Alliedassault

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-   -   Realism Mod (alliedassault.us/showthread.php?t=3874)

madrebel 01-29-2002 12:42 AM

Realistic: not in a video game

Normal: I cant hit my target more than twice so i will whine like a baby girl and play the CPR unbalancing newbie mod.

DsturbD 01-29-2002 01:16 AM

CPR requires actual skill and careful tactics to succeed. It makes you think twice before running aimlessly into the streets to take on the opposition alone.

If you say CPR takes no skill then you obviously can't aim worth sh!t and/or have not even a basic understanding of combat tactics. I've been playing "realistic" mods for quite a few years and prefer a more realistic feel. I'm not talking CS. That's bunk. Even before CS there was AQ2. That had to be the first "realistic" teamplay FPS I could find.

CPR ROCKS!!!

Stony 01-29-2002 01:26 AM

I couldn't agree with you guys more.

My only gripe is that the Axis "potato-mashers" and the Allied "pineapples" travel a long way even after they've bounced off a wall. Beyond that the realism mod makes MOHAA more exciting.

slalomx 01-29-2002 08:24 AM

Do you know if the realism mod out there makes the grenades realistic? For example, the german potato mashers should be able to be thrown farther, but make much less of an explosion than the american counterparts. Has this been added to the mod?

Joey 01-29-2002 09:11 AM

I suvierly doubt it, all thats i can spot that been changed is the following: u run slower with certain weapons, only get 3 nades, it does'nt take much to kill you to say the least and you only get 3 shells with the AT weapons

mercenary 01-29-2002 09:41 AM

It makes guns like the garand more powerful and realistic b/c in normal mp it is almost pointless to use the M1.

01-29-2002 10:57 AM

I love it. Won't play the normal settings anymore.

Realistic: you can take someone out of action with one round from a rifle fired from less than 100 yds away. Hmmm. Sounds just like real life to me.

Normal: you can shoot someone 8 times with steel jacketed M-1 bullets and you will not take them out of action unless you hit them in the head or neck. ZZzzzzz

Realistic: The Thompson and Schmisser smgs are actually dangerous weapons that can seriously wounded or kill someone without having to empty a clip into them.

Normal: Zzzzzzzzzz

Realistic: The BAR weighs a lot more than the rifle or the Thompson. Ditto the big-ass, rapid fire German counterpart.

Normal: Weeeee, 20 guys running around like maniacs with heavy automatics weighing nothing. Hmmm seems a lot like Quake.

I believe the German stem grenade IS heavy on the concussion and light on the fragments and the american the othe way around. I mean I think the game literature claims that to be the case.

However I think the physics is a bit daft. Yes, strong guys could toss grenades a good ways and the german stem design allowed it to be a very effective missle. But I HIGHLY doubt either nade could travel as far as they do in the game AFTER they have hit the ground or a wall etc, they were pretty heavy and once they came into a solid mass with a thud most of their energy would be wasted and they would fall and roll some but not like the tennis balls we have in the game now.



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