Alliedassault

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-   -   Scope mod (alliedassault.us/showthread.php?t=39155)

@/\/G3L 08-10-2004 11:38 AM

Scope mod
 
Hey which pak file are the scopes located. I need to make some but cant seem to find them in any of my files. thanks.

Godsmack 08-10-2004 11:45 AM

pak1 or pak2

Apocalypse | NoW 08-10-2004 11:55 AM

pak1 Textures>hud

kartop.tga, karbottom.tga <-Axis

zoomoverlay.tga <-Allies & G43(SH)

St@tIc 08-10-2004 02:30 PM

[quote="Apocalypse | NoW":0cb75]pak1 Textures>hud

kartop.tga, karbottom.tga <-Axis

zoomoverlay.tga <-Allies & G43(SH)[/quote:0cb75]

@/\/G3L 08-10-2004 07:00 PM

Thanks guys. When i open it up in photoshope i just get a black screen. do i just put something in there. or do i have to add an alpha channel or something. thanks.

imported_Grim_Reaper 08-10-2004 07:16 PM

it should be a quarter of a circle. the clear part would be the circle. if u want color in game then u need to edit the shader.

@/\/G3L 08-10-2004 07:48 PM

nope. all i get is a black screen. for both allies and axis.

Scorpion -]M15F1T[- 08-10-2004 09:25 PM

You prob didnt save the alpha right bud.

Scorp

Apocalypse | NoW 08-10-2004 09:28 PM

I think he means when he opens the .tga files.

BlackJackal 08-10-2004 09:31 PM

go 2 modingtheater forums and look 4 a tut on it.

@/\/G3L 08-10-2004 10:38 PM

thanks ill try the tut.

@/\/G3L 08-11-2004 10:29 AM

well im almost done with it. Do i need to save the whole thing as an alpha layer or just the quarter circle.

imported_Grim_Reaper 08-11-2004 12:47 PM

idk, i just saved mine without any alpha layers...

Apocalypse | NoW 08-11-2004 01:32 PM

Mines work w/o alpha layers.

imported_Grim_Reaper 08-11-2004 01:42 PM

[quote="Apocalypse | NoW":f40d1]Mines work w/o alpha layers.[/quote:f40d1]

mine too....


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