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Just like the topic says
I need alist of console commands for MOH The game rocks im happy i bought it My Squad is recruiting right now on irc.enterthegame.com #unity Once again i need a list of console commands for Medal Of Honor Help!! LoL Ttyl ------------------ http://teamunity.clanpages.com/unityboth.jpg |
How To - Enable The Console:
Edit the MOH:AA shortcut to have the following: MOHAANetDemo.exe +set ui_console 1 Note: You only need to run MOH:AA with the changed shortcut once, per fresh install, to enable the console. How To - Display The Console: 1. Enable the MOH:AA console - See: How To - Enable The Console. 2. Run the game by itself or join a server. 2. Hit the ~ key. How To - Display Your FPS: 1. Display the MOH:AA console - See: How To - Display The Console. 2. Type "fps 1" without the quotes. How To - Kick A Player: 1. Display the MOH:AA console - See: How To - Display The Console. 2. Type "status" without the quotes. 3. Type "clientkick #" (without the quotes) Note: The client number is associated with the name of the player that you found from list via the status command. How To - List Console Commands: 1. Display the MOH:AA console - See: How To - Display The Console. 2. Type "cmdlist" without the quotes. //Commands cmdlist say status cvarlist eventlist vstr unaltbind toggle touchFile snd fov fdir pendingevents net_restart safeholster script zoomoff safezoom sectorlist midiinfo map meminfo systeminfo ai_calltrace ai_delete exitintermission entcount gamevars levelvars cam classtree classlist dumpallclasses dumpclassevents classevents dumpevents eventhelp dmmessage secondarydmweapon primarydmweapon spectator join_team holster gameversion reload weapnext weapprev invnext invprev notready ready kill noclip notarget god give set difficultyHard difficultyMedium difficultyEasy loadlastgame loadgame autosavegame savegame killserver gamemap devmap spdevmap spmap restart dumpuser serverinfo clientkick kick heartbeat in_restart pause writeconfig changeVectors quit exec bind alias seta unbindall cd dir path ctrlbindlist altbindlist bindlist unctrlbind ctrlbind altbind unbind append scale subtract add cvar_savegame_restart cvar_restart reset setu sets wait echo ------------------ http://dba.gamepoint.net/images/135428.jpg http://community.theunderdogs.org/sm...ed/rlwhore.gif This cat is a dangerous cat, no really. |
Man that must ta been 30 seconds after i wrote that message and you answered sweet
thanks ill check those out Cool ------------------ http://teamunity.clanpages.com/unityboth.jpg |
np http://www.alliedassault.com/ubb/smile.gif
------------------ http://dba.gamepoint.net/images/135428.jpg http://community.theunderdogs.org/sm...ed/rlwhore.gif This cat is a dangerous cat, no really. |
hmm
i changed a few thigns but they wont stay do i need to type SETU before and also is ther any way to Change my FOV ------------------ http://teamunity.clanpages.com/unityboth.jpg |
not sure about this but i think you must add it in some kind of .cfg file
------------------ http://dba.gamepoint.net/images/135428.jpg http://community.theunderdogs.org/sm...ed/rlwhore.gif This cat is a dangerous cat, no really. |
Do You know how to add extra memory to the game?
I found a thread on anothr forum that said 3 add-ins would work... But I se no differances Here they are: com_hunkMegs 150 com_soundMegs 16 com_zoneMegs 24 I also tried: seta com_hunkMegs 150 seta com_soundMegs 16 seta com_zoneMegs 24 Thanks for any reply ------------------ Bone's Heal, Pain Is Fleeting, Chick's Dig Scar's & Glory Is Forever |
you asked for it - so here it is
this is the ENTIRE list - rather lengthy but u can copy it out to a text file. i know there is a command switch to set memory alloc in mohaa - in CS it is '-heapsize nnnnnn' where n = bytes (not mb). there must be one for mohaaa but i have yet to figured it out. let's get to work on figuring out what all these cmds mean! this was extracted from within the mohaa console with the command 'cvarlist > cvarlist_filename.txt' 'cvarlist' lists ALL the cmds and the '>' pipes them to a text file. HERE IS THE CVARLIST g_lastsave "" subAlpha "0.5" snd_maxdelay "12" snd_mindelay "2" snd_chance "1" snd_volume "1" snd_mindist "160" snd_reverblevel "0.5" snd_reverbtype "0" snd_yaw "0" snd_height "16" snd_length "16" snd_width "16" cg_te_alpha "1" cg_te_color_g "1" cg_te_color_r "1" cg_te_color_b "1" cg_te_filename "dump/testemitter.txt" cam_angles_yaw "0" cam_angles_pitch "0" cam_angles_roll "0" viewmodelactionweight "0" viewmodelnormaltime "0" viewmodelanimnum2 "0" viewmodelblend "0" viewmodelanimslot "0" viewmodelsyncrate "0" subteam3 "0" subtitle3 "" subteam2 "0" subtitle2 "" subteam1 "0" subtitle1 "" subteam0 "0" subtitle0 "" cg_hud "1" dlg_badsave "This save game is invalid" A ui_startmap "" cl_movieaudio "1" A cl_greenfps "0" ui_failed "0" ui_success "0" ui_gotmedal "0" ui_gmboxspam "1" ui_NumShotsFired "0" ui_NumHits "0" ui_NumComplete "0" ui_NumObjectives "0" ui_Accuracy "0" ui_PreferredWeapon "none" ui_NumHitsTaken "0" ui_NumObjectsDestroyed "0" ui_NumEnemysKilled "0" ui_HeadShots "0" ui_TorsoShots "0" ui_LeftLegShots "0" ui_RightLegShots "0" ui_LeftArmShots "0" ui_RightArmShots "0" ui_GroinShots "0" ui_GunneryEvaluation "0" ui_health_end "0" ui_health_start "0" ui_drawcoords "0" ui_inventoryfile "global/inventory.txt" ui_newvidmode "6" ui_compass "1" ui_debugload "0" soundoverlay "0" A ui_itemsbar "0" A ui_weaponsbartime "2500" A ui_consoleposition "" A ui_gmbox "1" A ui_minicon "0" A s_obstruction_cal_time "500" s_show_sounds "0" s_show_num_active_sounds "0" s_show_cpu "0" s_initsound "1" A s_dialogscale "1" C s_testsound "0" C s_show "0" A s_mixPreStep "0.05" AL s_loadas8bit "0" A s_separation "0.5" A s_ambientvolume "1.00" L net_port "12203" L net_ip "localhost" AL net_socksPassword "" AL net_socksUsername "" AL net_socksPort "1080" AL net_socksServer "" AL net_socksEnabled "0" AL net_noipx "1" AL net_noudp "0" C graphshift "0" C graphscale "1" C graphheight "32" C debuggraph "0" C timegraph "0" A ff_disabled "" ff_developer "0" ff_ensureShake "1" A ff_defaultTension "1" A use_ff "1" dcl_texturescale "32" dcl_maxoffset "10" dcl_minsegment "24" dcl_maxsegment "512" dcl_pathmode "0" dcl_dostring "apply to all" dcl_dobmodels "1" dcl_doterrain "1" dcl_doworld "1" dcl_dolighting "1" dcl_alpha "1" dcl_b "1" dcl_g "1" dcl_r "1" dcl_rotation "0" dcl_widthscale "1" dcl_heightscale "1" dcl_radius "16" dcl_shader "blastmark" dcl_shiftstep "4" dcl_autogetinfo "1" dcl_showcurrent "1" L dcl_editmode "0" r_gfxinfo " GL_VENDOR: NVIDIA Corporation GL_RENDERER: RIVA TNT2/AGP GL_VERSION: 1.3.0 GL_EXTENSIONS: GL_ARB_imaging GL_EXTENSIONS: GL_ARB_multitexture GL_EXTENSIONS: GL_ARB_texture_env_add GL_EXTENSIONS: GL_ARB_transpose_matrix GL_EXTENSIONS: GL_EXT_abgr GL_EXTENSIONS: GL_EXT_bgra GL_EXTENSIONS: GL_EXT_compiled_vertex_array GL_EXTENSIONS: GL_EXT_draw_range_elements GL_EXTENSIONS: GL_EXT_fog_coord GL_EXTENSIONS: GL_EXT_packed_pixels GL_EXTENSIONS: GL_EXT_point_parameters GL_EXTENSIONS: GL_EXT_rescale_normal GL_EXTENSIONS: GL_EXT_secondary_color GL_EXTENSIONS: GL_EXT_separate_specular_color GL_EXTENSIONS: GL_EXT_stencil_wrap GL_EXTENSIONS: GL_EXT_texture_edge_clamp GL_EXTENSIONS: GL_EXT_texture_env_add GL_EXTENSIONS: GL_EXT_texture_env_combine GL_EXTENSIONS: GL_EXT_texture_lod_bias GL_EXTENSIONS: GL_EXT_texture_object GL_EXTENSIONS: GL_EXT_vertex_array GL_EXTENSIONS: GL_EXT_vertex_weighting GL_EXTENSIONS: GL_IBM_texture_mirrored_repeat GL_EXTENSIONS: GL_KTX_buffer_region GL_EXTENSIONS: GL_NV_blend_square GL_EXTENSIONS: GL_NV_evaluators GL_EXTENSIONS: GL_NV_fog_distance GL_EXTENSIONS: GL_NV_packed_depth_stencil GL_EXTENSIONS: GL_NV_texgen_reflection GL_EXTENSIONS: GL_NV_texture_env_combine4 GL_EXTENSIONS: GL_WIN_swap_hint GL_EXTENSIONS: WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits) MODE: 6, 1024 x 768 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: x86 (P5/Pentium2, MMX) rendering primitives: single glDrawElements texturemode: gl_linear_mipmap_nearest picmip: 2 texture bits: 16 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled " A vid_ypos "22" A vid_xpos "3" L r_maskMinidriver "0" L r_allowSoftwareGL "0" L r_loadftx "0" L r_loadjpg "1" A ter_fastMarks "1" A ter_minMarkRadius "8" r_precacheimages "0" r_static_shadermultiplier3 "1" r_static_shadermultiplier2 "1" r_static_shadermultiplier1 "1" r_static_shadermultiplier0 "1" r_static_shaderdata3 "0" r_static_shaderdata2 "0" r_static_shaderdata1 "0" r_static_shaderdata0 "0" A r_sse "0" r_showportal "0" A vss_smoothsmokelight "1" A r_debuglines_depthmask "0" R r_useglfog "1" A r_lightcoronasize ".1" C r_farplane_nofog "0" C r_farplane_nocull "0" C r_farplane_color ".5 .5 .5" C r_farplane "0" r_skyportal_origin "0 0 0" r_skyportal "0" r_light_showgrid "0" A r_light_nolight "0" A r_light_int_scale "0.05" r_light_sun_line "0" r_light_lines "0" A r_stipplelines "1" r_maxtermarks "1024" r_maxpolyverts "16384" r_maxpolys "4096" A r_entlight_maxcalc "2" A r_entlight_cubefraction "0.5" A r_entlight_cubelevel "0" A r_entlight_errbound "6" C r_entlight_scale "1.3" C r_entlightmap "0" C r_noportals "0" C r_lockpvs "0" C r_drawBuffer "GL_BACK" C r_offsetunits "-2" C r_offsetfactor "-1" C r_clear "0" C r_showstaticbboxes "0" C r_showhbox "0" C r_shownormals "0" C r_showsky "0" C r_showtris "0" C r_nobind "0" C r_debugSurface "0" C r_logFile "0" C r_verbose "0" C r_speeds "0" C r_showcluster "0" C r_novis "0" C r_showcull "0" C r_nocull "0" C r_ignore "1" C r_staticlod "1" C r_drawspherelights "1" C r_drawsprites "1" C r_drawterrain "1" C r_drawbrushmodels "1" C r_drawbrushes "1" C r_drawstaticmodelpoly "1" C r_drawstaticmodels "1" C r_drawentitypoly "1" C r_drawentities "1" C r_norefresh "0" C r_measureOverdraw "0" C r_skipBackEnd "0" C r_showSmp "0" C r_flareFade "7" C r_flareSize "40" C r_portalOnly "0" C r_lightmap "0" C r_drawworld "1" C r_nocurves "0" r_printShaders "0" C r_debugSort "0" lod_tool "0" lod_position "0 0 0" lod_save "0" lod_tris "" lod_metric "0.0" lod_tikiname "" lod_meshname "" lod_mesh "0" lod_zee_val "0" lod_pitch_val "0" lod_curve_4_slider "0" lod_curve_3_slider "0" lod_curve_2_slider "0" lod_curve_1_slider "0" lod_curve_0_slider "0" lod_curve_4_val "0" lod_curve_3_val "0" lod_curve_2_val "0" lod_curve_1_val "0" lod_curve_0_val "0" lod_edit_4 "0" lod_edit_3 "0" lod_edit_2 "0" lod_edit_1 "0" lod_edit_0 "0" lod_LOD_slider "0.5" lod_maxLOD "0.3" lod_minLOD "1.0" lod_LOD "0" r_uselod "1" r_showstaticlod "0" r_showlod "0" r_showImages "0" C r_directedScale "1" C r_ambientScale "0.5" A r_primitives "0" A r_facePlaneCull "1" A r_swapInterval "0" A r_finish "0" A r_dlightBacks "1" A r_drawSun "0" r_fastsky "0" A r_ignoreGLErrors "1" C r_znear "3" A r_flares "0" A C r_lodCurveError "225" r_lerpmodels "1" LC r_singleShader "0" L g_numdebuglines "4096" L r_intensity "1" L r_mapOverBrightBits "1" LC r_fullbright "0" L r_displayRefresh "0" AL r_ignoreFastPath "0" AL r_smp "0" AL r_vertexLight "0" AL r_customaspect "1" AL r_customheight "1024" AL r_customwidth "1600" AL r_fullscreen "1" AL r_ignorehwgamma "0" AL r_overBrightBits "0" AL r_depthbits "0" AL r_stencilbits "8" AL r_stereo "0" AL r_textureDetails "1" L r_colorMipLevels "0" AL r_roundImagesDown "1" A r_reset_tc_array "1" A r_geForce3WorkAround "1" AL r_forceClampToEdge "0" AL r_ext_aniso_filter "0" AL r_ext_texture_env_combine "0" AL r_ext_texture_env_add "1" AL r_ext_compiled_vertex_array "1" R r_ext_multitexture "1" AL r_ext_gamma_control "1" AL r_allowExtensions "1" AL r_glDriver "opengl32" AL s_reverb "0" U A dm_playermodel "american_army" U password "" U A snaps "20" m_invert_pitch "0" A cl_maxPing "800" A cg_autoswitch "1" cg_gametype "0" cl_langamerefreshstatus "Ready" R cl_motdString "" A m_side "0.25" A m_up "0" A m_forward "0.25" A m_yaw "0.022" A m_pitch "0.022" A cl_allowDownload "1" cl_showmouserate "0" A cl_mouseAccel "0" A freelook "1" A cl_run "1" A cl_packetdup "1" A cl_maxpackets "30" cl_anglespeedkey "1.5" A cl_pitchspeed "70" A cl_yawspeed "140" rconAddress "" cl_forceavidemo "0" cl_avidemo "0" activeAction "" cl_freezeDemo "0" cl_showTimeDelta "0" cl_showSend "0" cl_shownet "0" cl_timeNudge "0" cl_connect_timeout "15" cl_timeout "60" A cl_cdkey "123456789" cl_motd "0" cl_eventstats "0" cl_timeevents "0" cl_eventlimit "500" cl_showevents "0" cl_debugMove "0" cl_nodelta "0" sv_deeptracedebug "0" sv_drawentities "1" R sv_mapChecksum "" sv_killserver "0" sv_padPackets "0" sv_showloss "0" sv_reconnectlimit "3" A sv_master5 "" A sv_master4 "" A sv_master3 "" A sv_master2 "" sv_master1 "mohmaster.2015.com" S sv_allowDownload "1" nextmap "" sv_zombietime "2" sv_timeout "120" S sv_fps "20" sv_privatePassword "" rconPassword "" R sv_paks "" sv_pure "0" R sv_serverid "0" S L g_gametypestring "Free-For-All" S L g_gametype "0" S A sv_maplist "" S A sv_floodProtect "1" S A sv_maxPing "0" S A sv_minPing "0" S A sv_maxRate "0" S L sv_maxclients "1" S A sv_hostname "Nameless Battle" S sv_privateClients "0" S R mapname "nomap" S R protocol "6" S sv_keywords "" S timelimit "0" S fraglimit "0" S dmflags "0" skill "0" g_maxplayerhealth "1500" net_multiLANpackets "2" I net_qport "33745" showdrop "0" showpackets "0" A in_disablealttab "0" A joy_threshold "0.15" in_debugjoystick "0" A in_joyBallScale "0.02" A in_joystick "0" AL in_mouse "1" A in_mididevice "0" A in_midichannel "1" A in_midi "0" username "RUFFIO" sys_cpuid "34" sys_cpustring "x86 (P5/Pentium2, MMX)" R win_wndproc "4740064" R win_hinstance "4194304" arch "win98" arch_minor_version "90" arch_major_version "4" R shortversion "1.00" S R version "Medal of Honor Allied Assault 1.00 win-x86 Dec 6 2001" com_buildScript "0" R cl_running "1" R sv_running "0" L dedicated "0" C timedemo "0" com_speeds "0" C viewlog "1" C com_dropsim "0" C com_showtrace "0" C fixedtime "0" C timescale "1" A fps "0" A autopaused "1" R paused "0" deathmatch "0" A com_maxfps "85" convertAnim "0" showLoad "1" low_anim_memory "0" dumploadedanims "0" pagememory "0" ui_legalscreen_stay "3" ui_legalscreen_fadeout ".5" ui_legalscreen_fadein ".5" ui_titlescreen_stay "3" ui_titlescreen_fadeout ".5" ui_titlescreen_fadein ".5" ui_skip_legalscreen "0" ui_skip_titlescreen "0" ui_skip_eamovie "0" cl_playintro "0" A cg_forceModel "1" U A name "[GsW]muRder_Rate" A r_textureMode "gl_linear_mipmap_nearest" A r_lastValidRenderer "RIVA TNT2/AGP" AL s_milesdriver "Miles Fast 2D Positional Audio" A sensitivity "10.539095" A m_filter "1" A s_speaker_type "2" A r_gamma "1.289474" A s_volume "1.000000" A s_musicvolume "0.000000" A ui_weaponsbar "0" U A rate "25000" U A dm_playergermanmodel "german_panzer_shutze" config "unnamedsoldier.cfg" AL r_ext_compressed_textures "0" A r_drawstaticdecals "0" A g_ddayshingleguys "0" A g_ddayfog "2" A g_ddayfodderguys "0" AL r_texturebits "16" AL r_colorbits "16" AL r_picmip "2" AL r_mode "6" A cg_marks_add "0" AL s_khz "11" A cg_shadows "0" A cg_rain "1" A ter_maxtris "16384" A ter_maxlod "3" A ter_error "10" A vss_maxcount "22" A cg_effectdetail "0.2" A r_lodviewmodelcap "0.25" A r_lodcap "0.25" A r_lodscale "0.25" AL r_subdivisions "20" A r_fastentlight "1" AL r_fastdlights "1" A cg_drawviewmodel "2" ui_medalsign "" ui_signshader "" A g_subtitle "0" A g_skill "1" A detail "1" A ui_hostname "Nameless Battle" A ui_maplist_obj "obj/obj_team1 obj/obj_team2 obj/obj_team3 obj/obj_team4" A ui_maplist_round "dm/mohdm1 dm/mohdm2 dm/mohdm3 dm/mohdm4 dm/mohdm5 dm/mohdm6 dm/mohdm7" A ui_maplist_team "dm/mohdm1 dm/mohdm2 dm/mohdm3 dm/mohdm4 dm/mohdm5 dm/mohdm6 dm/mohdm7" A ui_maplist_ffa "dm/mohdm1 dm/mohdm2 dm/mohdm3 dm/mohdm4 dm/mohdm5 dm/mohdm6 dm/mohdm7" A ui_inactivekick "900" A ui_inactivespectate "60" A ui_connectip "213.65.255.152" A ui_teamdamage "0" A ui_timelimit "0" A ui_fraglimit "0" A ui_gamespy "0" A ui_maxclients "32" ui_gametypestring "" ui_gametype "" ui_dmmap "" A ui_voodoo "0" A cl_ctrlbindings "0" A cl_altbindings "0" A ui_crosshair "1" A viewsize "100" I journal "0" fs_filedir "C:Program FilesMOHAAmain\maps" mapdir "" logfile "0" I fs_restrict "" S I fs_game "" I fs_basepath "C:Program FilesMOHAA" I fs_cdpath "" I fs_copyfiles "0" fs_debug "0" A developer "1" A ui_console "1" L cheats "1" 512 total cvars 512 cvar indexes HAPPY NOW??? |
Holy Shit!!!!
|
well..
i SAID it was a big list!! lol |
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