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Making Crosshairs
can anyone tell me how to make a crosshair? it sounds like sumthin i would want to do. any info would gfreatly be appreciated
Army rock: imwithstupid: beer: |
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if u dont wanna make one from scratch just open pak1.pk3 textures\hud\crosshair.tga and edit that one.
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oh crap, i feel like a complete idiot, i meant making a compass, im sryt u have to be in my presence of my stupidity
imwithstupid: imwithstupid: imwithstupid: |
eek:
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wallbash:
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i just remembered i had pulled Hobbs's new hud apart. here's the .tik for the compass:just copy and paste Hobbs's text to notepad and make the font bigger to read better
//------------------------------------------- // These are the shaders for the hud compass //------------------------------------------- // this is the main backdrop for the section of the hud // that contains the health meter, stealth meter, and the compass textures/hud/healthstealthback { surfaceparm nolightmap nomipmaps nopicmip { clampmap textures/hud/healthstealthback.tga blendFunc blend alphaGen oneMinusVertex } } //this is the little directional arrow between the spheres textures/hud/directional_arrow { surfaceparm nolightmap nomipmaps nopicmip { clampmap textures/hud/directional_arrow.tga blendFunc blend alphaGen oneMinusVertex } } // the main body of the compass textures/hud/compassback { surfaceparm nolightmap nomipmaps nopicmip { clampmap textures/hud/compassback.tga blendFunc blend alphaGen oneMinusVertex } } textures/hud/compasspain { surfaceparm nolightmap nomipmaps nopicmip { clampmap textures/hud/compasspain.tga blendFunc blend alphaGen oneMinusVertex } } textures/hud/compasspainblank { surfaceparm nolightmap { map $whiteimage blendFunc blend alphaGen const 0 } } // The compass needle textures/hud/compassneedle { surfaceparm nolightmap nomipmaps nopicmip { clampmap textures/hud/compassneedle.tga blendFunc blend alphaGen oneMinusVertex } } // the little thinggys that go around the compass for the objectives textures/hud/compassobjball { surfaceparm nolightmap nomipmaps nopicmip { clampmap textures/hud/compassobjball.tga blendFunc blend alphaGen oneMinusVertex } } |
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