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Comparing Shader Sizes
Is it possible to compare shader sizes?
I have a idea. Compare shader sizes of skins too see if someone is using chams. Im not sure where to start. I know C++, and im aight at scripting. Im looking to make this a project to stop chams, if anyone is interested in helping out in any way, please contact me on aim. Thanks, p!kAchu.[pokemon] rock: |
In a similar vein do stok pk3 files have a checksum so they can be compared?
Scorp |
whats a cham cool:
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Your after me lucky charms??
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offtopic:
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[img]http://img25.imageshack.us/img25/3222/pika.gif[/img][img]http://img25.imageshack.us/img25/3222/pika.gif[/img][img]http://img25.imageshack.us/img25/3222/pika.gif[/img][img]http://img25.imageshack.us/img25/3222/pika.gif[/img][img]http://img25.imageshack.us/img25/3222/pika.gif[/img]
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I have heard from people this is not possible server side as it requires pk3 checking, then I guess we will have to do another client. But for now, start out small and only check shader sizes and prevent chams.
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How does checking shader sizes prevent cheat skins? You'd have to disallow all custom pk3s and they could still substitute a cheat texture for the original.
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not sure if you can call players HACKERS just cuz they use chams. using chams doesn't constitue hacking it makes'em cheaters, not hackers.
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Pikachu, if they did change the stock texture then there would be a change in size [in the .pk3 because they could change quality and other junk]. You would have to compare the sizes of .pk3. They're already is a program for that. You're a little late. It's called Missionary. Completely anti cheat program. There are only about 80 servers that run Missionary but most of them are full. You are guarenteed not to see a cheater. I could hook you up with a link if you need one. |
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