Alliedassault

Alliedassault (alliedassault.us/index.php)
-   MoH Maps, Mods & Skins (alliedassault.us/forumdisplay.php?f=11)
-   -   M4A1 Try 1 (alliedassault.us/showthread.php?t=40368)

09-16-2004 04:03 PM

M4A1 Try 1
 
My first attempt at an m4a1, and my third model i have ever made. thoughts for improvement? BTW yes i know the top isnt done and the butt looks unfinished and blocky.

[img]http://thedm.game-deception.com/Screens/m4a1try1.JPG[/img]

Hawke 09-16-2004 04:06 PM

Everything it to blocky. Some things like the body are to big, details missing. Tons of stuff.

09-16-2004 04:09 PM

Quote:

Originally Posted by Hawke
Everything it to blocky. Some things like the body are to big, details missing. Tons of stuff.

yea for now im just trying to make a basic shape lol..but thx for comments...any specific suggestions for improvement?

Hawke 09-16-2004 04:11 PM

the body it to thick. for the butt, start with a cylinder and extrude it till it reaches the body. the do a tube for the top part of the body and a square for the bottom. You will need to extrude alot.


Edit: I just finished modelling the wooden part of a PPSH 2 mins ago. It took me only 8 mins.

Godsmack 09-16-2004 05:02 PM

Im sry but you suck.. get a better program.. use gmax

imported_Grim_Reaper 09-16-2004 05:22 PM

dont just use shapes, edit vertices too. thats how u get stuff to be round. dont use boxes, use cylinders.

Godsmack 09-16-2004 05:36 PM

and use pics for reference

09-16-2004 05:46 PM

i used a pic as reference, and i did use verticies for the body. i used Milkshape 3d for that.

UPDATE: okay i fixed the butt and added the top thing, i just cant get the part where you would hold if you were in game.

heres three ss

[url=http://thedm.game-deception.com/Screens/m4a1-1.JPG:185dd]M4A1-1[/url:185dd]
[url=http://thedm.game-deception.com/Screens/m4a1-2.JPG:185dd]M4A1-2[/url:185dd]
[url=http://thedm.game-deception.com/Screens/m4a1-3.JPG:185dd]M4A1-3[/url:185dd]

imported_Grim_Reaper 09-16-2004 06:46 PM

round it out more. grab some of the side vertices and move em to give it that round effect.

Hawke 09-16-2004 07:16 PM

The thing on top is not supose to be the same width of the rest. It's still to blocky.

GoatChild 09-16-2004 07:38 PM

a bit blocky

Gonzo 09-16-2004 07:49 PM

try looking at some tut's, other than that i dont know what to tell you

09-16-2004 07:53 PM

yea i read that one that tells to use a backround pic and then use vertexes

HellHoundDD 09-17-2004 09:16 PM

I don't know shit about making weapons and stuff, but from what I can see, the basic shape is pretty good. Looks alot like the actual CS M4A1!

Apocalypse | NoW 09-17-2004 10:06 PM

Try to smooth it out, and use real sizes, the whole gun isnt the same width in real life.


All times are GMT -6. The time now is 01:15 PM.

Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.