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gay error
--- Common Initialization ---
Medal of Honor Allied Assault 1.10 win-x86 Jan 22 2002 ----- FS_Startup ----- Current search path: C:\Documents and Settings\Administrator.BRYAN\Desktop\Stuff\Mohaa\m ain\pak3.pk3 (12 files) C:\Documents and Settings\Administrator.BRYAN\Desktop\Stuff\Mohaa\m ain\pak2.pk3 (1228 files) C:\Documents and Settings\Administrator.BRYAN\Desktop\Stuff\Mohaa\m ain\pak1.pk3 (7888 files) C:\Documents and Settings\Administrator.BRYAN\Desktop\Stuff\Mohaa/main ---------------------- 9128 files in pk3 files execing default.cfg execing menu.cfg execing newconfig.cfg Config: unnamedsoldier.cfg execing configs/unnamedsoldier.cfg couldn't exec localized.cfg execing autoexec.cfg Unknown command "fov" couldn't exec custom.cfg ...detecting CPU, found Intel Pentium III ------- Input Initialization ------- Initializing DirectInput... Couldn't set DI coop level Falling back to Win32 mouse support... ------- Input Initialization Complete ------- 20 You are now setup for easy mode. ----- Client Initialization ----- Called FadeSound with: 0.000000 ----- Initializing Renderer ---- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded ...setting mode 4: 800 600 FS ...using colorsbits of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (800x600) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...119 PFDs found ...hardware acceleration found ...PIXELFORMAT 9 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...using GL_EXT_texture_compression_s3tc ...using GL_ARB_texture_compression ...GL_EXT_texture_env_add not found ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...ignoring GL_EXT_texture_env_combine ...using GL_EXT_compiled_vertex_array ...WGL_3DFX_gamma_control not found GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce FX 5600/AGP/SSE2 GL_VERSION: 1.4.1 GL_EXTENSIONS: GL_ARB_depth_texture GL_EXTENSIONS: GL_ARB_fragment_program GL_EXTENSIONS: GL_ARB_imaging GL_EXTENSIONS: GL_ARB_multisample GL_EXTENSIONS: GL_ARB_multitexture GL_EXTENSIONS: GL_ARB_point_parameters GL_EXTENSIONS: GL_ARB_shadow GL_EXTENSIONS: GL_ARB_texture_border_clamp GL_EXTENSIONS: GL_ARB_texture_compression GL_EXTENSIONS: GL_ARB_texture_cube_map GL_EXTENSIONS: GL_ARB_texture_env_add GL_EXTENSIONS: GL_ARB_texture_env_combine GL_EXTENSIONS: GL_ARB_texture_env_dot3 GL_EXTENSIONS: GL_ARB_texture_mirrored_repeat GL_EXTENSIONS: GL_ARB_transpose_matrix GL_EXTENSIONS: GL_ARB_vertex_buffer_object GL_EXTENSIONS: GL_ARB_vertex_program GL_EXTENSIONS: GL_ARB_window_pos GL_EXTENSIONS: GL_S3_s3tc GL_EXTENSIONS: GL_EXT_abgr GL_EXTENSIONS: GL_EXT_bgra GL_EXTENSIONS: GL_EXT_blend_color GL_EXTENSIONS: GL_EXT_blend_func_separate GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXTENSIONS: GL_EXT_blend_subtract GL_EXTENSIONS: GL_EXT_compiled_vertex_array GL_EXTENSIONS: GL_EXT_draw_range_elements GL_EXTENSIONS: GL_EXT_fog_coord GL_EXTENSIONS: GL_EXT_multi_draw_arrays GL_EXTENSIONS: GL_EXT_packed_pixels GL_EXTENSIONS: GL_EXT_paletted_texture GL_EXTENSIONS: GL_EXT_point_parameters GL_EXTENSIONS: GL_EXT_rescale_normal GL_EXTENSIONS: GL_EXT_secondary_color GL_EXTENSIONS: GL_EXT_separate_specular_color GL_EXTENSIONS: GL_EXT_shadow_funcs GL_EXTENSIONS: GL_EXT_shared_texture_palette GL_EXTENSIONS: GL_EXT_stencil_two_side GL_EXTENSIONS: GL_EXT_stencil_wrap GL_EXTENSIONS: GL_EXT_texture3D GL_EXTENSIONS: GL_EXT_texture_compression_s3tc GL_EXTENSIONS: GL_EXT_texture_cube_map GL_EXTENSIONS: GL_EXT_texture_edge_clamp GL_EXTENSIONS: GL_EXT_texture_env_combine GL_EXTENSIONS: GL_EXT_texture_env_dot3 GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic GL_EXTENSIONS: GL_EXT_texture_lod GL_EXTENSIONS: GL_EXT_texture_lod_bias GL_EXTENSIONS: GL_EXT_texture_object GL_EXTENSIONS: GL_EXT_vertex_array GL_EXTENSIONS: GL_HP_occlusion_test GL_EXTENSIONS: GL_IBM_rasterpos_clip GL_EXTENSIONS: GL_IBM_texture_mirrored_repeat GL_EXTENSIONS: GL_KTX_buffer_region GL_EXTENSIONS: GL_NV_blend_square GL_EXTENSIONS: GL_NV_copy_depth_to_color GL_EXTENSIONS: GL_NV_depth_clamp GL_EXTENSIONS: GL_NV_fence GL_EXTENSIONS: GL_NV_float_buffer GL_EXTENSIONS: GL_NV_fog_distance GL_EXTENSIONS: GL_NV_fragment_program GL_EXTENSIONS: GL_NV_half_float GL_EXTENSIONS: GL_NV_light_max_exponent GL_EXTENSIONS: GL_NV_multisample_filter_hint GL_EXTENSIONS: GL_NV_occlusion_query GL_EXTENSIONS: GL_NV_packed_depth_stencil GL_EXTENSIONS: GL_NV_pixel_data_range GL_EXTENSIONS: GL_NV_point_sprite GL_EXTENSIONS: GL_NV_primitive_restart GL_EXTENSIONS: GL_NV_register_combiners GL_EXTENSIONS: GL_NV_register_combiners2 GL_EXTENSIONS: GL_NV_texgen_reflection GL_EXTENSIONS: GL_NV_texture_compression_vtc GL_EXTENSIONS: GL_NV_texture_env_combine4 GL_EXTENSIONS: GL_NV_texture_expand_normal GL_EXTENSIONS: GL_NV_texture_rectangle GL_EXTENSIONS: GL_NV_texture_shader GL_EXTENSIONS: GL_NV_texture_shader2 GL_EXTENSIONS: GL_NV_texture_shader3 GL_EXTENSIONS: GL_NV_vertex_array_range GL_EXTENSIONS: GL_NV_vertex_array_range2 GL_EXTENSIONS: GL_NV_vertex_program GL_EXTENSIONS: GL_NV_vertex_program1_1 GL_EXTENSIONS: GL_NV_vertex_program2 GL_EXTENSIONS: GL_NVX_ycrcb GL_EXTENSIONS: GL_SGIS_generate_mipmap GL_EXTENSIONS: GL_SGIS_texture_lod GL_EXTENSIONS: GL_SGIX_depth_texture GL_EXTENSIONS: GL_SGIX_shadow GL_EXTENSIONS: GL_WIN_swap_hint GL_EXTENSIONS: WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 4096 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 4, 800 x 600 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium III rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 0 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: enabled Initializing Shaders Setting up Shaders ----- finished R_Init ----- ------- profiling DrawBackground methods ------- glDrawPixels w/ BGR: 13928 clocks glDrawPixels w/ RGB: 13036 clocks glTexSubImage2D w/ BGR: 1223812 clocks glTexSubImage2D w/ RGB: 1449356 clocks DrawBackground: using glDrawPixels with RGB data ------------------------------- ------ Force Feedback Initialization ----- Loading ff... ff: Creating feedback device: ff: ...no ff mouse found Failed to load ff dll ------------------------------------------ --------- Force Feedback Shutdown -------- ------------------------------------------ Winsock Initialized Opening IP socket: localhost:12203 Hostname: Bryan IP: 67.83.125.211 ------- Sound Initialization (full) ------- Sound opened using Direct Sound 'Miles Fast 2D Positional Audio' provider opened. ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- ----- Sound Info ----- driver - Miles Fast 2D Positional Audio speaker setup - headphones reverb - OFF samplebits - 16 speed - 44100 ---------------------- ------- Sound Initialization Complete ------- 331 ms Setting up Shaders ******************** ERROR: Couldn't load font Verdana ******************** ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- Called FadeSound with: 0.000000 ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- Called FadeSound with: 0.000000 ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- Called FadeSound with: 0.000000 Setting up Shaders recursive error after: Couldn't load font Verdana |
Try downloading and installing the Verdana font. *shrug*
...and I don't see how this error likes the company of men. |
load font?wtf....thats ub3r gh3yz0r h4x0r l337z0r foc0kz0r3d
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You're not helping.
...or funny. rolleyes: |
You already helped, no need, he just needs to download the font boomshakalaka...Me> quickshot:
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I downloaded the font and insdtalled it to the Fotn folder .... no change in the error
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Have you tried updating your video drivers? Uninstalling/reinstalling the game?
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