Alliedassault

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-   -   Skinproblem for Profis only (alliedassault.us/showthread.php?t=37153)

Beretta_BT 06-02-2004 03:59 PM

Skinproblem for Profis only
 
Hello !
I built a skin wich based on the allied_pilot .
The Prtoblem is that if i used in the multiplaier modus
the feets are in the Cyber Nirvana.
And the skin pulls the texture left him.
it only works correct when al Users and the Server have the skin.
I surched the tiki and the shader file again and again
but i didnt found a failure .
Is there any body who know this problem ?

[img]http://members.chello.at/roman.sonnberger/prob00.jpg[/img]



[img]http://members.chello.at/roman.sonnberger/prob01.jpg[/img]


[/FONT]



*********************
TIKI
setup
{
path models/human/allied_pilot
skelmodel allied_pilot.skd

surface pants shader usaf_pants
surface coat shader usaf_bt_top
surface cullpants shader usaf_pants

// $include models/human/heads/us_young_heads.tik
path models/human/heads
skelmodel head1.skd
surface head shader berry_head

path models/human/hands
skelmodel hand.skd
surface hand shader handsnew

path models/gear/g_headgear
skelmodel creasecap.skd
surface creasecap shader usaf_schiff

path models/gear/us
skelmodel 45holster.skd
surface 45holster shader 45holster





}

animations
{
idle 45holster.skc
}


//
// define what folder to get specific sound from for the player model
//
$define pulloutdir sound/weapons/pullout


init
{
client
{
// Cache sounds here
}
server
{
voicetype pilot // set the voicetype to use for multiplayer instant messaging
}
}


//
// include the base player model definition
//
$include models/player/base/include.txt

// need to indicate the end of the tiki file because we have a tiki command at the end
//end

****************************

(Tiki fps ) :

TIKI
setup
{
path models/player/US_Army // Set path to set skelmodel from
skelmodel USarmyplyr.skd // Set base model



surface viewsleeves shader viewsleeves_pilot

// right hand
surface triggerhand shader handview

// different left hands
surface lefthand shader handview
surface garandhand shader handview
}


//
// define what folder to get specific sound from for the player model
//
$define pulloutdir sound/weapons/pullout


init
{
client
{
// Cache sounds here
}
}


//
// include the base player model definition
//
$include models/player/base/include_fps.txt

// need to indicate the end of the tiki file because we have a tiki command at the end
//end



****************************

usaf_bt_top
{
qer_editorimage textures/usaf_bt_top.jpg
{
map textures/usaf_bt_top.jpg
rgbGen lightingSpherical
}
}
usaf_pants
{
qer_editorimage textures/usaf_pants.jpg
{
map textures/usaf_pants.jpg
rgbGen lightingSpherical
}
}
usaf_schiff
{
qer_editorimage textures/usaf_schiff.jpg
{
map textures/usaf_schiff.jpg
rgbGen lightingSpherical
}
}
berry_head
{
qer_editorimage textures/berry_head.jpg
{
map textures/berry_head.jpg
rgbGen lightingSpherical
}
}[/color][/size]

newt. 06-02-2004 04:03 PM

i dunno man been awhile but I think ur missing the bottom of the .tik file

[code:fa1c8]*********************
TIKI
setup
{
path models/human/allied_pilot
skelmodel allied_pilot.skd

surface pants shader usaf_pants
surface coat shader usaf_bt_top
surface cullpants shader usaf_pants

// $include models/human/heads/us_young_heads.tik
path models/human/heads
skelmodel head1.skd
surface head shader berry_head

path models/human/hands
skelmodel hand.skd
surface hand shader handsnew

path models/gear/g_headgear
skelmodel creasecap.skd
surface creasecap shader usaf_schiff

path models/gear/us
skelmodel 45holster.skd
surface 45holster shader 45holster

[/code:fa1c8]

theres more. try looking at others.

philadelphia killing mach 06-02-2004 08:14 PM

i've got a headache from just reading the description of the problem lol

[CyG] Berry 06-03-2004 04:37 AM

I need help not spam talk like your's !
Thanks

Hawke 06-03-2004 06:24 AM

I was going to help you but since you said that,
No soup for you!

[CyG] Berry 06-03-2004 06:39 AM

My awnser was only for philadelphias thread !

Dragonwraith 06-03-2004 10:45 AM

annoy:

Pyro 06-03-2004 10:49 AM

just help him for fucks sakes

philadelphia killing mach 06-03-2004 11:00 AM

Quote:

Originally Posted by Pyro
just help him for fucks sakes

i thought i was. eek:

Tystnad 06-03-2004 11:49 AM

[quote="philadelphia killing mach":5e35e]
Quote:

Originally Posted by Pyro
just help him for fucks sakes

i thought i was. eek:[/quote:5e35e]

Yeah, sure.. If telling him your head hurts is helping him out..
Then yeah, wtf, good job mang. oOo:

Hawke 06-03-2004 02:05 PM

Did you just copy and paste the .tik into here?

Jakke 06-03-2004 02:44 PM

hehe it looks funny biggrin:

Hawke 06-03-2004 03:28 PM

It might make a difference but I'm not sure,
you are missing some indents and spaces. You also have a couple extras lines between things, not sure if it makes a difference.

[CyG] Berry 06-03-2004 06:54 PM

Okay , i found it by my self !
It seams like it was this in the tiki file.

***********
}

animations
{
idle 45holster.skc
}
************
Now it works perfect !

[DAS REICH] Blitz 06-03-2004 06:55 PM

congratz


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