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-   -   how to make a semiauto weapon auto (alliedassault.us/showthread.php?t=37254)

imported_Grim_Reaper 06-05-2004 03:36 PM

how to make a semiauto weapon auto
 
CAUTION! if u are totally lost or dazed or are illiterate, dont try this!

ok so many ppl want this so ill show u all how. open up pakscape and pak0.pk3. go into the global folder, find mike_torso.st. open up that file with notepad.we will get back to this file later. now open up the models folder in pak0.pk3, then weapons, then take the springfield.tik, open that with notepad also. ok scroll down to where it says semiauto and change it to //semiauto or just delete it. now change the fire delay to 0.0086 (like the thompson) or sometin. save it onto desktop.
back to the mike_torso.st. scroll down to Primary Attacks - Semi-Auto. scroll down a bit more until u see: states

ATTACK_SPRINGFIELD_RECHAMBER : ANIMDONE_TORSO IS_WEAPON_ACTIVE "mainhand" "Springfield '03 Sniper"

change it to this:
//ATTACK_SPRINGFIELD_RECHAMBER : ANIMDONE_TORSO IS_WEAPON_ACTIVE "mainhand" "Springfield '03 Sniper"

ok got it? good.
scroll down until u see:
state ATTACK_SPRINGFIELD_RECHAMBER
{
movetype legs

entrycommands
{
viewmodelanim rechamber
// safezoom 0
}

// exitcommands
// {
// safezoom 1
// }

action
{
springfield_crouch_rechamber : POSITION_TYPE "crouching"
springfield_stand_rechamber : default
}

states
{
STAND : KILLED
// PAIN : PAIN

STAND : ANIMDONE_TORSO
}
}
and change it to:
//state ATTACK_SPRINGFIELD_RECHAMBER
//{
// movetype legs
//
// entrycommands
// {
// viewmodelanim rechamber
// safezoom 0
// }
//
// exitcommands
// {
// safezoom 1
// }
//
// action
// {
// springfield_crouch_rechamber : POSITION_TYPE "crouching"
// springfield_stand_rechamber : default
// }
//
// states
// {
// STAND : KILLED
// PAIN : PAIN

// STAND : ANIMDONE_TORSO
// }
//}
ok? now save it onto desktop as mike_torso.st. create a new pakscape document thing. create two folders, global and models. put the mike_torso.st in the global folder. open up models and create a folder called weapons. put the springfield.tik in there. save it as zzz-auto_springfield.pk3 or watever. IF U HAVE ANY SPRINGFIELD MODS DO NOT USE THIS WITH IT!! it should work, worked for me. u can change the ammo amount and sounds and textures. any questions? post em here

[CHK]Templar[Pfc] 06-05-2004 04:49 PM

no questions but thanks, wasn't so hard

imported_Grim_Reaper 06-05-2004 06:18 PM

np, so many ppl wanna know this. i made a kar98 to m1. the model is the m1 and everything. ive been testing new stuff and scripts to make different things.

Scorpion -]M15F1T[- 06-05-2004 06:22 PM

Good work mate.

Scorp

imported_Grim_Reaper 06-05-2004 08:18 PM

thnx, i hope this summer to create a server with a bunch of my new mods. a few of my friends play mohaa and like my stuff. if i can get one up, itll be lik a 10 man server and maybe tdm or obj. anyway thnx again. i hope this helps all of u beer:

CoMaToSe 06-06-2004 06:03 AM

nice! great tut. now time to make that automatic shotty..... the M590A1 Spread Projectile Weapon mwah:

imported_Grim_Reaper 06-06-2004 08:21 AM

i havent tried it with the shottie, should work the same, just change the rechamber things. thnx again and i hope i can help every1


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