Alliedassault

Alliedassault (alliedassault.us/index.php)
-   MoH Maps, Mods & Skins (alliedassault.us/forumdisplay.php?f=11)
-   -   Help me (alliedassault.us/showthread.php?t=34495)

Fireal 02-02-2004 05:04 PM

Help me
 
I decided to try to make a skin, and when i go in game, i can select the skin. But it is invisible.

My shader looks like this:

[code:7e515]DUDETUNIC
{
qer_editorimage textures/models/human/DUDETUNIC.tga
{
map textures/models/human/DUDETUNIC.tga
rgbGen lightingSpherical
}
}
DUDETUNIC_cull
{
qer_editorimage textures/models/human/DUDETUNIC.tga
cull none
{
map textures/models/human/DUDETUNIC.tga
rgbGen lightingSpherical
}
}
DUDEPANTS
{
qer_editorimage textures/models/human/DUDEPANTS.tga
{
map textures/models/human/DUDEPANTS.tga
rgbGen lightingSpherical
}
}
DUDEPANTS_cull
{
qer_editorimage textures/models/human/DUDEPANTS.tga
cull none
{
map textures/models/human/DUDEPANTS.tga
rgbGen lightingSpherical
}
}
DUDEHAT
{
qer_editorimage textures/models/human/DUDEHAT.tga
{
map textures/models/human/DUDEHAT.tga
rgbGen lightingSpherical
}
}
DUDEHAT_cull
{
qer_editorimage textures/models/human/DUDEHAT.tga
cull none
{
map textures/models/human/DUDEHAT.tga
rgbGen lightingSpherical
}
}
DUDEFACE
{
qer_editorimage textures/models/human/DUDEFACE.tga
{
map textures/models/human/DUDEFACE.tga
rgbGen lightingSpherical
}
}
DUDEFACE_cull
{
qer_editorimage textures/models/human/DUDEFACE.tga
cull none
{
map textures/models/human/DUDEFACE.tga
rgbGen lightingSpherical
}
}
[/code:7e515]

Can you find the problem?

elitecloud 02-02-2004 05:19 PM

you can't put a sig in game happy:

Fireal 02-02-2004 05:23 PM

Oh shit, lol
Its meant to be SKIN, lemme edit it

General Cobra 02-02-2004 06:27 PM

Re: Help me
 
Wht are u capitalizing?

newt. 02-02-2004 06:34 PM

1 its not shader.
2 post .tik
3 should've ask meh lol so many boons in mms

General Cobra 02-02-2004 06:35 PM

[quote="newt.":8d2a2]1 its not shader.
2 post .tik
3 should've ask meh lol so many boons in mms[/quote:8d2a2]

I noticed that 2 but from his last post I thought he was just mistaken.

Fireal 02-02-2004 06:54 PM

I was using Guarns Shader/tik generator. Tik part wasnt working

[code:8bec4]{
path models/human/Axis_officer // This is the path to set model from...
skelmodel airborne.skd // This is the actual model...

surface shirt shader DUDETUNIC /
surface pants shader DUDEPANTS /
surface shirt_cull shader DUDETUNIC_cull /

// $include models/human/heads/us_young_heads.tik
path models/human/heads
skelmodel head1.skd
surface head shader DUDEFACE /

path models/human/hands
skelmodel hand.skd
surface hand shader handsnew
} [/code:8bec4]

newt. 02-02-2004 06:59 PM

[quote="Animal Mother":b3df5]I was using Guarns Shader/tik generator. Tik part wasnt working

[code:b3df5]{
path models/human/Axis_officer // This is the path to set model from...
skelmodel airborne.skd // This is the actual model...

surface shirt shader DUDETUNIC /
surface pants shader DUDEPANTS /
surface shirt_cull shader DUDETUNIC_cull /

// $include models/human/heads/us_young_heads.tik
path models/human/heads
skelmodel head1.skd
surface head shader DUDEFACE /

path models/human/hands
skelmodel hand.skd
surface hand shader handsnew
} [/code:b3df5][/quote:b3df5]


path to the airborne.skd is wrong...u have it as axis offcier


and whats the name of the .tik?
has to be allied_ or german_

Fireal 02-02-2004 07:06 PM

I have it saved as

axis_DUDE

Is this right?

Tik:

[code:5803b]{
path models/human/airborne.skd//
skelmodel airborne.skd /

surface shirt shader DUDETUNIC /
surface pants shader DUDEPANTS /
surface shirt_cull shader DUDETUNIC_cull /

// $include models/human/heads/us_young_heads.tik
path models/human/heads
skelmodel head1.skd
surface head shader DUDEFACE /

path models/human/hands
skelmodel hand.skd
surface hand shader handsnew
} [/code:5803b]

HeadUp 02-02-2004 07:40 PM

no. annoy:

TIKI
setup
{
path models/human/allied_airborne // Set path to set skelmodel from
skelmodel airborne.skd // Set body model

and youll need to add

surface shirt shader DUDETUNIC
surface pants shader DUDEPANTS
surface shirt_cull shader DUDETUNIC_cull
surface sleeve shader DUDETUNIC_cull <--- THIS LINE

You should also have a space below each shader command


I don think you need a _cull shader for anything but the shirt_cull...


good luck


ps- Who's tut are you using

Fireal 02-02-2004 07:49 PM

Guarns. Yours was too confusing

newt. 02-02-2004 07:50 PM

guarnere's

I never read any tuts.......self taught skinning

ErichHartmann 02-02-2004 07:51 PM

[quote="newt.":3af05]guarnere's

I never read any tuts.......self taught skinning[/quote:3af05]
Right on.

Proteus 02-02-2004 10:27 PM

AM, give it up. You suck and I'm sure your skin sucks.

HeadUp 02-02-2004 10:35 PM

[quote="Animal Mother":107d0]Guarns. Yours was too confusing[/quote:107d0]

hmm, but at least 5-6 complete n00bs got it, almost no problem since i put it out last week...

Quote:

Originally Posted by Proteus
AM, give it up. You suck and I'm sure your skin sucks.

[quote="Animal Mother":107d0]I could do better than that. And i suck rolleyes: [/quote:107d0]


All times are GMT -6. The time now is 09:19 PM.

Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.