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Editing a default map
i had a clan ask me to alter the default maps (mohdm 1-7) by adding ladders or machine gun nests, etc.
anything special i need to know if all i'm going to do is add a couple scripts and brushes ? i noticed when i converted one back to .map, made my changes and created a new .bsp that all the entities (or at least the player spawn points) were gone. no big deal. also, when i'm done modifying the map, should i keep it's original name so i can use the original .scr, .ui & .shader files ? |
http://www.alliedassault.com/phpBB2/vie ... ?t=1000032
it's all scripting, you just edit the maps .scr. make the modified .scr into a pk3 file and when it's on the server it will over-write the stock maps. If they want to remove the mods then just kill the pk3. Plus doing it this way it's all server side, no need to DL anything. All the stock maps on my server have been modded by me so drop by sometime and take a peak. |
i think i've seen a couple of yours drago (stalingrad with the boxes allowing access to the first floor terrace on the axis building ?)
so if all i do is add a couple brushes and call the map mohdm1, i won't have to change the .scr, right ? also, should the entities be gone after i modified the map ? ( i added a ladder only on mohdm1, created the .bsp and when i loaded it, it kicked me back to the briefing room saying there was no start point/spawn point. |
i never released any of my modded maps, i keep them for my server. read the tut i posted. it's nothing like making a map. if you have AIM or yahoo look me up sometime [img]http://www.hardcorps-moh.com/smile28[/img]
EDIT: depending on what you want to add, can't add ladders via script, if they want this to be server side only or a client DL (which suck) |
Dragon you can add ladders by scriptin m8 but it is a biatch lol
This is a cut from our forums from rindog (the guy who spawned spawn points 1st lol) "Ladder fix for Stadt Howdy All! I wanted to share this script with you. It fixes the ladder in the SouthWest corner of Stadt near the Allied church. This is a Linux glich and I know you are running on a Linux box. spawn script_object "targetname" "ladderbrush" "origin" "( -2520 3161 -182 )" $ladderbrush show $ladderbrush setsize ( -4 -32 -65) ( 4 32 235) $ladderbrush.angles = ( 0 90 0 ) $ladderbrush solid spawn script_object "targetname" "ladder" "classname" "func_ladder" "origin" "( -2520 3161 -182 )" "angle" "90" "model" "*ladderbrush" $ladder setsize ( -4 -32 -65) ( 4 32 235) hope you find it useful Scorp |
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