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Okay I loaded up the game and went to the new player screen and pick the first mission. That screen came up with Medal of Honor on it with guys on it and that bar that loades up. you know loading then about 3/4 through it stops and the MOHAA Console comes up and says that I need a video card with multitexturing capable but when I do systems check with MOHAA I am pass all the test. What do I do?
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This may help you find out what is wrong with it?
--- Common Initialization --- Medal of Honor Allied Assault 1.00 win-x86 Dec 6 2001 ----- FS_Startup ----- Current search path: C:Program FilesEA GAMESMOHAAmainPak5.pk3 (259 files) C:Program FilesEA GAMESMOHAAmainPak4.pk3 (593 files) C:Program FilesEA GAMESMOHAAmainPak3.pk3 (669 files) C:Program FilesEA GAMESMOHAAmainPak2.pk3 (4722 files) C:Program FilesEA GAMESMOHAAmainPak1.pk3 (772 files) C:Program FilesEA GAMESMOHAAmainPak0.pk3 (11175 files) C:Program FilesEA GAMESMOHAA/main ---------------------- 18190 files in pk3 files execing default.cfg execing menu.cfg execing newconfig.cfg Config: unnamedsoldier.cfg execing configs/unnamedsoldier.cfg execing newconfig.cfg couldn't exec localized.cfg execing autoexec.cfg Unknown command "fov" couldn't exec custom.cfg ...detecting CPU, found Intel Pentium III ------- Input Initialization ------- Initializing DirectInput... Couldn't set DI coop level Falling back to Win32 mouse support... ------- Input Initialization Complete ------- 97 You are now setup for easy mode. ----- Client Initialization ----- Called FadeSound with: 0.000000 ----- Initializing Renderer ---- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:WINDOWSSYSTEMopengl32.dll' ): succeeded ...setting mode 3: 640 480 FS ...using colorsbits of 16 ...calling CDS: ok ...registered window class ...created window@0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 16, 16, 0 ) ...28 PFDs found ...hardware acceleration found ...PIXELFORMAT 4 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...GL_EXT_texture_compression_s3tc not found ...GL_ARB_texture_compression not found ...GL_EXT_texture_env_add not found ...WGL_EXT_swap_control not found ...GL_ARB_multitexture not found ...GL_EXT_texture_env_combine not found ...using GL_EXT_compiled_vertex_array ...WGL_3DFX_gamma_control not found GL_VENDOR: Intel GL_RENDERER: Intel81X GL_VERSION: 1.1.0 - Build 4.11.01.1361 GL_EXTENSIONS: GL_EXT_abgr GL_EXTENSIONS: GL_EXT_bgra GL_EXTENSIONS: GL_EXT_packed_pixels GL_EXTENSIONS: GL_EXT_paletted_texture GL_EXTENSIONS: GL_SGI_compiled_vertex_array GL_EXTENSIONS: GL_SGI_cull_vertex GL_EXTENSIONS: GL_EXT_compiled_vertex_array GL_EXTENSIONS: GL_EXT_cull_vertex GL_EXTENSIONS: GL_WIN_swap_hint GL_MAX_TEXTURE_SIZE: 1024 GL_MAX_ACTIVE_TEXTURES_ARB: 0 PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits) MODE: 3, 640 x 480 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium III rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 2 texture bits: 16 multitexture: disabled compiled vertex arrays: enabled texenv add: disabled compressed textures: disabled Initializing Shaders Setting up Shaders ----- finished R_Init ----- ------- profiling DrawBackground methods ------- glDrawPixels w/ BGR: 42933 clocks glDrawPixels w/ RGB: 18368 clocks glTexSubImage2D w/ BGR: 19395155 clocks glTexSubImage2D w/ RGB: 1699643 clocks DrawBackground: using glDrawPixels with RGB data ------------------------------- ------ Force Feedback Initialization ----- Loading ff... ff: Creating feedback device: ff: ...no ff mouse found Failed to load ff dll ------------------------------------------ --------- Force Feedback Shutdown -------- ------------------------------------------ Winsock Initialized Opening IP socket: localhost:12203 Hostname: jqb0001 IP: 208.209.116.65 ------- Sound Initialization (full) ------- Sound opened using Direct Sound 'Miles Fast 2D Positional Audio' provider opened. Loading global/sound0.txt ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- ----- Sound Info ----- driver - Miles Fast 2D Positional Audio speaker setup - 2 speakers reverb - OFF samplebits - 16 speed - 22050 ---------------------- ------- Sound Initialization Complete ------- 174 ms Setting up Shaders Loading inventory... ----- Client Initialization Complete ----- 5161 ms --- Common Initialization Complete --- 10288 ms Working directory: C:Program FilesEA GAMESMOHAA Loading Localization File global/localization.txt ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- trFMV: http://www.alliedassault.com/ubb/tongue.giflay(), playing EAlogo.RoQ ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- trFMV: http://www.alliedassault.com/ubb/tongue.giflay(), playing 2015intro.RoQ ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- trFMV: http://www.alliedassault.com/ubb/tongue.giflay(), playing intro.RoQ ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- You are now setup for easy mode. ------ Server Initialization ------ Server: briefing/briefing1 Called FadeSound with: 0.000000 Called FadeSound with: 0.000000 ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- Called FadeSound with: 0.000000 Setting up Shaders UI_DrawConnect called ^~^~^ Add the following line to the *_precache.scr map script: cache models/player/american_army.tik ------ Server Initialization Complete ------ 4.17 seconds Called FadeSound with: 0.000000 ------- Sound Begin Registration ------- ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- ------- Sound Begin Registration Complete ------- -----------PARSING UBERSOUND------------ Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level. Parse/Load time: 0.179000 seconds. -------------UBERSOUND DONE--------------- -----------PARSING UBERDIALOG------------ Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level. Parse/Load time: 0.665000 seconds. -------------UBERDIALOG DONE--------------- stitched 0 LoD cracks ...loaded 6 faces, 0 meshes, 0 trisurfs, 0 flares R_LevelMarksLoad: maps/briefing/briefing1.dcl not found ^~^~^ Add the following line to the *_precache.scr map script: cache models/fx/bh_paper_lite.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/fx/bh_paper_hard.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/fx/bh_wood_lite.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/fx/bh_wood_hard.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/fx/bh_metal_lite.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/fx/bh_metal_hard.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/fx/bh_stone_lite.tik ----- CL_Shutdown ----- Called FadeSound with: 0.000000 ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- ------- Sound Shutdown (full) ------- ------- Sound Shutdown Complete ------- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...hiding window ...destroying window ...window successfully destroyed ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- ----- Server Shutdown ----- --------------------------- WARNING: Medal of Honor requires a video card with multitexturing capability |
I check on ea electronic system and i passed all requirements for the game so why doesn't it worked.
[This message has been edited by jcsdhs (edited January 23, 2002).] |
I have the same problem that you..
What can WE do?? |
What videocards do you guys have? And have you tried downloading the latest drivers to them?
------------------ My passport states that I am a man, but I am still not sure. http://www.duhspot.com/users/smiley/...y/beerchug.gif |
I have a Voodoo Banshee...
what's the lastest drivers?? |
There should be a program that comes with MOH called "Open GL setup". Run that, and it should update your vid card drivers for ya.. Try that, it may help.
------------------ ~Blaze |
I used OpenGL...
What can we do?? |
BUMP :P
I'm curious to find an answer to this problem, even though I've never had it myself. Also, I noticed your card was a Voodoo. While searching the main site (http://www.alliedassault.com) I noticed that this has been a recurring problem that has been possibly solved before. Here is the post made by BadScript: <BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR> I posted this on our forum a while ago, but I'm getting more and more questions on "How to fix the Voodoo problem". So here, if you have a Voodoo card. You may wanna do the following to fix those nasty problems that you run into: 1) Go to Wicked3D and download WickedGL. 2) Unzip, install. 3) You won't be able to find "Medal of Honor: Allied Assault" on the list. So what you do is this: Rename MOHAANetDemo.exe to Quake3.exe, then install "Quake 3" to your MOHAANetDemo directory. If you see opengl32.dll in your MOHAANetDemo directory then it worked. 4) Rename Quake3.exe back to MOHAANetDemo.exe. Start the game, and enjoy. <HR></BLOCKQUOTE> |
Oh, and the Wicked3d site can be found here:
http://www.wicked3d.com Not only may it solve you're problem, but it can also enhance the graphical performance of your card. |
Werent there some 3DFX fix? I am not really sure as I dont have 3DFX. But seriously, Voodoo Banshee.. I wouldnt count that the game even runs with that.
------------------ My passport states that I am a man, but I am still not sure. http://www.duhspot.com/users/smiley/...y/beerchug.gif |
Isn't game mostly supported with Nvidia cards? I have a Nvidia GEForce 256 64MB RAM DDR and when I first tried to play I got an OpenGL error. That was because I didn't have the Detonator drivers installed for my video card.
------------------ Its time to Meetyourmaker. |
Have same problem, using annihilator 2 and live card. Do you have an AMD chipset? Creative labs and Nvidia do not seem to offer Microsoft Certified drivers for both of these cards to work with Direct x 8.0. Ran GL setup no help though. Installed latest drivers I think were screwed, no way to contact Nvidia and Creative labs will never respond. Auto setup says I'm fine and so does Dirext X Diag. I'm going to try uninstalling all drivers, let Windows put it's own drivers in and then try, then do the same thing only run GL setup. I'll let you know.
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