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-   -   A better solution than removing weapons... (alliedassault.us/showthread.php?t=3675)

quiet 01-27-2002 08:11 AM

I noticed with FN2K's no sniper no rocket mod, he basically took the ammo out of both.

But isn't there away to simply limit the effective range of the sniper rifle and make the reload on the rockets very long?

Look at the files in his mod.

To use the sniper, you risk getting mowed down easily by an mg 42 because you have to be very close. And to use the rocket you better get that one shot in because it'll take a long time to reload.

Also, I'd up the destructive damage - if possible, on the rocket itself. That way it'll kill the person carrying it if he/she fires right in front of another object or person.

Wouldn't that be better compromise?

[This message has been edited by quiet (edited January 27, 2002).]

quiet 01-27-2002 08:34 AM

Also, if the sniper can be adjusted to where it cannot be zoomed while a person is moving, that'd be another plus.

In summary:

Sniper rifle - limit the effective range and zoom range, and so it can't be used (zoomed) while moving.

Rockets - very long delay for reload, more powerful to where it'll kill the person using it if it is fired too close to a person or object.

How about that?


[This message has been edited by quiet (edited January 27, 2002).]


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