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compass
how do you skin one? anyone got a tut? thanks happy:
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use this script
[code:d58d9]menu "hud_compass" 128 128 NONE 1 bgcolor 0 0 0 0 fgcolor 1 1 1 1 align left top //================================================== // Compass Base resource Label { name "compassbase" rect 0 0 128 128 fgcolor 1.00 1.00 1.00 1.00 bgcolor 0.50 0.50 0.50 0.00 borderstyle "NONE" shader textures/eaglesback } resource Label { name "compassface" rect 0 0 128 128 fgcolor 1.00 1.00 1.00 1.00 bgcolor 0.50 0.50 0.50 0.00 borderstyle "NONE" statbar compass playerstat 16 // north direction statbar_shader textures/eaglesface } //================================================== // Damage Indicator resource Label { name "compassbase" rect 0 0 128 128 fgcolor 1.00 1.00 1.00 1.00 bgcolor 0.50 0.50 0.50 0.00 borderstyle "NONE" //shader textures/eaglesback //statbar spinner 0 360 //statbar_endangles 0 360 statbar headingspinner 0 3600 statbar_endangles -180 180 playerstat 29 // damage direction //statbar_shader textures/eaglespain statbar_shader textures/hud/compasspainblank statbar_shader_flash textures/eaglespain } //================================================== // Objective Direction resource Label { name "objarrow" //rect 18 42 92 64 // this makes it match the compass base //rect 18 32 92 64 // this makes it match the compass top //rect 15.5 14 100 100 // this makes it match the compass top rect 0 0 128 128 fgcolor 1.00 1.00 1.00 1.00 bgcolor 0.00 0.00 0.00 0.00 borderstyle "NONE" playerstat 19 // objective center //statbar needle 0 360 //statbar_needlewidth 5.5 //statbar rotator 0 3600 statbar spinner 0 3600 //statbar_endangles 0 3600 //statbar_rotatorsize 3.5 2 //statbar_rotatorsize 2.5 2.5 statbar_endangles -180 180 //statbar_shader textures/eaglesobjball statbar_shader textures/eaglesobjarrow } resource Label { name "firstobjball" //rect 18 42 92 64 // this makes it match the compass base //rect 18 32 92 64 // this makes it match the compass top rect 15.5 14 100 100 // this makes it match the compass top fgcolor 1.00 1.00 1.00 1.00 bgcolor 0.00 0.00 0.00 0.00 borderstyle "NONE" playerstat 17 // objective leftball //statbar needle 0 360 //statbar_needlewidth 5.5 statbar rotator 0 3600 //statbar_rotatorsize 3.5 2 statbar_rotatorsize 2.5 2.5 statbar_endangles -180 180 statbar_shader textures/eaglesobjball } resource Label { name "secondobjball" //rect 18 42 92 64 // this makes it match the compass base //rect 18 32 92 64 // this makes it match the compass top rect 15.5 14 100 100 // this makes it match the compass top fgcolor 1.00 1.00 1.00 1.00 bgcolor 0.00 0.00 0.00 0.00 borderstyle "NONE" playerstat 18 // objective rightball //statbar needle 0 360 //statbar_needlewidth 5.5 statbar rotator 0 3600 //statbar_rotatorsize 3.5 2 statbar_rotatorsize 2.5 2.5 statbar_endangles -180 180 statbar_shader textures/eaglesobjball } //================================================== // Compass Needle resource Label { name "Default" rect 0 0 128 128 fgcolor 1.00 1.00 1.00 1.00 bgcolor 0.50 0.50 0.50 0.00 borderstyle "NONE" shader textures/eaglesneedle } end.[/code:d58d9] Replace shader textures/WITH IMAGE YOU WANT repak into pk3 only problem is, my pain indicator always flashes behind the whole compass not where the shot is coming from; no biggie for me. |
Dude, use dj's. click mein sig.
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DJ's is sehkze biggrin:
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how can i download it? dj's i mean
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dunno.
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Quote:
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[quote="Grim_Reaper":b9663]how can i download it? dj's i mean[/quote:b9663]
It's on the site. |
Its not on the download section pro.
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[quote="Apocalypse | NoW":2ae29]Its not on the download section pro.[/quote:2ae29]
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