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-   -   MISSION 6 FRAMERATES - GEFORCE 2 (64 DDR) - HELP!!!!!!!!!!!! (alliedassault.us/showthread.php?t=3984)

Oooooogity Booogity 01-30-2002 03:14 AM

So, I have a AMD 1600 XP with 512 and a Geforce 2 TI (64 DDR), and I've been playing MOHAA at 1024x768 (32 bit color) with everything cranked up to full and 2x hardware AA. Up until mission 6 (the snow level) - everything ran silky smooth (even Normandy). On mission 6 though - I can barely get it to run at 800x600 with everything set to about medium (32 bbp). At 16 bit it runs really well at 1024, but the trees go all wacky (lots of strange breakup and shit like that). Anyway, anyone run into this? Did you fix it?


Freakaloin 01-30-2002 03:39 AM

buy a new pc

Oooooogity Booogity 01-30-2002 03:40 AM

Very insightful. DOUCHE!

[This message has been edited by Oooooogity Booogity (edited January 30, 2002).]

Saintholgi 01-30-2002 04:01 AM

true , my computer 266 MHZ ,64 ram and a voodoo 1 card. it runs pretty bad http://www.alliedassault.com/ubb/frown.gif

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Fett_72 01-30-2002 04:05 AM

Yeah, between the facts that the enemy can see you perfectly through the trees and how it's easily the choppiest mission for me, I'm having a lot of trouble with it.

eelray 01-30-2002 04:30 AM

same here, some spots i could stand still and my fps would be in the red, but other times it would reach 25 and 30 . all other maps i get 40 and 50+ everything maxed simple shadows

pdiddy2k 01-30-2002 06:52 AM

Take a look up when on that level. You will see why it's so choppy; so many polygons in the branches per tree. They should have just left out the branches, and added a layer of fog, so it appears the trees are very tall. It would boost performance, and also, no one really looks up there...

01-30-2002 07:43 AM

Im not even sure the branches are made out of polygons.. Arnt they just 2D texture maps? If they were poly's they wouldn't have to be that big anyway..

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~Blaze

[This message has been edited by TheBlazer (edited January 30, 2002).]


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