lod_curve_2_val "0"
lod_curve_1_val "0"
lod_curve_0_val "0"
lod_edit_4 "0"
lod_edit_3 "0"
lod_edit_2 "0"
lod_edit_1 "0"
lod_edit_0 "0"
lod_LOD_slider "0.5"
lod_maxLOD "0.3"
lod_minLOD "1.0"
lod_LOD "0"
r_uselod "1"
r_showstaticlod "0"
r_showlod "0"
r_showImages "0"
C r_directedScale "1"
C r_ambientScale "0.5"
A r_primitives "0"
A r_facePlaneCull "1"
A r_swapInterval "0"
A r_finish "0"
A r_dlightBacks "1"
A r_drawSun "0"
r_fastsky "0"
A r_ignoreGLErrors "1"
C r_znear "3"
A r_flares "0"
A C r_lodCurveError "225"
r_lerpmodels "1"
LC r_singleShader "0"
L g_numdebuglines "4096"
L r_intensity "1"
L r_mapOverBrightBits "1"
LC r_fullbright "0"
L r_displayRefresh "0"
AL r_ignoreFastPath "0"
AL r_smp "0"
AL r_vertexLight "0"
AL r_customaspect "1"
AL r_customheight "1024"
AL r_customwidth "1600"
AL r_fullscreen "1"
AL r_ignorehwgamma "0"
AL r_overBrightBits "0"
AL r_depthbits "0"
AL r_stencilbits "8"
AL r_stereo "0"
AL r_textureDetails "1"
L r_colorMipLevels "0"
AL r_roundImagesDown "1"
A r_reset_tc_array "1"
A r_geForce3WorkAround "1"
AL r_forceClampToEdge "0"
AL r_ext_aniso_filter "0"
AL r_ext_texture_env_combine "0"
AL r_ext_texture_env_add "1"
AL r_ext_compiled_vertex_array "1"
R r_ext_multitexture "1"
AL r_ext_gamma_control "1"
AL r_allowExtensions "1"
AL r_glDriver "opengl32"
AL s_reverb "0"
U A dm_playermodel "american_army"
U password ""
U A snaps "20"
m_invert_pitch "0"
A cl_maxPing "800"
A cg_autoswitch "1"
cg_gametype "0"
cl_langamerefreshstatus "Ready"
R cl_motdString ""
A m_side "0.25"
A m_up "0"
A m_forward "0.25"
A m_yaw "0.022"
A m_pitch "0.022"
A cl_allowDownload "1"
cl_showmouserate "0"
A cl_mouseAccel "0"
A freelook "1"
A cl_run "1"
A cl_packetdup "1"
A cl_maxpackets "30"
cl_anglespeedkey "1.5"
A cl_pitchspeed "70"
A cl_yawspeed "140"
rconAddress ""
cl_forceavidemo "0"
cl_avidemo "0"
activeAction ""
cl_freezeDemo "0"
cl_showTimeDelta "0"
cl_showSend "0"
cl_shownet "0"
cl_timeNudge "0"
cl_connect_timeout "15"
cl_timeout "60"
A cl_cdkey "123456789"
cl_motd "0"
cl_eventstats "0"
cl_timeevents "0"
cl_eventlimit "500"
cl_showevents "0"
cl_debugMove "0"
cl_nodelta "0"
sv_deeptracedebug "0"
sv_drawentities "1"
R sv_mapChecksum ""
sv_killserver "0"
sv_padPackets "0"
sv_showloss "0"
sv_reconnectlimit "3"
A sv_master5 ""
A sv_master4 ""
A sv_master3 ""
A sv_master2 ""
sv_master1 "mohmaster.2015.com"
S sv_allowDownload "1"
nextmap ""
sv_zombietime "2"
sv_timeout "120"
S sv_fps "20"
sv_privatePassword ""
rconPassword ""
R sv_paks ""
sv_pure "0"
R sv_serverid "0"
S L g_gametypestring "Free-For-All"
S L g_gametype "0"
S A sv_maplist ""
S A sv_floodProtect "1"
S A sv_maxPing "0"
S A sv_minPing "0"
S A sv_maxRate "0"
S L sv_maxclients "1"
S A sv_hostname "Nameless Battle"
S sv_privateClients "0"
S R mapname "nomap"
S R protocol "6"
S sv_keywords ""
S timelimit "0"
S fraglimit "0"
S dmflags "0"
skill "0"
g_maxplayerhealth "1500"
net_multiLANpackets "2"
I net_qport "33745"
showdrop "0"
showpackets "0"
A in_disablealttab "0"
A joy_threshold "0.15"
in_debugjoystick "0"
A in_joyBallScale "0.02"
A in_joystick "0"
AL in_mouse "1"
A in_mididevice "0"
A in_midichannel "1"
A in_midi "0"
username "RUFFIO"
sys_cpuid "34"
sys_cpustring "x86 (P5/Pentium2, MMX)"
R win_wndproc "4740064"
R win_hinstance "4194304"
arch "win98"
arch_minor_version "90"
arch_major_version "4"
R shortversion "1.00"
S R version "Medal of Honor Allied Assault 1.00 win-x86 Dec 6 2001"
com_buildScript "0"
R cl_running "1"
R sv_running "0"
L dedicated "0"
C timedemo "0"
com_speeds "0"
C viewlog "1"
C com_dropsim "0"
C com_showtrace "0"
C fixedtime "0"
C timescale "1"
A fps "0"
A autopaused "1"
R paused "0"
deathmatch "0"
A com_maxfps "85"
convertAnim "0"
showLoad "1"
low_anim_memory "0"
dumploadedanims "0"
pagememory "0"
ui_legalscreen_stay "3"
ui_legalscreen_fadeout ".5"
ui_legalscreen_fadein ".5"
ui_titlescreen_stay "3"
ui_titlescreen_fadeout ".5"
ui_titlescreen_fadein ".5"
ui_skip_legalscreen "0"
ui_skip_titlescreen "0"
ui_skip_eamovie "0"
cl_playintro "0"
A cg_forceModel "1"
U A name "[GsW]muRder_Rate"
A r_textureMode "gl_linear_mipmap_nearest"
A r_lastValidRenderer "RIVA TNT2/AGP"
AL s_milesdriver "Miles Fast 2D Positional Audio"
A sensitivity "10.539095"
A m_filter "1"
A s_speaker_type "2"
A r_gamma "1.289474"
A s_volume "1.000000"
A s_musicvolume "0.000000"
A ui_weaponsbar "0"
U A rate "25000"
U A dm_playergermanmodel "german_panzer_shutze"
config "unnamedsoldier.cfg"
AL r_ext_compressed_textures "0"
A r_drawstaticdecals "0"
A g_ddayshingleguys "0"
A g_ddayfog "2"
A g_ddayfodderguys "0"
AL r_texturebits "16"
AL r_colorbits "16"
AL r_picmip "2"
AL r_mode "6"
A cg_marks_add "0"
AL s_khz "11"
A cg_shadows "0"
A cg_rain "1"
A ter_maxtris "16384"
A ter_maxlod "3"
A ter_error "10"
A vss_maxcount "22"
A cg_effectdetail "0.2"
A r_lodviewmodelcap "0.25"
A r_lodcap "0.25"
A r_lodscale "0.25"
AL r_subdivisions "20"
A r_fastentlight "1"
AL r_fastdlights "1"
A cg_drawviewmodel "2"
ui_medalsign ""
ui_signshader ""
A g_subtitle "0"
A g_skill "1"
A detail "1"
A ui_hostname "Nameless Battle"
A ui_maplist_obj "obj/obj_team1 obj/obj_team2 obj/obj_team3 obj/obj_team4"
A ui_maplist_round "dm/mohdm1 dm/mohdm2 dm/mohdm3 dm/mohdm4 dm/mohdm5 dm/mohdm6 dm/mohdm7"
A ui_maplist_team "dm/mohdm1 dm/mohdm2 dm/mohdm3 dm/mohdm4 dm/mohdm5 dm/mohdm6 dm/mohdm7"
A ui_maplist_ffa "dm/mohdm1 dm/mohdm2 dm/mohdm3 dm/mohdm4 dm/mohdm5 dm/mohdm6 dm/mohdm7"
A ui_inactivekick "900"
A ui_inactivespectate "60"
A ui_connectip "213.65.255.152"
A ui_teamdamage "0"
A ui_timelimit "0"
A ui_fraglimit "0"
A ui_gamespy "0"
A ui_maxclients "32"
ui_gametypestring ""
ui_gametype ""
ui_dmmap ""
A ui_voodoo "0"
A cl_ctrlbindings "0"
A cl_altbindings "0"
A ui_crosshair "1"
A viewsize "100"
I journal "0"
fs_filedir "C:Program FilesMOHAAmain\maps"
mapdir ""
logfile "0"
I fs_restrict ""
S I fs_game ""
I fs_basepath "C:Program FilesMOHAA"
I fs_cdpath ""
I fs_copyfiles "0"
fs_debug "0"
A developer "1"
A ui_console "1"
L cheats "1"

512 total cvars
512 cvar indexes

HAPPY NOW???

BMillis 01-22-2002 08:49 AM

Holy Shit!!!!

cybertoolzz 01-22-2002 09:01 AM

well..

i SAID it was a big list!!
lol


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