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To any of you mappers out there, I think it would be awsome as hell if you made a Bastogne map...
Think about it...In the Ardennes Forests, artillery was going off nonstop...And if artillery looked sweet as hell on Omaha, then it will look just as good in a snow covered forest... This game really needs a Battle of The Buldge, complete with foxholes. Perhaps the objective is to destroy some German 88's that are pummiling the forests? ------------------ http://dba.gamepoint.net/images/sig.gif |
First I want to take a run at a Dieppe map, followed by an assault of the guns at Pas de Calais. If that works out OK, then maybe.
------------------ Remember Dieppe http://www.ncf.ca/~eo322/sig.jpg |
Sweet idea, Sorta like the episodes in Band of Brothers http://www.alliedassault.com/ubb/smile.gif. Maybe have the allies start near the edge of the forest and assault the town ,meanwhile have liked the bombed out barns for sniper spots and other various buildings for cover with maybe that open snowy field in between? I would definitely love to see that.
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By the way what type of mapping tool is used for MOH , I've used Worldcraft 3.3 to make some dod maps is the tool anything like Worldcraft for MOH?
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No idea on what to use...
And yes, exactly like Band of Brothers...man, that miniseries owned. ------------------ http://dba.gamepoint.net/images/sig.gif |
Hurtgen forest...like in the movie When Trumpets Fade would be cool too.
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Come on Mappers, lets get this shit into the game....
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Since MOHAA is a q3 engine based game, it is likely to use a modified version of q3radiant.
Us mappers can't really do anything for MOHAA untill 2015 releases the tools. |
Yeah but the band of brothers mod, they can't map right now so all they are dong is skinning and coding.
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yes they NEED skilled mappers.
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There is a Band of Brothers mod:
http://www.vigilantegamers.com/bob They are making a map at least for almost every episode in the series. They need more people to help them. Drop some of ur ideas in the forum. The site only just went up so bear with them. |
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