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-   -   Compile problems (alliedassault.us/showthread.php?t=39239)

philadelphia killing mach 08-12-2004 09:21 PM

Compile problems
 
received 2 big errors while compiling

1. exceeded MAX_POINTS_ON_WINDING which i understand means you have more than 64 brushes connected to one brush. problem is, how do you find the brush with too many connections ?

2. error opening c:\docume~1\owner\desktop\MYMAPNAME.bsp: No such file or directory. what the hell is that ? i'm trying to compile to create the .bsp. i removed all the former .bsp files i've made for this .map file but i still get this error.

R'Jackson'Harris 08-13-2004 02:39 AM

ok here we go


go to your mohaa main folder make a new folder, name it anything you want. now coppy all the custom PK3's in you mail folder leave your stack ones and the q3map thing in the main, now put the ones you coppied in to that folder and hen delete oll of them that are in yourn Main folder so you should have the 1-6 pak's and the q3map thing, and your config file in your Mohaa main folder. now try and compile

if it works go put all your files back in to your mail folder.

philadelphia killing mach 08-13-2004 11:49 AM

naaaaaaaaah, not doing that. i took a look at my map and realized i had about 19 wall sections redundant in the same four walls. i'm just rewalling the map. works now.

Apocalypse | NoW 08-13-2004 08:00 PM

Screens!

GoatChild 08-16-2004 11:05 AM

[quote="Apocalypse | NoW":8d6cf]Screens![/quote:8d6cf]

R'Jackson'Harris 08-17-2004 12:12 PM

oh i need to work on my map some more. i used Small sumos animation pak thing and put guys in my map like eatng and like the guy on omaha behind the hedghog.

Apocalypse | NoW 08-17-2004 08:18 PM

oh man, thats awesome!


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