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M4A1 Try 1
My first attempt at an m4a1, and my third model i have ever made. thoughts for improvement? BTW yes i know the top isnt done and the butt looks unfinished and blocky.
[img]http://thedm.game-deception.com/Screens/m4a1try1.JPG[/img] |
Everything it to blocky. Some things like the body are to big, details missing. Tons of stuff.
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Quote:
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the body it to thick. for the butt, start with a cylinder and extrude it till it reaches the body. the do a tube for the top part of the body and a square for the bottom. You will need to extrude alot.
Edit: I just finished modelling the wooden part of a PPSH 2 mins ago. It took me only 8 mins. |
Im sry but you suck.. get a better program.. use gmax
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dont just use shapes, edit vertices too. thats how u get stuff to be round. dont use boxes, use cylinders.
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and use pics for reference
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i used a pic as reference, and i did use verticies for the body. i used Milkshape 3d for that.
UPDATE: okay i fixed the butt and added the top thing, i just cant get the part where you would hold if you were in game. heres three ss [url=http://thedm.game-deception.com/Screens/m4a1-1.JPG:185dd]M4A1-1[/url:185dd] [url=http://thedm.game-deception.com/Screens/m4a1-2.JPG:185dd]M4A1-2[/url:185dd] [url=http://thedm.game-deception.com/Screens/m4a1-3.JPG:185dd]M4A1-3[/url:185dd] |
round it out more. grab some of the side vertices and move em to give it that round effect.
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The thing on top is not supose to be the same width of the rest. It's still to blocky.
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a bit blocky
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try looking at some tut's, other than that i dont know what to tell you
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yea i read that one that tells to use a backround pic and then use vertexes
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I don't know shit about making weapons and stuff, but from what I can see, the basic shape is pretty good. Looks alot like the actual CS M4A1!
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Try to smooth it out, and use real sizes, the whole gun isnt the same width in real life.
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